ATS20: Binocular Dig Rush Game Treatment for Amblyopia

Sponsor
Jaeb Center for Health Research (Other)
Overall Status
Completed
CT.gov ID
NCT02983552
Collaborator
Pediatric Eye Disease Investigator Group (Other), National Eye Institute (NEI) (NIH)
320
62
2
40.3
5.2
0.1

Study Details

Study Description

Brief Summary

To compare the efficacy of 1 hour/day of binocular game play 5 days per week plus spectacle correction with spectacle correction only, for treatment of amblyopia in children 4 to <13 years of age.

Condition or Disease Intervention/Treatment Phase
  • Other: iPad®
  • Other: Spectacle correction
N/A

Detailed Description

The purpose of the study is to compare the efficacy of 1 hour/day of binocular game play 5 days per week plus spectacle correction with spectacle correction only, for treatment of amblyopia in children 4 to <13 years of age.

Study Design

Study Type:
Interventional
Actual Enrollment :
320 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Outcomes Assessor)
Primary Purpose:
Treatment
Official Title:
Binocular Dig Rush Game Treatment for Amblyopia
Actual Study Start Date :
Mar 2, 2017
Actual Primary Completion Date :
Apr 20, 2020
Actual Study Completion Date :
Jul 10, 2020

Arms and Interventions

Arm Intervention/Treatment
Experimental: Binocular Computer Game Treatment

Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required)

Other: iPad®
Binocular therapy using a Dig Rush application on an iPad®

Active Comparator: Continued Spectacle Correction

Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks.

Other: Spectacle correction
Spectacle correction for all waking hours, 7 days per week

Outcome Measures

Primary Outcome Measures

  1. Mean Change in Amblyopic-eye Visual Acuity (VA) Older Cohort [Baseline and 4 weeks]

    The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.

  2. Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort) [4 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.

  3. Mean Change in Amblyopic-eye Visual Acuity (VA) in Older Cohort [Baseline and 8 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.

  4. Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort) [8 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.

  5. Mean Change in Amblyopic-eye Visual Acuity (VA) Younger Cohort [baseline and 4 weeks]

    The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.

  6. Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort) [4 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.

  7. Mean Change in Amblyopic-eye Visual Acuity (VA) in Younger Cohort [Baseline and 8 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.

  8. Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort) [8 weeks]

    Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.

Secondary Outcome Measures

  1. VA Improvement at 4 Weeks Defined as a Binary Outcome [At 4 weeks]

    A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 4 weeks after baseline.

  2. VA Improvement at 8 Weeks Defined as a Binary Outcome [At 8 weeks]

    A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 8 weeks after baseline.

  3. Distribution of Stereoacuity Scores at 4 Weeks [4 weeks]

    Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.

  4. Distribution of Change in Stereoacuity Scores From Baseline [4 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.

  5. Distribution of Stereoacuity Scores at 8 Weeks [8 weeks]

    Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.

  6. Distribution of Change in Stereoacuity Scores From Baseline [8 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 8-week stereoacuity scores.

  7. Distribution of Stereoacuity Scores (Participants With no History of Strabismus) [4 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.

  8. Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus) [4 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.

  9. Distribution of Stereoacuity Scores (Participants With no History of Strabismus) [8 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.

  10. Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus) [8 weeks]

    Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.

  11. Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast [4 weeks]

    Data from the automated iPad log files will be used to provide an objective measure of compliance with binocular treatment (participants completion of >75% of prescribed game play). The total amount of game play will be computed for the initial 4 weeks of treatment for the binocular treatment group, as well as throughout 8 weeks. Secondary analyses will evaluate the relationship between the total amount of game play with (1) change in VA and (2) change in stereoacuity after the first 4 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.

  12. Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast [8 weeks]

    Data from the automated iPad log files will be used to assess game performance as measured by the fellow-eye contrast. The level and change in fellow-eye contrast will be computed for the initial 4 weeks of treatment for the binocular treatment group. Secondary analyses will evaluate the relationship between the change in fellow-eye contrast with (1) change in VA and (2) change in stereoacuity after the first 8 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.

  13. Treatment Compliance With Spectacle Wear [4 weeks]

    Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') for the initial 4 weeks. Patient reported to have completed >75% of spectacle wear at 4 weeks.

  14. Treatment Compliance With Spectacle Wear [8 weeks]

    Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') across 8 weeks. Patient reported to have completed >75% of spectacle wear at 8 weeks.

  15. Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Older Cohort) [Baseline and 4 weeks]

    The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.

  16. Mean Change in Fellow Eye VA at 8 Weeks (Older Cohort) [Baseline and 8 weeks]

    The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.

  17. Ocular Alignment at 4 Weeks [4 weeks]

    The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 4 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 4 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 4-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.

  18. Ocular Alignment at 8 Weeks [8 weeks]

    The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 8 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 8 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 8-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.

  19. Distribution of Diplopia Frequency at 4 Weeks (Participant-reported) [4 weeks]

    The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.

  20. Distribution of Diplopia Frequency at 8 Weeks (Participant-reported) [8 weeks]

    The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.

  21. Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported) [4 weeks]

    A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.

  22. Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported) [8 weeks]

    A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.

  23. Distribution of Diplopia Frequency at 4 Weeks (Parent-reported) [4 weeks]

    The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.

  24. Distribution of Diplopia Frequency at 8 Weeks (Parent-reported) [8 weeks]

    The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.

  25. Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported) [4 weeks]

    A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.

  26. Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported) [8 weeks]

    A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.

  27. Frequency of Adverse Symptoms (Symptom Survey) [4 weeks]

    The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.

  28. Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks [8 weeks]

    The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.

  29. Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks [4 weeks]

    The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.

  30. Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks [8 weeks]

    The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 8-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.

  31. Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Younger Cohort) [Baseline and 4 weeks]

    The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.

  32. Mean Change in Fellow Eye VA at 8 Weeks (Younger Cohort) [baseline and 8 weeks]

    The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.

Other Outcome Measures

  1. Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks [Baseline and 4 weeks]

    The treatment effect after 4 weeks in subgroups based on baseline factors will be assessed in exploratory analyses and used to suggest hypotheses for further investigation in future studies. The following baseline factors are of interest: amblyopic-eye VA, stereoacuity, the presence of a tropia at near, and prior amblyopia treatment (other than spectacle correction). In accordance with NIH guidelines, subgroup analyses of treatment effect according to gender and race/ethnicity will be conducted. Positive values for visual acuity change indicate improvement.

Eligibility Criteria

Criteria

Ages Eligible for Study:
4 Years to 12 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  1. Age 4 to <13 years

  2. Amblyopia associated with strabismus, anisometropia, or both (previously treated or untreated)

  3. Criteria for strabismic amblyopia: At least one of the following must be met:

  • Presence of a heterotropia on examination at distance or near fixation (with or without optical correction, must be no more than 5pd by SPCT at near fixation (see #6 below)

  • Documented history of strabismus which is no longer present (which in the judgment of the investigator could have caused amblyopia)

  1. Criteria for anisometropia: At least one of the following criteria must be met:
  • ≥1.00 D difference between eyes in spherical equivalent

  • ≥1.50 D difference in astigmatism between corresponding meridians in the two eyes

  1. Criteria for combined-mechanism amblyopia: Both of the following criteria must be met:
  • Criteria for strabismus are met (see above)

  • ≥1.00 D difference between eyes in spherical equivalent OR ≥1.50 D difference in astigmatism between corresponding meridians in the two eyes

  1. No amblyopia treatment other than optical correction in the past 2 weeks (patching, atropine, Bangerter, vision therapy, binocular treatment)

  2. Requirements for required refractive error correction (based on a cycloplegic refraction completed within the last 7 months):

  • Hypermetropia of 2.50 D or more by spherical equivalent (SE)

  • Myopia of amblyopic eye of 0.50D or more SE

  • Astigmatism of 1.00D or more

  • Anisometropia of more than 0.50D SE

NOTE: Subjects with cycloplegic refractive errors that do not fall within the requirements above for spectacle correction may be given spectacles at investigator discretion but must follow the study-specified prescribing guidelines, as detailed below.

