Neural Mechanisms of Immersive Virtual Reality in Chronic Pain
Study Details
Study Description
Brief Summary
This project examines, in chronic pain, the mechanisms of immersive virtual reality compared to the mechanisms of placebo hypoalgesia. The potential of developing new non-pharmacological premises for low-risk interventions for pain management is high.
Condition or Disease | Intervention/Treatment | Phase |
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Phase 1/Phase 2 |
Detailed Description
Virtual reality (VR) has been seen as an intervention for alleviating clinical chronic (and acute) pain. An approach to pain management utilizing VR presents opportunities for reducing pain and suffering by using immersive, aesthetic, and multisensory stimulation. Investigator will analyze the behavioral and neural mechanisms of active VR against sham VR as two methods that investigate descending pain modulation. Thus, the central hypothesis is that those who respond to placebos will likely respond to active VR. If VR-induced analgesia depends upon the release of endogenous opioids.
In this project, the investigators will determine the effects of VR at the neural and clinical levels directly for TMD participants, inviting participants from an existing Colloca Lab-based cohort phenotyped for diagnosis, grade, and low/high impact pain profiles and prospective TMD participants in collaboration with Johns Hopkins University. These participants have agreed to be recontacted for further research. Investigator will determine the role of the opioid tone (AIM1). In Aim 1, the investigators will determine the role of the endogenous opioid tone for VR-induced hypoalgesia in TMD participants using VR, tonic painful stimuli, and naloxone given intranasally with established mu-opioid receptor occupancy to determine how the opioid tone shapes VR-induced hypoalgesia.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Active Comparator: Naloxone NARCANĀ® Naloxone Nasal Spray will be used to determine how the opioid tone shapes VR-induced hypoalgesia. Participants will be stratified for sex and then randomized to naloxone (The dose of naloxone will be 4 mg, so 0.1 mL of 40 mg/ml naloxone solution given intranasally) or saline (0.1 mL 0.9% sodium chloride intranasally), respectively. Investigators, staff, and participants will be blinded to the treatment options. |
Behavioral: Active Virtual Reality
Participants will be assigned to an immersive VR environment.
Other Names:
Behavioral: sham Virtual Reality
Participants will be assigned to a sham VR environment without the immersive experience.
Other Names:
Other: No Intervention
Participants will experience tonic pain tolerance tests without exposure to any environments.
Drug: Naloxone
4mg of Naloxone will be administered (0.1 mL of 40 mg/ml naloxone solution given intranasally).
A random allocation sequence will be independently generated by the UM Pharmacy. The Principal investigator will call for each experiment.
Other Names:
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Sham Comparator: Saline Saline group, where participants will be given saline solution (4mg) via an identical spray device. Participants will be stratified for sex and then randomized to saline arm (The dose of saline will be (0.1 mL 0.9% sodium chloride intranasally), respectively. Investigators, staff, and participants will be blinded to the treatment options. |
Behavioral: Active Virtual Reality
Participants will be assigned to an immersive VR environment.
Other Names:
Behavioral: sham Virtual Reality
Participants will be assigned to a sham VR environment without the immersive experience.
Other Names:
Other: No Intervention
Participants will experience tonic pain tolerance tests without exposure to any environments.
Other: Saline
Intranasal Normal Saline (0.1 mL 0.9% sodium chloride) will be administered shortly before beginning the fMRI experiment.
A random allocation sequence will be independently generated by the UM Pharmacy. The Principal investigator will call for each experiment.
Other Names:
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Other: Natural History Natural history group, where participants will not be given any drugs. Participants will be stratified for sex and then randomized to the Natural History group. |
Behavioral: Active Virtual Reality
Participants will be assigned to an immersive VR environment.
Other Names:
Behavioral: sham Virtual Reality
Participants will be assigned to a sham VR environment without the immersive experience.
Other Names:
Other: No Intervention
Participants will experience tonic pain tolerance tests without exposure to any environments.
Other: Natural history
Participants will not be provided Naloxone or Saline.
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Outcome Measures
Primary Outcome Measures
- Ischemic pain endurance [one session lasting from 2 to 3 hours]
Increments in experimental ischemic pain endurance will be assessed using a timer (minutes of tolerance)
Secondary Outcome Measures
- Ischemic pain rating [one session lasting from 2 to 3 hours]
Increments in experimental ischemic pain endurance will be assessed using Visual Analogue Scale (VAS) (self-reported numbers) anchored from 0=no pain to 100=maximum tolerable pain. The VAS will be used every 10 seconds during the ischemic pain endurance task
Eligibility Criteria
Criteria
Inclusion Criteria:
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Age (18-88 years)
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English speaker (written and spoken)
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Temporal Mandibular Disorder (TMD) for at least 3 months
Exclusion Criteria:
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Present or past degenerative neuromuscular disease
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Cardiovascular, neurological diseases, pulmonary abnormalities, kidney disease, liver disease, history of cancer within past 3 years
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Cervical pain other than TMD related (e.g. stenosis, radiculopathy)
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Any personal (or family first degree) history of mania, schizophrenia, or other psychoses
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Severe psychiatric condition (e.g., schizophrenia, bipolar disorders, autism) leading to hospitalization within the last 3 years.
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Use of antidepressants, ADHD medication, non-over-the-counter painkillers, methadone, benzodiazepines, barbiturates, and/or narcotics during the past 3 months
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Lifetime alcohol/drug dependence or alcohol/drug abuse in the past 3 months
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Pregnancy or breastfeeding
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Color-blindness
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Pain in jaw or temple in last 3 months due to toothache or infection
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Any facial trauma that has occurred in the last 6 weeks
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History of severe facial trauma in the last 3 months
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Impaired or uncorrected hearing
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Conditions that would interfere with the VR mask placement (e.g. trauma, burn, infection)
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Known history of severe motion sickness
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High blood pressure or symptomatic low blood pressure
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History of fainting
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History of angioedema
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Failed drug test (testing for opiates, cocaine, methamphetamines, amphetamines, and THC)
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Luana Colloca | Baltimore | Maryland | United States | 21201-1512 |
Sponsors and Collaborators
- University of Maryland, Baltimore
Investigators
- Principal Investigator: Luana Colloca, MD/PhD/MS, University of Maryland Baltimore School of Nursing
Study Documents (Full-Text)
None provided.More Information
Publications
- Amanzio M, Benedetti F. Neuropharmacological dissection of placebo analgesia: expectation-activated opioid systems versus conditioning-activated specific subsystems. J Neurosci. 1999 Jan 1;19(1):484-94.
- Colloca L, Raghuraman N, Wang Y, Akintola T, Brawn-Cinani B, Colloca G, Kier C, Varshney A, Murthi S. Virtual reality: physiological and behavioral mechanisms to increase individual pain tolerance limits. Pain. 2020 Sep 1;161(9):2010-2021. doi: 10.1097/j.pain.0000000000001900.
- Colloca L. The Placebo Effect in Pain Therapies. Annu Rev Pharmacol Toxicol. 2019 Jan 6;59:191-211. doi: 10.1146/annurev-pharmtox-010818-021542. Epub 2018 Sep 14. Review.
- Honzel E, Murthi S, Brawn-Cinani B, Colloca G, Kier C, Varshney A, Colloca L. Virtual reality, music, and pain: developing the premise for an interdisciplinary approach to pain management. Pain. 2019 Sep;160(9):1909-1919. doi: 10.1097/j.pain.0000000000001539. Review.
- HP-00095888