Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
Study Details
Study Description
Brief Summary
This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.
Condition or Disease | Intervention/Treatment | Phase |
---|---|---|
|
N/A |
Detailed Description
The purpose of this research is to learn whether or not youth with social anxiety find a therapeutic video game engaging and useful. Children between the ages of 7 & 17 who have been diagnosed with a social anxiety disorder will be invited to participate in this study.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Experimental: Single Arm - Entertaining Video Game The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Parents will observe and provide their own feedback about the game. |
Device: Entertaining Video Game
Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game.
|
Outcome Measures
Primary Outcome Measures
- Mean Change From Baseline in Subjective Units of Distress Scale (SUDS) at End of Session [approximately 10 minutes]
Subjective Units of Distress Scale (SUDs) - of 0 to 10 ratings, where 0 indicates that they feel no anxiety whatsoever and 10 indicates that they are experiencing maximum distress. The child interacts with the game for up to 30 minutes. The interviewer observes and records the child's interaction with the game. The child then has an opportunity to perform a real life exposure. For the remainder of the time, the interviewer will interview the child about his/her experience with the game. They will also get feedback from the parent.
Secondary Outcome Measures
- Average Child Rating of Preferring the Game to Not Having the Game [approximately 30 minutes]
rating of 0(without) to 10 (with) preference to use game
Eligibility Criteria
Criteria
Inclusion Criteria:
-
Age 7 to 17
-
Primary diagnosis of:
-
social phobia,
-
separation anxiety disorder
-
A parent or other primary care giver available to participate with the child in all assessment and treatment activities
-
Estimated average intelligence
-
English speaking
-
Received les than 3 treatment sessions for social anxiety disorder
Exclusion Criteria:
-
History of and/or current diagnosis of:
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psychosis,
-
autism,
-
bipolar disorder,
-
mental retardation,
-
oppositional defiant disorder,
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PTSD,
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selective mutism, or
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major depressive disorder
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Current suicidality or recent suicidal behavior
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Parent to be involved in study who is unable to adequately participate due to intellectual or psychiatric difficulties
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Starting or changing the dosage of a psychiatric medication in the last two months
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | Mayo Clinic | Rochester | Minnesota | United States | 55905 |
Sponsors and Collaborators
- Mayo Clinic
Investigators
- Principal Investigator: Stephen Whiteside, Ph.D., L.P., Mayo Clinic
Study Documents (Full-Text)
More Information
Publications
None provided.- 14-000162
Study Results
Participant Flow
Recruitment Details | |
---|---|
Pre-assignment Detail |
Arm/Group Title | Single Arm - Entertaining Video Game |
---|---|
Arm/Group Description | The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Entertaining Video Game: Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game. |
Period Title: Overall Study | |
STARTED | 20 |
COMPLETED | 20 |
NOT COMPLETED | 0 |
Baseline Characteristics
Arm/Group Title | Single Arm - Entertaining Video Game |
---|---|
Arm/Group Description | The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Entertaining Video Game: Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game. |
Overall Participants | 20 |
Age (Count of Participants) | |
<=18 years |
20
100%
|
Between 18 and 65 years |
0
0%
|
>=65 years |
0
0%
|
Sex: Female, Male (Count of Participants) | |
Female |
11
55%
|
Male |
9
45%
|
Race (NIH/OMB) (Count of Participants) | |
American Indian or Alaska Native |
0
0%
|
Asian |
0
0%
|
Native Hawaiian or Other Pacific Islander |
0
0%
|
Black or African American |
0
0%
|
White |
19
95%
|
More than one race |
0
0%
|
Unknown or Not Reported |
1
5%
|
Outcome Measures
Title | Mean Change From Baseline in Subjective Units of Distress Scale (SUDS) at End of Session |
---|---|
Description | Subjective Units of Distress Scale (SUDs) - of 0 to 10 ratings, where 0 indicates that they feel no anxiety whatsoever and 10 indicates that they are experiencing maximum distress. The child interacts with the game for up to 30 minutes. The interviewer observes and records the child's interaction with the game. The child then has an opportunity to perform a real life exposure. For the remainder of the time, the interviewer will interview the child about his/her experience with the game. They will also get feedback from the parent. |
Time Frame | approximately 10 minutes |
Outcome Measure Data
Analysis Population Description |
---|
[Not Specified] |
Arm/Group Title | Single Arm - Entertaining Video Game |
---|---|
Arm/Group Description | The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Entertaining Video Game: Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game. |
Measure Participants | 20 |
Mean (Standard Deviation) [score on a scale] |
0.74
(2.4)
|
Title | Average Child Rating of Preferring the Game to Not Having the Game |
---|---|
Description | rating of 0(without) to 10 (with) preference to use game |
Time Frame | approximately 30 minutes |
Outcome Measure Data
Analysis Population Description |
---|
children with anxiety piloting game |
Arm/Group Title | Single Arm - Entertaining Video Game |
---|---|
Arm/Group Description | The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Entertaining Video Game: Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game. |
Measure Participants | 20 |
Mean (Standard Deviation) [units on a scale] |
6.22
(2.6)
|
Adverse Events
Time Frame | The patients were assessed over an approximately two to three hour period | |
---|---|---|
Adverse Event Reporting Description | Participants were monitored during the study for AE/SAE's. None of the patients experienced an AE or SAE. The parent and child has been combined due to the parent having to answer just a couple of questions at the end of the study where as the child participated in the whole study. | |
Arm/Group Title | Single Arm - Entertaining Video Game | |
Arm/Group Description | The children in this study will have a single visit. During this visit they will be introduced to the game. The child will then interact with the game and after they have finished, they will be asked questions about their experience with the game. Entertaining Video Game: Children between 7 & 17 with a social anxiety disorder will be invited to participate in this study. They will attend a single visit. During the visit they will use the therapeutic game. They will be monitored while using the game. After the completion, they will be asked questions regarding their experience with this therapeutic game. | |
All Cause Mortality |
||
Single Arm - Entertaining Video Game | ||
Affected / at Risk (%) | # Events | |
Total | 0/20 (0%) | |
Serious Adverse Events |
||
Single Arm - Entertaining Video Game | ||
Affected / at Risk (%) | # Events | |
Total | 0/20 (0%) | |
Other (Not Including Serious) Adverse Events |
||
Single Arm - Entertaining Video Game | ||
Affected / at Risk (%) | # Events | |
Total | 0/20 (0%) |
Limitations/Caveats
More Information
Certain Agreements
Principal Investigators are NOT employed by the organization sponsoring the study.
There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.
Results Point of Contact
Name/Title | Stephen P. Whiteside, PhD, LP |
---|---|
Organization | Mayo Clinic |
Phone | 507-284-2933 |
Whiteside.Stephen@mayo.edu |
- 14-000162