  1. Spectacle prescribing instructions referenced to the cycloplegic refraction completed within the last 7 months:
  • SE must be within 0.50D of fully correcting the anisometropia.

  • SE must not be under corrected by more than 1.50D SE, and reduction in plus sphere must be symmetric in the two eyes.

  • Cylinder power in both eyes must be within 0.50D of fully correcting the astigmatism.

  • Axis must be within +/- 10 degrees if cylinder power is ≤1.00D, and within +/- 5 degrees if cylinder power is >1.00D.

  • Myopia must not be undercorrected by more than 0.25D or over corrected by more than 0.50D SE, and any change must be symmetrical in the two eyes.

  1. Spectacle correction meeting the above criteria must be worn:
  • For at least 16 weeks OR until VA stability is documented (defined as <0.1 logMAR change by the same testing method measured on 2 consecutive exams at least 8 weeks apart).

  • For determining VA stability (non-improvement):

  • The first of two measurements may be made 1) in current spectacles, or

  1. in trial frames with or without cycloplegia or 3) without correction (if new correction is prescribed),
  • The second measurement must be made without cycloplegia in the correct spectacles that have been worn for at least 8 weeks.

  • Note: since this determination is a pre-study procedure, the method of measuring VA is not mandated.

  1. VA, measured in each eye without cycloplegia in current spectacle correction (if applicable) within 7 days prior to randomization using the ATS-HOTV VA protocol for children < 7 years and the E-ETDRS VA protocol for children ≥ 7 years on a study-approved device displaying single surrounded optotypes, as follows:

  2. VA in the amblyopic eye 20/40 to 20/200 inclusive (ATS-HOTV) or 33 to 72 letters (E-ETDRS)

  3. VA in the fellow eye 20/25 or better (ATS-HOTV) or ≥ 78 letters (E-ETDRS)

  4. Interocular difference ≥ 3 logMAR lines (ATS-HOTV) or ≥ 15 letters (E-ETDRS)

  5. Heterotropia with a near deviation of ≤ 5∆ (measured by SPCT) in habitual correction (Angles of ocular deviation >5∆ are not allowed because large magnitudes of the deviation would compromise successful playing of the game.)

  6. Subject is able to play the Dig Rush game (at least level 3) on the study iPad under binocular conditions (with red-green glasses). Subject must be able to see both the red "diggers" and blue "gold carts" when contrast for the non-amblyopic eye is at 20%.

  7. Investigator is willing to prescribe computer game play, or continued spectacle wear per protocol.

  8. Parent understands the protocol and is willing to accept randomization.

  9. Parent has phone (or access to phone) and is willing to be contacted by Jaeb Center staff or other study staff.

  10. Relocation outside of area of an active PEDIG site for this study within the next 8 weeks is not anticipated.

Exclusion Criteria:
  1. Prism in the spectacle correction at time of enrollment (eligible only if prism is discontinued 2 weeks prior to enrollment).

  2. Myopia greater than -6.00D spherical equivalent in either eye.

  3. Previous intraocular or refractive surgery.

  4. Any treatment for amblyopia (patching, atropine, Bangerter filter, vision therapy or previous binocular treatment) during the past 2 weeks. Previous amblyopia therapy is allowed regardless of type, but must be discontinued at least 2 weeks prior to enrollment.

  5. Ocular co-morbidity that may reduce VA determined by an ocular examination performed within the past 7 months (Note: nystagmus per se does not exclude the subject if the above VA criteria are met).

  6. No Down syndrome or cerebral palsy

  7. No severe developmental delay that would interfere with treatment or evaluation (in the opinion of the investigator). Subjects with mild speech delay or reading and/or learning disabilities are not excluded.

  8. Subject has demonstrated previous low compliance with binocular treatment and/or spectacle treatment (as assessed informally by the investigator)

Contacts and Locations

Locations

Site City State Country Postal Code
1 UAB Pediatric Eye Care; Birmingham Health Care Birmingham Alabama United States 35294
2 Midwestern University Eye Institute Glendale Arizona United States 85308
3 University Eye Center at Ketchum Health Anaheim California United States 92807
4 Loma Linda University Health Care, Dept. of Ophthalmology Loma Linda California United States 92354
5 Saddleback Eye Medical Associates Mission Viejo California United States 92691
6 Western University College of Optometry Pomona California United States 91766
7 Yale University New Haven Connecticut United States 06511
8 Nova Southeastern University College of Optometry, The Eye Institute Fort Lauderdale Florida United States 33382
9 University of Florida Shands Hospital Gainesville Florida United States 32608
10 The Emory Eye Center Atlanta Georgia United States 30322
11 St Luke's Hospital Boise Idaho United States 83702
12 Ticho Eye Associates Chicago Ridge Illinois United States 60415
13 Ann & Robert H. Lurie Children's Hospital of Chicago Chicago Illinois United States 60611
14 Illinois College of Optometry Chicago Illinois United States 60616
15 Progressive Eye Care Lisle Illinois United States 60532
16 Advanced Vision Center Schaumburg Illinois United States 60194
17 Pediatric Eye Associates Wilmette Illinois United States 60091
18 Indiana School of Optometry Bloomington Indiana United States 47405
19 University of Iowa Hospitals and Clinics Iowa City Iowa United States 52242
20 Wolfe Eye Clinic West Des Moines Iowa United States 50266
21 Greater Baltimore Medical Center Baltimore Maryland United States 21204-5809
22 Wilmer Eye Institute Baltimore Maryland United States 21287
23 Boston Children's Hospital Boston Massachusetts United States 02115
24 Michigan College of Optometry at Ferris State Univ Big Rapids Michigan United States 49307
25 Helen DeVos Children's Hospital Pediatric Ophthalmology Grand Rapids Michigan United States 49503
26 Pediatric Ophthalmology, P.C. Grand Rapids Michigan United States 49546
27 University of Minnesota-Minnesota Lions Children's Eye Clinic Minneapolis Minnesota United States 55454
28 Mayo Clinic Rochester Minnesota United States 55905
29 Children's Mercy Hospitals and Clinics Kansas City Missouri United States 64108
30 Saint Louis University Institute Saint Louis Missouri United States 63103
31 St. Louis Children's Hospital Eye Center Saint Louis Missouri United States 63110
32 U of MO St. Louis College of Optometry Saint Louis Missouri United States 63121
33 University of Nebraska Medical Center Omaha Nebraska United States 68114
34 Concord Ophthalmologic Associates Concord New Hampshire United States 03301
35 Michael F. Gallaway, O.D., P.C. Marlton New Jersey United States 08053
36 State University of New York, College of Optometry New York New York United States 10036
37 University of North Carolina Chapel Hill North Carolina United States 27599-7040
38 Duke University Eye Center Durham North Carolina United States 27710
39 Cincinnati Children's Hospital Cincinnati Ohio United States 45229
40 Pediatric Ophthalmology Associates, Inc. Columbus Ohio United States 43205
41 The Ohio State University College of Optometry Columbus Ohio United States 43210-1280
42 Eye Care Associates, Inc. Poland Ohio United States 44514
43 Dean A. McGee Eye Institute, University of Oklahoma Oklahoma City Oklahoma United States 73104
44 Pacific University College of Optometry Portland Oregon United States 97205
45 OHSU Casey Eye Institute Portland Oregon United States 97239
46 Pediatric Ophthalmology of Erie Erie Pennsylvania United States 16501
47 Conestoga Eye Lancaster Pennsylvania United States 17601
48 Pediatric Eye Specialists Chattanooga Tennessee United States 37421
49 Southern College of Optometry Memphis Tennessee United States 38104
50 Texas Children's Hospital - Dept. Of Ophthalmology Houston Texas United States 77030
51 University of Houston College of Optometry Houston Texas United States 77204
52 Texas Tech University Health Science Center Lubbock Texas United States 79430
53 San Antonio Eye Center San Antonio Texas United States 78215
54 Houston Eye Associates The Woodlands Texas United States 77381
55 Virginia Pediatric Eye Center Norfolk Virginia United States 23502
56 Seattle Children's Hospital, University of Washington Seattle Washington United States 98105
57 Northwest Pediatric Ophthalmology, P.S. Spokane Washington United States 99202
58 Spokane Eye Clinical Research Spokane Washington United States 99204
59 Marshall University Huntington West Virginia United States 25755
60 University of Wisconsin, University Station Madison Wisconsin United States 53705
61 Snowy Range Vision Center Laramie Wyoming United States 82070
62 Alberta Children's Hospital Calgary Alberta Canada

