Effectiveness of a Virtual Reality Game for Pediatric Pain and Anxiety Management During Skin Prick Testing
Study Details
Study Description
Brief Summary
This study investigated the effectiveness of virtual reality (VR) distraction, compared to book distraction and no distraction, in reducing pain and anxiety during a medical procedure in a pediatric population: the skin prick test. Although this test has many advantages and is considered to be minimally invasive, it causes anxiety and painful discomfort in children. This study concerns children aged 4 to 7 years consulting for an allergic test. Outcome measures include pain score, level of anxiety, VR measures, and satisfaction questionnaires.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Detailed Description
The use of skin prick tests is considered a gold standard in the evaluation of allergic reactions. These tests involve depositing a drop or small amount of the allergen on the skin and pricking the skin to let the allergen penetrate the epidermis. Although this test has many advantages and is considered to be minimally invasive, it causes anxiety and painful discomfort for children. Managing pain and anxiety during skin prick testing is essential to prevent long-term adverse effects, especially in the case of future needle-stick interventions. To our knowledge, the studies investigating distraction methods effect on reducing anxiety and pain during skin prick tests in childrenremain limited. No study has yet investigated the value of VR as a distraction tool in this field.
We postulate a greater decrease in child pain and child and parent anxiety in the RV and book conditions compared to the control group. We also postulate a larger effect for the RV group compared to the book group. In the VR group, we postulate the absence of an increase in post-immersion cybersickness symptoms. In last, we postulated a good satisfaction to distractions proposed, with a best score for RV distraction.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Experimental: Virtual Reality (VR) distraction Distraction intervention using a virtual environment |
Behavioral: Experimental: Virtual Reality (VR) distraction
Children in the VR distraction group will begin interacting with the virtual environment (VE) 2 minutes prior to the skin prick test and will continue playing throughout. The VR environment is a game in which the child draw a 360 degree image.
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Active Comparator: Distraction by the book Distraction intervention using a book visualization |
Behavioral: Active Comparator: Distraction by the book
In the book distraction group, the child will be invited to find and count animals in various landscapes. The book will be given 2 minutes prior to the skin prick test and continued reading throughout.
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No Intervention: Usual care Control group receiving usual care and no distraction. |
Outcome Measures
Primary Outcome Measures
- Child's perceived pain [T2 (right after the skin prick testing).]
Child's perceived pain during prick test. Measured with Face Pain Scale - Revised (FPS-R) that is a self-report measure of pain intensity developed for children. Scores range from 0 (not bad at all) to 10 (very bad). The higher the score, the greater the pain.
- Child's behavioral pain assessment [During the skin prick testing.]
Child's behavioral pain assessment during skin prick testing. Measured with Face Legs Activity Cry Consolability (FLACC) that is behavioral pain assessment scale used for nonverbal or preverbal patients who are unable to self-report their level of pain. Scores range from 0 to 10. The higher the score, the greater the pain.
- Change in child's state anxiety [T1 (before the skin prick testing), T2 (right after the skin prick testing).]
Child skin prick testing anxiety. Measured with Glasses Fear Scale (GFQ; heteroevaluation and completed by the parent). Scores range from 0 (no fear) to 5 (intense fear). The higher the score, the greater the fear.
- Change in parent's state anxiety [T1 (before the skin prick testing), T2 (right after the skin prick testing).]
Parent skin prick testing anxiety. Measured with Glasses Fear Scale (GFQ). Scores range from 0 (no fear) to 5 (intense fear). The higher the score, the greater the fear.
- Change in simulator sickness [T1 (before the skin prick testing for RV group only), T2 (right after the skin prick testing for RV group only).]
Measured with Simulator Sickness Questionnaire (SSQ) that is an instrument which is used to measure the extent to which children feel simulator sickness due to their immersion in VR (e.g., nausea, eye fatigue, dizziness, etc.).
- Child satisfaction questionnaire [T2 (right after the skin prick testing for RV and Book groups only).]
Satisfaction questionnaire is a visual analogue scale to measure the degree of child satisfaction related to the distraction used during the skin prick testing. Scores range from 0 (very dissatisfied) to 100 (very satisfied).
- Parent satisfaction questionnaire [T2 (right after the skin prick testing for RV and Book groups only).]
Satisfaction questionnaire is a visual analogue scale to measure the degree of parent satisfaction related to the distraction used during the skin prick testing. Scores range from 0 (very dissatisfied) to 100 (very satisfied).
Eligibility Criteria
Criteria
Inclusion Criteria:
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speaking French regularly,
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requiring a skin prick test
Exclusion Criteria:
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have an epilepsy disorder
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have blindness
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Clinique CHC MontLégia | Liège | Belgium | 4000 |
Sponsors and Collaborators
- University of Liege
Investigators
- Principal Investigator: Céline Stassart, PhD, University of Liege
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- RV-child-pain