PHAEOSOL-TWO: Efficacy of a Microalgae Extract PhaeoSOL Combined With Natural Stimulant on Cognitive Function and Gaming Performance of Video Gamers

Sponsor
Microphyt (Industry)
Overall Status
Recruiting
CT.gov ID
NCT04851899
Collaborator
Texas A&M University (Other)
60
1
3
13.2
4.6

Study Details

Study Description

Brief Summary

Considering the important growing development of gaming in the world, this research area has developed considerably over the last few years. Even if it seems to be well admitted that video gamers showed better cognitive functions (e.g. visual selective attention, cognitive flexibility, task switching) parameters compared to non video gamers there is a constant concern for optimizing performance as for all other kind of athletes. However to our knowledge, only one randomized controlled trial have investigated the potential benefits of dietary supplementation on cognitive function and performance in video gamers. The use of microalgea as molecule of interest sources is a recent promising approach also to meet societal challenge as the maintain of biodiversity/landscape.

Thus, the purpose of this study is to examine whether acute (single-dose) and chronic (1 month) supplementation of Microphyt's phaeosol ingredients (BrainPhyt) ingested with or without a natural stimulant, would affect cognitive function and gaming performance in experienced video gamers.

Condition or Disease Intervention/Treatment Phase
  • Dietary Supplement: Phaeosol low dose
  • Dietary Supplement: Phaeosol high dose
  • Dietary Supplement: Placebo
N/A

Study Design

Study Type:
Interventional
Anticipated Enrollment :
60 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Quadruple (Participant, Care Provider, Investigator, Outcomes Assessor)
Primary Purpose:
Other
Official Title:
Efficacy of a Microalgae Extract PhaeoSOL Combined With Natural Stimulant on Cognitive Function and Gaming Performance of Video Gamers
Actual Study Start Date :
Apr 26, 2021
Anticipated Primary Completion Date :
Jun 1, 2022
Anticipated Study Completion Date :
Jun 1, 2022

Arms and Interventions

Arm Intervention/Treatment
Experimental: Low dose Phaeosol group

1 Phaeosol softgel of 440mg/day and 1 placebo softgel of 440mg/day look like softgel of Phaeosol product) + 1 capsule of 440mg/day of natural stimulant

Dietary Supplement: Phaeosol low dose
1 Phaeosol softgel of 440mg/day and 1 placebo softgel of 500mg/day (look like softgel of Phaeosol product) + 1 capsule of 440mg/day of natural stimulant Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).

Experimental: High dose Phaeosol group

2 Phaeosol softgels of 440mg/day + 1 capsule of 440mg/day of natural stimulant

Dietary Supplement: Phaeosol high dose
2 Phaeosol softgels of 440mg/day + 1 capsule of 440mg/day of natural stimulant. Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).

Placebo Comparator: Placebo group

2 placebo softgels of 440mg/day (look like softgel of Phaeosol product) + 1 capsule of 440mg/day containing Microcellulose (look like capsule of natural stimulant)

Dietary Supplement: Placebo
2 placebo softgels of 440mg/day (look like softgel of Phaeosol product) + 1 capsule of 500mg/day containing Microcellulose (look like capsule of natural stimulant). Subjects were instructed to take the study supplement or placebo once daily for 1 months (±2 days). The first and the last doses will be administered at the clinical site during Visit 2 (Experiment 1) and Visit 3 (Experiment 2, respectively).

Outcome Measures

Primary Outcome Measures

  1. Reaction time [From week 0 to week 4]

    Change in reaction time - Light tracking test

  2. General attention [From week 0 to week 4]

    Change in general attention score - Go no go task test

  3. Sustained attention [From week 0 to week 4]

    Change in sustained attention score - Psychomotor vigilance task test

  4. Attention shifting [From week 0 to week 4]

    Change in attention shifting score - Berg-Washington card sorting task test

Secondary Outcome Measures

  1. Gaming performance [From week 0 to week 4]

    Change in gaming performance score from 0 to 100 - Higher scores mean a better outcome

  2. Mood state [From week 0 to week 4]

    Change in Mood state questionnaire score from 0 to 100 - Higher scores mean a better outcome - Profil of Mood state questionnaire

  3. Sleep quality [From week 0 to week 4]

    Change in sleep quality questionnaire score from 0 to 100 - Higher scores mean a better outcome

  4. Eyes irritability [From week 0 to week 4]

    Change in eyes irritability score -Visual analogic scale from 0 to 100 - Higher scores mean a worse outcome

  5. Global fatigue [From week 0 to week 4]

    Change in global fatigue score - Visual analogic scale from 0 to 100 - higher scores mean a worse outcome

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 40 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  1. Healthy men and women;

  2. Between 18 and 40 years;

  3. Self-reported history of playing video games for 5 or more hours per week for 6 months prior to screening;

  4. BMI between 18 and 34.9 Kg/m2 ;

  5. Subjects agreed to supply their own operator-oriented action or strategy video game that they had played at least 21 times over the last 3 months;

  6. No recent ingestion (<2weeks) of dietary supplement that affect cognitive function;

  7. Be able to give written informed consent and to consume the investigational product daily for the duration of the study;

  8. Is free-living (living in a private home, alone or with family, and able to maintain their health and hygiene without assistance)

  9. Willing to maintain consistent sleep duration the evening before study visits.

  10. Are agreed to continue their patterned use of the game between study visits

Exclusion Criteria:
  1. refrain from caffeine and alcohol for 12 hours prior to each study visits;

  2. consume dietary supplements that may affect cognition and/or with a stimulant effect (e.g. guarana, cocoa, ginseng, bacopa, Gingko biloba, guayusa, yerba mate, energy drinks, other products containing fucoxanthin) at least 7 days before Visit 2 ;

  3. are women who are pregnant, breastfeeding, or wish to become pregnant during the study;

  4. have an untreated psychotic or major depressive disorder or any history of cognitive deficit;

  5. have an uncontrolled hypertension/diabetes/thyroid/heart disease disease, cancer etc.);

  6. have a significant neurological disease;

  7. have planned major changes in lifestyle (i.e. diet, dieting, exercise level, travelling) during the duration of the study;

  8. have a history within previous 12 months of alcohol or substance abuse;

  9. have known allergy to any of the ingredients in the supplement product

  10. are not willing to supply their own gaming system and/or game

Contacts and Locations

Locations

Site City State Country Postal Code
1 Exercise & Sport Nutrition Lab College Station Texas United States 77843-4253

Sponsors and Collaborators

  • Microphyt
  • Texas A&M University

Investigators

  • Principal Investigator: Richard Kreider, Professor, Texas A&M University

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Microphyt
ClinicalTrials.gov Identifier:
NCT04851899
Other Study ID Numbers:
  • IRB2021-0219
First Posted:
Apr 21, 2021
Last Update Posted:
Feb 25, 2022
Last Verified:
Feb 1, 2022
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Microphyt

Study Results

No Results Posted as of Feb 25, 2022