Sponsors and Collaborators

  • Jaeb Center for Health Research
  • Pediatric Eye Disease Investigator Group
  • National Eye Institute (NEI)

Investigators

  • Study Chair: Ruth Manny, OD, PhD, University of Houston College of Optometry
  • Study Chair: Jonathan Holmes, MD, Mayo Clinic

Study Documents (Full-Text)

More Information

Publications

Responsible Party:
Jaeb Center for Health Research
ClinicalTrials.gov Identifier:
NCT02983552
Other Study ID Numbers:
  • ATS20
  • 2U10EY011751
First Posted:
Dec 6, 2016
Last Update Posted:
Jun 11, 2021
Last Verified:
Jun 1, 2021
Individual Participant Data (IPD) Sharing Statement:
Yes
Plan to Share IPD:
Yes
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Jaeb Center for Health Research
Additional relevant MeSH terms:

Study Results

Participant Flow

Recruitment Details 138 is the number of subjects from the older cohort study. 182 is the number of subjects from the younger cohort.
Pre-assignment Detail
Arm/Group Title Binocular Computer Game Treatment- Older Cohort Continued Spectacle Correction- Older Cohort Binocular Computer Game Treatment- Younger Cohort Continued Spectacle Correction- Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Period Title: Overall Study
STARTED 69 69 92 90
4 Week Visit 69 67 85 84
8 Week Visit 67 68 85 84
16 Week Visit 0 66 0 72
COMPLETED 69 67 92 90
NOT COMPLETED 0 2 0 0

Baseline Characteristics

Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort Total
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Total of all reporting groups
Overall Participants 69 69 92 90 320
Age (Count of Participants)
<=18 years
69
100%
69
100%
92
100%
90
100%
320
100%
Between 18 and 65 years
0
0%
0
0%
0
0%
0
0%
0
0%
>=65 years
0
0%
0
0%
0
0%
0
0%
0
0%
Age (years) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [years]
9.6
(1.6)
9.6
(1.5)
5.8
(0.7)
5.7
(0.7)
7.4
(2.2)
Age, Customized (Count of Participants)
7 to <10 years
45
65.2%
45
65.2%
0
0%
0
0%
90
28.1%
10 to <13 years
24
34.8%
24
34.8%
0
0%
0
0%
48
15%
4 to <5 years
0
0%
0
0%
12
13%
17
18.9%
29
9.1%
5 to <6 years
0
0%
0
0%
39
42.4%
41
45.6%
80
25%
6 to <7 years
0
0%
0
0%
41
44.6%
32
35.6%
73
22.8%
Sex: Female, Male (Count of Participants)
Female
30
43.5%
35
50.7%
50
54.3%
46
51.1%
161
50.3%
Male
39
56.5%
34
49.3%
42
45.7%
44
48.9%
159
49.7%
Race/Ethnicity, Customized (Count of Participants)
White
50
72.5%
55
79.7%
75
81.5%
74
82.2%
254
79.4%
Black/African American
3
4.3%
2
2.9%
2
2.2%
5
5.6%
12
3.8%
Hispanic
9
13%
8
11.6%
12
13%
8
8.9%
37
11.6%
Asian
6
8.7%
1
1.4%
1
1.1%
2
2.2%
10
3.1%
More than one race
1
1.4%
2
2.9%
2
2.2%
1
1.1%
6
1.9%
Unknown/not reported
0
0%
1
1.4%
0
0%
0
0%
1
0.3%
Prior Amblyopia Treatment (Count of Participants)
None
4
5.8%
2
2.9%
33
35.9%
32
35.6%
71
22.2%
Patching
34
49.3%
36
52.2%
39
42.4%
40
44.4%
149
46.6%
Atropine
0
0%
1
1.4%
2
2.2%
2
2.2%
5
1.6%
Patching/Atropine
26
37.7%
21
30.4%
15
16.3%
15
16.7%
77
24.1%
Patching/Other
3
4.3%
2
2.9%
1
1.1%
1
1.1%
7
2.2%
Patching/Atropine/Other
2
2.9%
7
10.1%
2
2.2%
0
0%
11
3.4%
Prior Binocular Treatment (Count of Participants)
Count of Participants [Participants]
1
1.4%
4
5.8%
0
0%
0
0%
5
1.6%
Distance Amblyopic-eye VA (Letter Score) (Count of Participants)
20/160
2
2.9%
2
2.9%
2
2.2%
3
3.3%
9
2.8%
20/125
3
4.3%
3
4.3%
7
7.6%
3
3.3%
16
5%
20/100
8
11.6%
8
11.6%
3
3.3%
4
4.4%
23
7.2%
20/80
10
14.5%
17
24.6%
9
9.8%
9
10%
45
14.1%
20/63
19
27.5%
14
20.3%
24
26.1%
24
26.7%
81
25.3%
20/50
11
15.9%
10
14.5%
27
29.3%
26
28.9%
74
23.1%
20/40
16
23.2%
15
21.7%
19
20.7%
19
21.1%
69
21.6%
20/200
0
0%
0
0%
1
1.1%
2
2.2%
3
0.9%
Distance Amblyopic-eye VA (logMAR) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [logMAR]
0.50
(0.16)
0.52
(0.16)
0.48
(0.16)
0.48
(0.17)
0.49
(0.16)
Distance Fellow-eye VA (logMAR) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [logMAR]
-0.058
(0.079)
-0.058
(0.074)
0.002
(0.083)
-0.003
(0.085)
-0.025
(0.086)
Interocular Difference (Lines) (Lines) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [Lines]
5.57
(1.83)
5.75
(1.86)
4.80
(4.86)
1.71
(1.70)
5.19
(1.81)
Stereoacuity: Nil (Count of Participants)
Count of Participants [Participants]
33
47.8%
33
47.8%
29
31.5%
28
31.1%
123
38.4%
Stereoacuity (Seconds of Arc) (Seconds of Arc) [Median (Full Range) ]
Median (Full Range) [Seconds of Arc]
2000
2000
800
800
2000
Amblyopia Cause (Count of Participants)
Strabismus
15
21.7%
11
15.9%
15
16.3%
15
16.7%
56
17.5%
Anisometropia
27
39.1%
39
56.5%
61
66.3%
54
60%
181
56.6%
Combined-mechanism
27
39.1%
19
27.5%
16
17.4%
21
23.3%
83
25.9%
Distance SPCT: Maximum angle of deviation (Count of Participants)
Orthotropic
47
68.1%
50
72.5%
73
79.3%
76
84.4%
246
76.9%
1 to 4 prism diopters
18
26.1%
15
21.7%
15
16.3%
11
12.2%
59
18.4%
5 to 9 prism diopters
2
2.9%
2
2.9%
3
3.3%
2
2.2%
9
2.8%
>=10 prism diopters
2
2.9%
2
2.9%
1
1.1%
1
1.1%
6
1.9%
Near SPCT: Maximum angle of deviation (Count of Participants)
Orthotropic
44
63.8%
47
68.1%
72
78.3%
75
83.3%
238
74.4%
1 to 4 prism diopters
25
36.2%
22
31.9%
20
21.7%
15
16.7%
82
25.6%
Amblyopic-eye Spherical Equivalent (Diopters) (Diopters) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [Diopters]
4.35
(2.42)
4.40
(2.28)
4.49
(1.75)
4.45
(2.76)
4.43
(2.32)
Fellow-eye Spherical Equivalent (Diopters) (Diopters) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [Diopters]
2.10
(2.12)
2.22
(1.99)
2.41
(1.67)
2.67
(1.99)
2.38
(1.93)
Spherical Equivalent Anisometropia (Diopters) (Diopters) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [Diopters]
2.29
(1.79)
2.27
(1.62)
2.12
(1.52)
2.25
(1.51)
2.22
(1.59)

