Feasibility of An Active Video Gaming Intervention

Sponsor
University of Alabama at Birmingham (Other)
Overall Status
Not yet recruiting
CT.gov ID
NCT05310279
Collaborator
(none)
10
1
16

Study Details

Study Description

Brief Summary

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. This project will examine the feasibility of an AVG intervention using the GAIMplank.

Condition or Disease Intervention/Treatment Phase
  • Other: GAIMplank
N/A

Detailed Description

Replacing sedentary behaviors during leisure time with active video gaming (AVG) has been shown to be an enjoyable option for increasing the amount of physical activity acquired each week. A growing body of literature indicates that increases in energy expenditure can be achieved during AVG play in people with physical disabilities, including those with mobility impairments such as cerebral palsy (CP), spinal cord injury, stroke, and other neurological conditions. AVGs are particularly important for people with disabilities given the higher rate of inaccessible features in the built environment and the difficulty in finding activities they enjoy. Since AVG devices are relatively affordable, they also hold promise as a scalable product for promoting higher levels of physical activity and fitness among people with disabilities.

There continues to be a pressing need to make gaming controllers accessible to people who are unable to stand for long periods, cannot stand on a small platform due to poor balance or extreme obesity, or who are unable to stand and are full-time wheelchair users. The GAIMplank controller, was developed and tested for usability among people with mobility impairments. During usability testing, a sample of 21 adults were able to successfully access and play a series of standard PC video games using trunk/body movements to produce game play action. Using validated survey tools, participant usability scores and qualitative feedback indicated above average usability for the GAIMplank system. In addition, participants enjoyed the activity and reported game play as light to moderate intensity activity.

This project will examine the feasibility of an AVG intervention using the GAIMplank.

Study Design

Study Type:
Interventional
Anticipated Enrollment :
10 participants
Allocation:
N/A
Intervention Model:
Single Group Assignment
Masking:
None (Open Label)
Primary Purpose:
Other
Official Title:
Feasibility of An Active Video Gaming Intervention to Improve Health and Function in Adults With Mobility Impairments
Anticipated Study Start Date :
Aug 1, 2022
Anticipated Primary Completion Date :
Aug 1, 2023
Anticipated Study Completion Date :
Dec 1, 2023

Arms and Interventions

Arm Intervention/Treatment
Experimental: Active video gaming

Participants will engage in 6 weeks of active video gaming (AVG), 2x/week

Other: GAIMplank
The GAIMplank video game controller will be used to play active video games.

Outcome Measures

Primary Outcome Measures

  1. Level of physical activity from baseline to 6 weeks [6 weeks]

    Instrument physical activity questionnaire - disability (IPAQ-D)

Secondary Outcome Measures

  1. Physical activity enjoyment from baseline to 6 weeks [6 weeks]

    Physical activity enjoyment scale

  2. Health-related quality of life from baseline to 6 weeks [6 weeks]

    SF-36v2

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years and Older
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • 18+ years of age

  • Self-reported physical disability that limits their mobility

  • Communicate in English

Exclusion Criteria:
  • Significant impairment in visual acuity that prevents seeing a 52" TV screen to follow exercise

  • Body weight >400 lbs

  • Cognitive or linguistic problems with understanding instructions or filling in self-administered outcome measures in English as determined by a score of <17 on the telephone-version of the Mini-Mental State Exam

  • Any other conditions that would limit ability to play video games

  • Cardiovascular disease event within the past 6 months

  • Severe pulmonary disease or renal failure

  • Currently pregnant

  • Ongoing exacerbation of a health condition

Contacts and Locations

Locations

No locations specified.

Sponsors and Collaborators

  • University of Alabama at Birmingham

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Laurie A Malone, PhD, Researcher, University of Alabama at Birmingham
ClinicalTrials.gov Identifier:
NCT05310279
Other Study ID Numbers:
  • IRB-300009049
First Posted:
Apr 4, 2022
Last Update Posted:
Jun 30, 2022
Last Verified:
Jun 1, 2022
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Laurie A Malone, PhD, Researcher, University of Alabama at Birmingham

Study Results

No Results Posted as of Jun 30, 2022