Effects of Feedback on Learning of a Motor Sequence Task

Sponsor
University of South Carolina (Other)
Overall Status
Completed
CT.gov ID
NCT04270448
Collaborator
(none)
54
1
3
14.8
3.7

Study Details

Study Description

Brief Summary

Feedback delivered during motor practice can help promote motor skill learning and promote confidence. However, the optimal way to provide feedback to promote learning and confidence is unknown. This project will study how the feedback that is provided during practice of a movement skill can help people learn and build confidence. The investigators will measure motor skill performance and confidence before and after a session of motor practice.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Motor Sequence Task
N/A

Detailed Description

Feedback may be a useful tool to optimize motor learning during practice. For example, feedback during practice that indicates the learner is performing above average (i.e. positive social comparative feedback) enhances motor skill learning and self-efficacy in healthy adults. While this type of feedback is hypothesized to promote learning in some tasks, no studies have examined whether positive social comparative feedback during practice promotes motor learning in a traditional motor sequence task. Therefore, the aim of the proposed project is to investigate the effect of positive social comparative feedback on the learning of a joystick-based motor sequence task in healthy adults. The study aims to recruit 60 participants who will be randomized into 1 of 3 feedback groups (control group, performance feedback, and performance plus positive feedback). Participants will practice a motor sequence task on a single day and then return for retention performance testing about 24 hours later. Changes in performance (response time to complete a sequence) and self-efficacy will be measured from baseline to 24 hours later at retention.

Study Design

Study Type:
Interventional
Actual Enrollment :
54 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
None (Open Label)
Primary Purpose:
Basic Science
Official Title:
Effects of Feedback on Learning of a Motor Sequence Task
Actual Study Start Date :
Feb 5, 2020
Actual Primary Completion Date :
Apr 30, 2021
Actual Study Completion Date :
Apr 30, 2021

Arms and Interventions

Arm Intervention/Treatment
Active Comparator: Control

Practice of a joystick based motor sequence task. Participants receive feedback that they have completed the practice trials in that block of practice.

Behavioral: Motor Sequence Task
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

Experimental: Performance Feedback

Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block.

Behavioral: Motor Sequence Task
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

Experimental: Performance plus Positive Feedback

Practice of a joystick based motor sequence task. Participants receive feedback on their response time to complete the trials in the practice block plus positive social comparative feedback.

Behavioral: Motor Sequence Task
Participants will be seated at a laptop with the right hand on a standard joystick. The movement of the joystick will move a cursor on the computer screen. Targets will appear on the laptop screen as a circle in one of twelve spatially distinct locations. The learner must move the joystick "cursor" to inside the target before the next target will appear.

Outcome Measures

Primary Outcome Measures

  1. Response Time [Change from baseline to retention at 24 hours]

    Time to complete one sequence

  2. Task Confidence [Change from baseline to retention at 24 hours]

    Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence

Secondary Outcome Measures

  1. Peak Velocity [Change from baseline to retention at 24 hours]

    Average speed to capture a target within a sequence

  2. Peak Velocity [Change from baseline to immediately after practice]

    Average speed to capture a target within a sequence

  3. Total Path Distance [Change from baseline to retention at 24 hours]

    Total distance traveled to complete one sequence

  4. Total Path Distance [Change from baseline to immediately after practice]

    Total distance traveled to complete one sequence

  5. Time to Peak Velocity [Change from baseline to retention at 24 hours]

    Mean time to peak velocity for movement to a target within a sequence

  6. Time to Peak Velocity [Change from baseline to immediately after practice]

    Mean time to peak velocity for movement to a target within a sequence

  7. Perceived Competence [Change from baseline to retention at 24 hours]

    Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence

  8. Perceived Competence [Change from baseline to immediately after practice]

    Mean score on the Perceived Competence subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher competence

  9. Perceived Interest/Enjoyment [Change from baseline to retention at 24 hours]

    Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment

  10. Perceived Interest/Enjoyment [Change from baseline to immediately after practice]

    Mean score on the Interest/Enjoyment subscale of the Intrinsic Motivation Inventory where each item ranges from 0 to 7 with a higher value equating to higher enjoyment

  11. Positive Affect [Change from baseline to retention at 24 hours]

    Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect

  12. Positive Affect [Change from baseline to immediately after practice]

    Total score for general positive affect on the Positive and Negative Affect Scale with a range from 10 to 50 with higher scores equating to higher positive affect

  13. Response Time [Change from baseline to immediately after practice]

    Time to complete one sequence

  14. Task Confidence [Change from baseline to immediately after practice]

    Self-reported confidence in ability to complete a sequence in a given time on a scale of 0 to 10 with a 10 equating to higher confidence

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 40 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Age 18 to 40 years

  • Right-hand dominant

Exclusion Criteria:
  • Medical diagnosis or medication that affects dopamine (e.g. dopamine reuptake inhibitors)

  • musculoskeletal issues that limit upper extremity movement

Contacts and Locations

Locations

Site City State Country Postal Code
1 University of South Carolina Columbia South Carolina United States 29208

Sponsors and Collaborators

  • University of South Carolina

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Jill Stewart, PT, PhD, Associate Professor, University of South Carolina
ClinicalTrials.gov Identifier:
NCT04270448
Other Study ID Numbers:
  • Pro00095119
First Posted:
Feb 17, 2020
Last Update Posted:
Jul 20, 2021
Last Verified:
Jul 1, 2021
Individual Participant Data (IPD) Sharing Statement:
Yes
Plan to Share IPD:
Yes
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Jill Stewart, PT, PhD, Associate Professor, University of South Carolina

Study Results

No Results Posted as of Jul 20, 2021