Outcome Measures

1. Primary Outcome
Title Mean Change in Amblyopic-eye Visual Acuity (VA) Older Cohort
Description The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.
Time Frame Baseline and 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67
Adjusted
1.3
1.7
Unadjusted
1.3
1.7
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments A modified intent-to-treat analysis was performed using an ANCOVA model to compare the effectiveness of two treatments (2-sided hypothesis test), adjusting for baseline visual acuity. The primary outcome measure was change in amblyopic-eye VA from baseline to 4 weeks. A 2-sided 95% confidence interval (CI) was computed on the adjusted treatment group difference at 4 weeks. There was no imputation for missing data.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.71
Comments a priori threshold for statistical significance: 2-sided type I error rate of 5%
Method ANOVA
Comments Adjusted for baseline amblyopic-eye visual acuity.
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -0.3
Confidence Interval (2-Sided) 95%
-2.2 to 1.7
Parameter Dispersion Type:
Value:
Estimation Comments A 2-sided 95% confidence interval was computed on the adjusted treatment group difference evaluating change in amblyopic-eye visual acuity from baseline to the 4 week visit.
2. Primary Outcome
Title Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort)
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67
Mean (Standard Deviation) [Letter score]
26.6
(10.5)
28.0
(10.7)
3. Primary Outcome
Title Mean Change in Amblyopic-eye Visual Acuity (VA) in Older Cohort
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Time Frame Baseline and 8 weeks

Outcome Measure Data

Analysis Population Description
Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization).
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 67
Adjusted
2.3
2.4
Unadjusted
2.3
2.4
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value
Comments
Method
Comments
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -0.1
Confidence Interval (2-Sided) 98.3%
-2.4 to 2.1
Parameter Dispersion Type:
Value:
Estimation Comments A 2-sided 98.3% confidence interval was computed on the adjusted treatment group difference evaluating change in amblyopic-eye visual acuity from baseline to the 8-week visit.
4. Primary Outcome
Title Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort)
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization).
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 67
Mean (Standard Deviation) [Letter score]
25.9
(9.9)
27.7
(10.4)
5. Primary Outcome
Title Mean Change in Amblyopic-eye Visual Acuity (VA) Younger Cohort
Description The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization.
Time Frame baseline and 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 85 84
Adjusted
1.0724
0.6053
Unadjusted
1.0706
0.6071
6. Primary Outcome
Title Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort)
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 85 84
Mean (Standard Deviation) [LogMAR]
0.38
(0.22)
0.42
(0.21)
7. Primary Outcome
Title Mean Change in Amblyopic-eye Visual Acuity (VA) in Younger Cohort
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Time Frame Baseline and 8 weeks

Outcome Measure Data

Analysis Population Description
Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization).
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 85 84
Adjusted
1.2614
0.9855
Unadjusted
1.2588
0.9981
8. Primary Outcome
Title Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort)
Description Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization).
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 85 84
Mean (Standard Deviation) [LogMAR]
0.36
(0.22)
0.38
(0.22)
9. Secondary Outcome
Title VA Improvement at 4 Weeks Defined as a Binary Outcome
Description A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 4 weeks after baseline.
Time Frame At 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 85 84
Count of Participants [Participants]
2
2.9%
3
4.3%
31
33.7%
16
17.8%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments Binomial regression was used for the treatment group comparison of the proportion of participants classified as improving 2 or more logMAR lines (10 or more letters if E-ETDRS) from baseline at the 4-week visit, adjusted for visual acuity at randomization.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value
Comments
Method
Comments
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -2
Confidence Interval (2-Sided) 98.3%
-13 to 9
Parameter Dispersion Type:
Value:
Estimation Comments
10. Secondary Outcome
Title VA Improvement at 8 Weeks Defined as a Binary Outcome
Description A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 8 weeks after baseline.
Time Frame At 8 weeks

