The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance

Sponsor
The University of Texas Medical Branch, Galveston (Other)
Overall Status
Completed
CT.gov ID
NCT04334486
Collaborator
(none)
20
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2
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Study Details

Study Description

Brief Summary

This study will examine the history of video game use an activities of manual dexterity with the scored skills used in the Eyesi surgical simulator. Subjects will be asked to participate in video games or no video games prior to testing skills in Eyesi to examine training effects of video game participation and changes in manual dexterity.

Condition or Disease Intervention/Treatment Phase
  • Other: Super Smash Brothers Melee (Gamecube)
N/A

Detailed Description

A popular crossover fighting video game released in 2001 for the Nintendo Gamecube that emphasizes reflexes and dexterity to perform specific maneuvers will be used in this study as a potential dexterity trainer.

The Eyesi is a training device utilized in many ophthalmology residency training programs to improve intraocular operative skills. The EyeSi is a validated training tool that uses high-end virtual reality that can be equipped with instrumentation for cataract or vitreoretinal surgery. The device itself consists of eyepieces that replicate a surgical scope, a mannequin head where handpiece probes can be inserted and position tracked to virtually recreate a surgical environment. The simulator also has a monitor that can be used to see the surgical simulator environment. As part of the software, numerous training tasks and exercises are available programmed into the device. These exercises utilize numerous metrics such as distance traveled, tissue treatment, efficiency, instrument handing, and others to provide the user with a raw score out of 100 for each task.

Subjects will then be asked to complete a manual dexterity questionnaire including history of video game use as well as tasks demonstrating manual dexterity ability such as the ability to play a musical instrument. Participants will then be randomized to the intervention group or the control group.

The intervention group will be asked to play 10 minutes of the Gamecube game "Super Smash Brothers Melee" as their "warm-up" prior to completing the EyeSi surgical tasks of navigation, forceps, and bimanual with their scores collected and averaged across all tasks.

The control group will complete the EyeSi surgical tasks of navigation, forceps, and bimanual with their scores collected and averaged, but will not perform a "warm-up" task.

Planned statistical analysis will include an average of total scores across navigation, forceps, and bimanual tasks. Chi square analysis will then be utilized to determine any statistical significance between intervention and control groups. Simulator scores will also be associated with questionnaire responses and simple linear regression will be used for analysis.

Study Design

Study Type:
Interventional
Actual Enrollment :
20 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Intervention Model Description:
Non-blinded parallel examination of training or non-training effect of video game participation prior to Eyesi surgical simulator evaluation.Non-blinded parallel examination of training or non-training effect of video game participation prior to Eyesi surgical simulator evaluation.
Masking:
None (Open Label)
Primary Purpose:
Other
Official Title:
The Effects of Video Game Warm-up on EyeSi Surgical Simulator Performance
Actual Study Start Date :
Sep 17, 2020
Actual Primary Completion Date :
Jul 15, 2021
Actual Study Completion Date :
Jul 15, 2021

Arms and Interventions

Arm Intervention/Treatment
Experimental: Video Game Trained

Subjects will participate in video gaming for 10 minutes prior to Eyesi simulator test of surgical skills.

Other: Super Smash Brothers Melee (Gamecube)
10 minutes of participation in Super Smash Brothers Melee prior to Eyesi Surgical Simulator evaluation of skills.

No Intervention: No Video Game Training

No video gaming will occur for warm up to Eyesi simulator test of surgical skills

Outcome Measures

Primary Outcome Measures

  1. Video Game training effect on Eyesi Surgical Simulator Scores [30 minutes]

    Planned statistical analysis will include an average of total scores across navigation, forceps, and bimanual tasks. Chi square analysis will then be utilized to determine any statistical significance between intervention and control groups.

Secondary Outcome Measures

  1. Training effect of manual dexterity activities on Eyesi Surgical Simulator Scores as reported in questionnaire. [30 minutes]

    Subjects will then be asked to complete a manual dexterity questionnaire including history of video game use as well as tasks demonstrating manual dexterity ability such as the ability to play a musical instrument. Simulator scores will be associated with questionnaire responses and simple linear regression will be used for analysis.

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 40 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • UTMB Medical student volunteers who respond to email invitation to participate

  • 18-40 years of age inclusive

Exclusion Criteria:
  • Prior experience with EyeSi surgical simulator

  • Not a UTMB Medical Student

  • Not between 18-40 years of age inclusive

Contacts and Locations

Locations

Site City State Country Postal Code
1 University of Texas Medical Branch, Ophthalmology Clinical Research Center Galveston Texas United States 77555-1106

Sponsors and Collaborators

  • The University of Texas Medical Branch, Galveston

Investigators

  • Principal Investigator: Praveena Gupta, M.D., University of Texas

Study Documents (Full-Text)

None provided.

More Information

Publications

Responsible Party:
The University of Texas Medical Branch, Galveston
ClinicalTrials.gov Identifier:
NCT04334486
Other Study ID Numbers:
  • 19-0110
First Posted:
Apr 6, 2020
Last Update Posted:
Aug 6, 2021
Last Verified:
Aug 1, 2021
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by The University of Texas Medical Branch, Galveston

Study Results

No Results Posted as of Aug 6, 2021