Outcome Measure Data

Analysis Population Description
Of 68 participants in the continued spectacle correction older cohort, only 67 visits were completed in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 67 85 84
Count of Participants [Participants]
5
7.2%
6
8.7%
35
38%
25
27.8%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments Binomial regression was used for the treatment group comparison of the proportion of participants classified as improving 2 or more logMAR lines (10 or more letters if E-ETDRS) from baseline at the 8-week visit, adjusted for visual acuity at randomization.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value
Comments
Method
Comments
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -1
Confidence Interval (2-Sided) 98.3%
-15 to 12
Parameter Dispersion Type:
Value:
Estimation Comments
Other Statistical Analysis For secondary visual acuity outcomes, which included the 8-week treatment group comparison, a Bonferroni adjustment was used to control for multiple testing (3 outcomes tested) to preserve the overall type I error rate at 5% (2-sided alpha=0.017 per test).
11. Secondary Outcome
Title Distribution of Stereoacuity Scores at 4 Weeks
Description Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
Limited to those with follow-up visits completed within the pre-specified analysis window
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 85 84
Missing/Not done
0
0%
0
0%
6
6.5%
8
8.9%
Nil
31
44.9%
25
36.2%
24
26.1%
21
23.3%
2000
11
15.9%
11
15.9%
8
8.7%
10
11.1%
800
9
13%
5
7.2%
13
14.1%
7
7.8%
400
7
10.1%
6
8.7%
10
10.9%
15
16.7%
200
3
4.3%
5
7.2%
9
9.8%
9
10%
100
4
5.8%
12
17.4%
10
10.9%
6
6.7%
60
2
2.9%
2
2.9%
3
3.3%
5
5.6%
40
2
2.9%
1
1.4%
2
2.2%
3
3.3%
12. Secondary Outcome
Title Distribution of Change in Stereoacuity Scores From Baseline
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad®
Measure Participants 69 67 78 73
2 or more levels worse
8
11.6%
6
8.7%
11
12%
8
8.9%
Within 1 level
53
76.8%
50
72.5%
56
60.9%
57
63.3%
2 or more levels better
8
11.6%
11
15.9%
11
12%
8
8.9%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.38
Comments The exact Wilcoxon rank-sum test was used to compare the change in stereoacuity levels from baseline to the 4-week visit by treatment group.
Method Wilcoxon (Mann-Whitney)
Comments
13. Secondary Outcome
Title Distribution of Stereoacuity Scores at 8 Weeks
Description Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Limited to those with follow-up visits completed within the pre-specified analysis window
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 85 84
Nil
31
44.9%
24
34.8%
28
30.4%
25
27.8%
2000
11
15.9%
10
14.5%
11
12%
8
8.9%
800
5
7.2%
8
11.6%
10
10.9%
15
16.7%
400
4
5.8%
2
2.9%
9
9.8%
12
13.3%
200
5
7.2%
11
15.9%
12
13%
9
10%
100
6
8.7%
9
13%
10
10.9%
7
7.8%
60
2
2.9%
3
4.3%
2
2.2%
3
3.3%
40
3
4.3%
1
1.4%
3
3.3%
5
5.6%
14. Secondary Outcome
Title Distribution of Change in Stereoacuity Scores From Baseline
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 8-week stereoacuity scores.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 85 72
2 or more levels worse
6
8.7%
3
4.3%
8
8.7%
3
3.3%
Within 1 level
53
76.8%
51
73.9%
65
70.7%
54
60%
2 or more levels better
8
11.6%
14
20.3%
12
13%
15
16.7%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.53
Comments The exact Wilcoxon rank-sum test was used to compare the change in stereoacuity levels from baseline to the 8-week visit by treatment group.
Method Wilcoxon (Mann-Whitney)
Comments
15. Secondary Outcome
Title Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 27 37 58 51
Missing/Not Done
0
0%
0
0%
4
4.3%
4
4.4%
Nil
8
11.6%
7
10.1%
11
12%
8
8.9%
2000
3
4.3%
5
7.2%
5
5.4%
7
7.8%
800
2
2.9%
3
4.3%
8
8.7%
4
4.4%
400
5
7.2%
4
5.8%
8
8.7%
10
11.1%
200
1
1.4%
4
5.8%
9
9.8%
9
10%
100
4
5.8%
12
17.4%
10
10.9%
4
4.4%
60
2
2.9%
1
1.4%
3
3.3%
4
4.4%
40
2
2.9%
1
1.4%
0
0%
1
1.1%
16. Secondary Outcome
Title Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 27 37 54 45
2 or more levels worse
5
7.2%
2
2.9%
8
8.7%
6
6.7%
Within 1 level
17
24.6%
27
39.1%
37
40.2%
34
37.8%
2 or more levels better
5
7.2%
8
11.6%
9
9.8%
5
5.6%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.19
Comments The exact Wilcoxon rank-sum test was used to compare the change in stereoacuity levels from baseline to the 4-week visit by treatment group for participants without strabismus.
Method Wilcoxon (Mann-Whitney)
Comments
17. Secondary Outcome
Title Distribution of Stereoacuity Scores (Participants With no History of Strabismus)
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 27 38 57 51
Nil
8
11.6%
8
11.6%
14
15.2%
11
12.2%
2000
3
4.3%
7
10.1%
8
8.7%
4
4.4%
800
1
1.4%
1
1.4%
5
5.4%
8
8.9%
400
1
1.4%
1
1.4%
5
5.4%
8
8.9%
200
5
7.2%
9
13%
11
12%
8
8.9%
100
4
5.8%
9
13%
9
9.8%
6
6.7%
60
2
2.9%
3
4.3%
2
2.2%
2
2.2%
40
3
4.3%
0
0%
3
3.3%
4
4.4%
18. Secondary Outcome
Title Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus)
Description Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Only participants with no history of strabismus are analyzed, as mentioned in the outcome title.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 27 38 57 51
2 or more levels worse
3
4.3%
0
0%
5
5.4%
4
4.4%
Within 1 level
19
27.5%
31
44.9%
44
47.8%
34
37.8%
2 or more levels better
5
7.2%
7
10.1%
8
8.7%
13
14.4%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.74
Comments The exact Wilcoxon rank-sum test was used to compare the change in stereoacuity levels from baseline to the 8-week visit by treatment group for participants without strabismus.
Method Wilcoxon (Mann-Whitney)
Comments
19. Secondary Outcome
Title Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Description Data from the automated iPad log files will be used to provide an objective measure of compliance with binocular treatment (participants completion of >75% of prescribed game play). The total amount of game play will be computed for the initial 4 weeks of treatment for the binocular treatment group, as well as throughout 8 weeks. Secondary analyses will evaluate the relationship between the total amount of game play with (1) change in VA and (2) change in stereoacuity after the first 4 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
The control group was not prescribed binocular therapy, which is why they were not included here.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Binocular Computer Game Treatment Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad®
Measure Participants 69 84
Completed >75% prescribed game play
40
58%
37
53.6%
Fellow-eye contrast of 100%
30
43.5%
32
46.4%
Fellow-eye contrast of 20% or worse
1
1.4%
3
4.3%
20. Secondary Outcome
Title Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast
Description Data from the automated iPad log files will be used to assess game performance as measured by the fellow-eye contrast. The level and change in fellow-eye contrast will be computed for the initial 4 weeks of treatment for the binocular treatment group. Secondary analyses will evaluate the relationship between the change in fellow-eye contrast with (1) change in VA and (2) change in stereoacuity after the first 8 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
Data from automated iPad log files were only able to be retrieved successfully for 81 of 85 participants in the younger cohort.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Binocular Computer Game Treatment Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad®
Measure Participants 67 81
Completed >75% prescribed game play
38
55.1%
35
50.7%
Fellow-eye contrast of 100%
59
85.5%
50
72.5%
Fellow-eye contrast of 20% or worse
1
1.4%
2
2.9%
21. Secondary Outcome
Title Treatment Compliance With Spectacle Wear
Description Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') for the initial 4 weeks. Patient reported to have completed >75% of spectacle wear at 4 weeks.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 85 78
Count of Participants [Participants]
57
82.6%
57
82.6%
66
71.7%
74
82.2%
22. Secondary Outcome
Title Treatment Compliance With Spectacle Wear
Description Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') across 8 weeks. Patient reported to have completed >75% of spectacle wear at 8 weeks.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 89 82
Count of Participants [Participants]
61
88.4%
62
89.9%
69
75%
78
86.7%
23. Secondary Outcome
Title Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Older Cohort)
Description The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Time Frame Baseline and 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67
Adjusted
0.1
1.1
Unadjusted
0.1
1.1
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments An analysis of covariance (ANCOVA) model was used to compute the treatment group difference in the mean change in fellow-eye visual acuity (letters) from baseline to 4 weeks, adjusting for fellow-eye visual acuity at randomization. A 2-sided 99% confidence interval was computed on the adjusted treatment group difference.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value
Comments
Method
Comments
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -1.1
Confidence Interval (2-Sided) 99%
-2.5 to 0.4
Parameter Dispersion Type:
Value:
Estimation Comments Statistical significance of the treatment group comparison was based on a 2-sided alpha=0.01.
24. Secondary Outcome
Title Mean Change in Fellow Eye VA at 8 Weeks (Older Cohort)
Description The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Time Frame Baseline and 8 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 68 67
Adjusted
0.5
1.5
Unadjusted
0.5
1.5
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments An analysis of covariance (ANCOVA) model was used to compute the treatment group difference in the mean change in fellow-eye visual acuity (letters) from baseline to 8 weeks, adjusting for fellow-eye visual acuity at randomization. A 2-sided 99% confidence interval was computed on the adjusted treatment group difference.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value
Comments
Method
Comments
Method of Estimation Estimation Parameter Mean Difference (Final Values)
Estimated Value -1.0
Confidence Interval (2-Sided) 99%
-2.3 to 0.3
Parameter Dispersion Type:
Value:
Estimation Comments Statistical significance of the treatment group comparison was based on a 2-sided alpha=0.01.
25. Secondary Outcome
Title Ocular Alignment at 4 Weeks
Description The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 4 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 4 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 4-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 88 84
Count of Participants [Participants]
10
14.5%
6
8.7%
7
7.6%
7
7.8%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments Fisher's exact test was used to perform the treatment group comparison of the proportion of participants who developed a new ocular deviation and/or worsening of a pre-existing ocular deviation by 10 prism diopters at the 4-week visit.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.37
Comments
Method Fisher Exact
Comments
26. Secondary Outcome
Title Ocular Alignment at 8 Weeks
Description The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 8 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 8 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 8-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 86 84
Count of Participants [Participants]
9
13%
9
13%
6
6.5%
7
7.8%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments Fisher's exact test was used to perform the treatment group comparison of the proportion of participants who developed a new ocular deviation and/or worsening of a pre-existing ocular deviation by 10 prism diopters at the 8-week visit.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.99
Comments
Method Fisher Exact
Comments
27. Secondary Outcome
Title Distribution of Diplopia Frequency at 4 Weeks (Participant-reported)
Description The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 87 84
Never
62
89.9%
64
92.8%
78
84.8%
79
87.8%
Less than once a week
1
1.4%
0
0%
2
2.2%
2
2.2%
Once a week
2
2.9%
2
2.9%
4
4.3%
0
0%
Once a day
2
2.9%
1
1.4%
3
3.3%
3
3.3%
Up to 10 times a day
2
2.9%
0
0%
0
0%
0
0%
More than 10 times a day
0
0%
0
0%
0
0%
0
0%
All the time
0
0%
0
0%
0
0%
0
0%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The frequency of diplopia, across categories of diplopia, was compared between the treatment groups using the Cochran-Armitage trend test.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.20
Comments
Method Cochran-Armitage trend test
Comments
28. Secondary Outcome
Title Distribution of Diplopia Frequency at 8 Weeks (Participant-reported)
Description The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 68 68 86 84
Never
63
91.3%
65
94.2%
78
84.8%
78
86.7%
Less than once a week
5
7.2%
2
2.9%
4
4.3%
4
4.4%
Once a week
0
0%
0
0%
1
1.1%
1
1.1%
Once a day
0
0%
1
1.4%
2
2.2%
0
0%
Up to 10 times a day
0
0%
0
0%
1
1.1%
0
0%
More than 10 times a day
0
0%
0
0%
0
0%
0
0%
All the time
0
0%
0
0%
0
0%
1
1.1%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The frequency of diplopia, across categories of diplopia, was compared between the treatment groups using the Cochran-Armitage trend test.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value >0.99
Comments
Method Cochran-Armitage trend test
Comments
29. Secondary Outcome
Title Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported)
Description A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 86 84
Increased frequency (≥ 2 levels)
3
4.3%
2
2.9%
6
6.5%
2
2.2%
Similar frequency (within 1 level)
64
92.8%
64
92.8%
79
85.9%
80
88.9%
Reduced frequency (≥ 2 levels)
2
2.9%
1
1.4%
1
1.1%
2
2.2%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The exact Wilcoxon rank-sum test was used to compare the change in diplopia frequency levels from baseline to the 4-week visit by treatment group.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.44
Comments
Method Wilcoxon (Mann-Whitney)
Comments
30. Secondary Outcome
Title Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported)
Description A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 68 68 85 84
Increased frequency (≥ 2 levels)
0
0%
1
1.4%
2
2.2%
1
1.1%
Similar frequency (within 1 level)
64
92.8%
66
95.7%
82
89.1%
80
88.9%
Reduced frequency (≥ 2 levels)
4
5.8%
1
1.4%
1
1.1%
3
3.3%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The exact Wilcoxon rank-sum test was used to compare the change in diplopia frequency levels from baseline to the 8-week visit by treatment group.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value >0.99
Comments
Method Wilcoxon (Mann-Whitney)
Comments
31. Secondary Outcome
Title Distribution of Diplopia Frequency at 4 Weeks (Parent-reported)
Description The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 66 88 83
Never
65
94.2%
66
95.7%
87
94.6%
83
92.2%
Less than once a week
3
4.3%
0
0%
1
1.1%
0
0%
Once a week
1
1.4%
0
0%
0
0%
0
0%
Once a day
0
0%
0
0%
0
0%
0
0%
Up to 10 times a day
0
0%
0
0%
0
0%
0
0%
More than 10 times a day
0
0%
0
0%
0
0%
0
0%
All the time
0
0%
0
0%
0
0%
0
0%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The frequency of diplopia, across categories of diplopia, was compared between the treatment groups using the Cochran-Armitage trend test.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.12
Comments
Method Cochran-Armitage trend test
Comments
32. Secondary Outcome
Title Distribution of Diplopia Frequency at 8 Weeks (Parent-reported)
Description The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 86 84
Never
66
95.7%
67
97.1%
84
91.3%
84
93.3%
Less than once a week
1
1.4%
1
1.4%
2
2.2%
0
0%
Once a week
0
0%
0
0%
0
0%
0
0%
Once a day
0
0%
0
0%
0
0%
0
0%
Up to 10 times a day
0
0%
0
0%
0
0%
0
0%
More than 10 times a day
0
0%
0
0%
0
0%
0
0%
All the time
0
0%
0
0%
0
0%
0
0%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The frequency of diplopia, across categories of diplopia, was compared between the treatment groups using the Cochran-Armitage trend test.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value >0.99
Comments
Method Cochran-Armitage trend test
Comments
33. Secondary Outcome
Title Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported)
Description A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 66 88 83
Increased frequency (≥ 2 levels)
0
0%
0
0%
0
0%
0
0%
Similar frequency (within 1 level)
69
100%
66
95.7%
88
95.7%
82
91.1%
Reduced frequency (≥ 2 levels)
0
0%
0
0%
0
0%
1
1.1%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The exact Wilcoxon rank-sum test was used to compare the change in diplopia frequency levels from baseline to the 4-week visit by treatment group.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.12
Comments
Method Wilcoxon (Mann-Whitney)
Comments
34. Secondary Outcome
Title Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported)
Description A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 86 84
Increased frequency (≥ 2 levels)
0
0%
0
0%
0
0%
0
0%
Similar frequency (within 1 level)
67
97.1%
68
98.6%
86
93.5%
83
92.2%
Reduced frequency (≥ 2 levels)
0
0%
0
0%
0
0%
1
1.1%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments The exact Wilcoxon rank-sum test was used to compare the change in diplopia frequency levels from baseline to the 8-week visit by treatment group.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value >0.99
Comments
Method Wilcoxon (Mann-Whitney)
Comments
35. Secondary Outcome
Title Frequency of Adverse Symptoms (Symptom Survey)
Description The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
There were 3 participants in the older cohort control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 88 83
Never
61
88.4%
57
82.6%
72
78.3%
71
78.9%
Almost Never
3
4.3%
8
11.6%
10
10.9%
6
6.7%
Sometimes
5
7.2%
1
1.4%
5
5.4%
4
4.4%
Often
0
0%
1
1.4%
1
1.1%
2
2.2%
Almost Always
0
0%
0
0%
0
0%
0
0%
Never
50
72.5%
46
66.7%
53
57.6%
58
64.4%
Almost Never
7
10.1%
13
18.8%
15
16.3%
19
21.1%
Sometimes
9
13%
7
10.1%
17
18.5%
6
6.7%
Often
2
2.9%
1
1.4%
3
3.3%
0
0%
Almost Always
1
1.4%
0
0%
0
0%
0
0%
Never
38
55.1%
38
55.1%
60
65.2%
68
75.6%
Almost Never
20
29%
14
20.3%
14
15.2%
13
14.4%
Sometimes
8
11.6%
12
17.4%
9
9.8%
1
1.1%
Often
3
4.3%
3
4.3%
5
5.4%
1
1.1%
Almost Always
0
0%
0
0%
0
0%
0
0%
Never
44
63.8%
39
56.5%
44
47.8%
40
44.4%
Almost Never
11
15.9%
9
13%
17
18.5%
19
21.1%
Sometimes
13
18.8%
11
15.9%
19
20.7%
17
18.9%
Often
1
1.4%
5
7.2%
6
6.5%
6
6.7%
Almost Always
0
0%
0
0%
2
2.2%
1
1.1%
Never
43
62.3%
41
59.4%
43
46.7%
46
51.1%
Almost Never
13
18.8%
14
20.3%
26
28.3%
24
26.7%
Sometimes
12
17.4%
9
13%
15
16.3%
11
12.2%
Often
1
1.4%
0
0%
4
4.3%
1
1.1%
Almost Always
0
0%
0
0%
0
0%
1
1.1%
36. Secondary Outcome
Title Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks
Description The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 86 84
Never
58
84.1%
61
88.4%
74
80.4%
62
68.9%
Almost Never
7
10.1%
4
5.8%
5
5.4%
17
18.9%
Sometimes
2
2.9%
2
2.9%
7
7.6%
5
5.6%
Often
0
0%
1
1.4%
0
0%
0
0%
Almost Always
0
0%
0
0%
0
0%
0
0%
Never
48
69.6%
47
68.1%
58
63%
58
64.4%
Almost Never
9
13%
13
18.8%
16
17.4%
20
22.2%
Sometimes
9
13%
7
10.1%
12
13%
6
6.7%
Often
1
1.4%
1
1.4%
0
0%
0
0%
Almost Always
0
0%
0
0%
0
0%
0
0%
Never
44
63.8%
44
63.8%
62
67.4%
65
72.2%
Almost Never
13
18.8%
17
24.6%
13
14.1%
17
18.9%
Sometimes
8
11.6%
6
8.7%
10
10.9%
2
2.2%
Often
2
2.9%
1
1.4%
1
1.1%
0
0%
Almost Always
0
0%
0
0%
0
0%
0
0%
Never
42
60.9%
41
59.4%
38
41.3%
40
44.4%
Almost Never
15
21.7%
11
15.9%
16
17.4%
17
18.9%
Sometimes
9
13%
10
14.5%
26
28.3%
23
25.6%
Often
1
1.4%
2
2.9%
5
5.4%
2
2.2%
Almost Always
0
0%
1
1.4%
1
1.1%
2
2.2%
Never
40
58%
43
62.3%
45
48.9%
44
48.9%
Almost Never
16
23.2%
17
24.6%
28
30.4%
30
33.3%
Sometimes
10
14.5%
4
5.8%
8
8.7%
7
7.8%
Often
0
0%
1
1.4%
5
5.4%
3
3.3%
Almost Always
1
1.4%
0
0%
0
0%
0
0%
37. Secondary Outcome
Title Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks
Description The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Time Frame 4 weeks

Outcome Measure Data

Analysis Population Description
There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 88 83
Increased frequency (≥ 2 levels)
1
1.4%
1
1.4%
4
4.3%
0
0%
Similar frequency (within 1 level)
62
89.9%
59
85.5%
73
79.3%
72
80%
Reduced frequency (≥ 2 levels)
6
8.7%
7
10.1%
11
12%
11
12.2%
Increased frequency (≥ 2 levels)
1
1.4%
3
4.3%
9
9.8%
0
0%
Similar frequency (within 1 level)
61
88.4%
52
75.4%
73
79.3%
73
81.1%
Reduced frequency (≥ 2 levels)
7
10.1%
12
17.4%
6
6.5%
10
11.1%
Increased frequency (≥ 2 levels)
2
2.9%
2
2.9%
7
7.6%
0
0%
Similar frequency (within 1 level)
60
87%
58
84.1%
76
82.6%
72
80%
Reduced frequency (≥ 2 levels)
7
10.1%
7
10.1%
5
5.4%
11
12.2%
Increased frequency (≥ 2 levels)
2
2.9%
5
7.2%
4
4.3%
2
2.2%
Similar frequency (within 1 level)
60
87%
46
66.7%
72
78.3%
73
81.1%
Reduced frequency (≥ 2 levels)
7
10.1%
13
18.8%
12
13%
8
8.9%
Increased frequency (≥ 2 levels)
0
0%
0
0%
1
1.1%
0
0%
Similar frequency (within 1 level)
64
92.8%
54
78.3%
78
84.8%
80
88.9%
Reduced frequency (≥ 2 levels)
5
7.2%
10
14.5%
9
9.8%
3
3.3%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort, Binocular Computer Game Treatment Younger Cohort, Continued Spectacle Correction Younger Cohort
Comments For each Symptom Survey item, the exact Wilcoxon rank-sum test was used to compare the change in symptom frequency level from baseline to the 4-week visit by treatment group.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.07
Comments
Method Wilcoxon (Mann-Whitney)
Comments
38. Secondary Outcome
Title Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks
Description The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 8-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group.
Time Frame 8 weeks

Outcome Measure Data

Analysis Population Description
There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items. One participant in the binocular treatment group did not have a completed Symptom Survey at the 8-week visit.
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 67 68 86 84
Increased frequency (≥ 2 levels)
1
1.4%
2
2.9%
4
4.3%
2
2.2%
Similar frequency (within 1 level)
61
88.4%
57
82.6%
67
72.8%
71
78.9%
Reduced frequency (≥ 2 levels)
5
7.2%
9
13%
15
16.3%
11
12.2%
Increased frequency (≥ 2 levels)
1
1.4%
1
1.4%
5
5.4%
1
1.1%
Similar frequency (within 1 level)
60
87%
55
79.7%
75
81.5%
72
80%
Reduced frequency (≥ 2 levels)
6
8.7%
12
17.4%
6
6.5%
11
12.2%
Increased frequency (≥ 2 levels)
2
2.9%
0
0%
5
5.4%
0
0%
Similar frequency (within 1 level)
60
87%
59
85.5%
76
82.6%
77
85.6%
Reduced frequency (≥ 2 levels)
5
7.2%
9
13%
5
5.4%
7
7.8%
Increased frequency (≥ 2 levels)
3
4.3%
0
0%
6
6.5%
3
3.3%
Similar frequency (within 1 level)
54
78.3%
50
72.5%
70
76.1%
76
84.4%
Reduced frequency (≥ 2 levels)
10
14.5%
15
21.7%
10
10.9%
5
5.6%
Increased frequency (≥ 2 levels)
0
0%
0
0%
0
0%
2
2.2%
Similar frequency (within 1 level)
62
89.9%
55
79.7%
76
82.6%
77
85.6%
Reduced frequency (≥ 2 levels)
5
7.2%
10
14.5%
10
10.9%
5
5.6%
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort, Binocular Computer Game Treatment Younger Cohort, Continued Spectacle Correction Younger Cohort
Comments For each Symptom Survey item, the exact Wilcoxon rank-sum test was used to compare the change in symptom frequency level from baseline to the 8-week visit by treatment group. This was utilized for each item in the survey.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value 0.06
Comments
Method Wilcoxon (Mann-Whitney)
Comments
39. Secondary Outcome
Title Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Younger Cohort)
Description The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Time Frame Baseline and 4 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 88 84
Adjusted
0.0536
0.1939
Unadjusted
0.0682
0.1786
40. Secondary Outcome
Title Mean Change in Fellow Eye VA at 8 Weeks (Younger Cohort)
Description The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA.
Time Frame baseline and 8 weeks

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 86 84
Adjusted
0.3160
0.2122
Unadjusted
0.3256
0.2024
41. Other Pre-specified Outcome
Title Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks
Description The treatment effect after 4 weeks in subgroups based on baseline factors will be assessed in exploratory analyses and used to suggest hypotheses for further investigation in future studies. The following baseline factors are of interest: amblyopic-eye VA, stereoacuity, the presence of a tropia at near, and prior amblyopia treatment (other than spectacle correction). In accordance with NIH guidelines, subgroup analyses of treatment effect according to gender and race/ethnicity will be conducted. Positive values for visual acuity change indicate improvement.
Time Frame Baseline and 4 weeks

Outcome Measure Data

Analysis Population Description
Analyses were limited to participants who completed the 4-week visit within the pre-defined analysis window (21 to <49 days after randomization).
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
Measure Participants 69 67 85 84
Overall
1.3
(5.3)
1.7
(5.5)
1.1
(1.4)
0.6
(1.3)
Sex: Female
1.5
(4.6)
1.8
(6.0)
1.2
(1.4)
0.7
(1.4)
Sex: Male
1.2
(5.8)
1.6
(4.9)
1.0
(1.4)
0.5
(1.1)
Age at Randomization: 4 to <5
0.8
(1.2)
0.8
(1.2)
Age at Randomization: 5 to <7
1.1
(1.5)
0.6
(1.3)
Age at Randomization: 7 to <10
1.6
(6.0)
2.0
(5.4)
Age at Randomization: 10 to <13
0.9
(3.8)
1.2
(5.6)
Race: Non-white/Hispanic
2.5
(6.8)
3.7
(7.2)
1.1
(1.3)
0.5
(0.8)
Race: White/Non-Hispanic
0.9
(4.6)
1.2
(4.8)
1.1
(1.5)
0.6
(1.3)
Baseline VA: 20/080 to 20/200
3.2
(5.9)
1.3
(6.5)
1.0
(1.3)
0.7
(1.4)
Baseline VA: 20/063
1.5
(3.7)
2.5
(5.5)
0.9
(1.5)
0.5
(1.2)
Baseline VA: 20/050
1.6
(4.2)
0.9
(3.3)
1.4
(1.5)
0.5
(1.1)
Baseline VA: 20/040
-1.7
(5.9)
2.2
(4.5)
1.1
(1.5)
0.9
(1.4)
Prior Amblyopia Treatment: No
0.5
(3.0)
5.0
(5.7)
0.9
(1.1)
0.6
(1.1)
Prior Amblyopia Treatment: Yes
1.4
(5.4)
1.6
(5.5)
1.2
(1.6)
0.6
(1.4)
Prior Binocular Treatment: No
1.3
(5.3)
2.2
(5.2)
Prior Binocular Treatment: Yes
3.0
(0)
-5.8
(3.1)
Baseline stereoacuity at near: Nil
1.6
(5.5)
0.7
(5.6)
0.9
(1.6)
0.3
(1.2)
Baseline stereoacuity at near: Better than Nil
1.1
(5.2)
2.5
(5.2)
1.2
(1.4)
0.8
(1.3)
Near Heterotropia at Randomization: No
2.0
(5.2)
2.2
(5.6)
1.1
(1.5)
0.7
(1.3)
Near Heterotropia at Randomization: Yes
0.1
(5.4)
0.7
(5.1)
1.1
(1.2)
0.4
(1.3)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Binocular Computer Game Treatment Older Cohort, Continued Spectacle Correction Older Cohort
Comments An analysis of covariance (ANCOVA) was performed to test the 2-way interaction between treatment group with each factor (baseline age and visual acuity were treated as continuous factors), adjusting for baseline amblyopic-eye visual acuity and the nested terms from the interaction term. Formal subgroup analyses were only performed if there was a minimum of 20 participants in every subgroup category across both treatment groups for factors treated as categorical variables in the model.
Type of Statistical Test Superiority
Comments
Statistical Test of Hypothesis p-Value >0.01
Comments Statistical significance of the interaction term was based on a 2-sided alpha=0.01.
Method ANCOVA
Comments

Adverse Events

Time Frame 8 weeks
Adverse Event Reporting Description
Arm/Group Title Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Arm/Group Description Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week
All Cause Mortality
Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/69 (0%) 0/69 (0%) 0/92 (0%) 0/90 (0%)
Serious Adverse Events
Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/69 (0%) 0/69 (0%) 0/92 (0%) 0/90 (0%)
Other (Not Including Serious) Adverse Events
Binocular Computer Game Treatment Older Cohort Continued Spectacle Correction Older Cohort Binocular Computer Game Treatment Younger Cohort Continued Spectacle Correction Younger Cohort
Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/69 (0%) 0/69 (0%) 0/92 (0%) 0/90 (0%)

Limitations/Caveats

[Not Specified]

More Information

Certain Agreements

Principal Investigators are NOT employed by the organization sponsoring the study.

There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.

Results Point of Contact

Name/Title Raymond Kraker, M.S.P.H., Director of PEDIG Coordinating Center
Organization Jaeb Center for Health Research
Phone 813-975-8690
Email rkraker@jaeb.org
Responsible Party:
Jaeb Center for Health Research
ClinicalTrials.gov Identifier:
NCT02983552
Other Study ID Numbers:
  • ATS20
  • 2U10EY011751
First Posted:
Dec 6, 2016
Last Update Posted:
Jun 11, 2021
Last Verified:
Jun 1, 2021