The Effectiveness of tDCS on Internet Game Addiction

Sponsor
Seoul National University Hospital (Other)
Overall Status
Completed
CT.gov ID
NCT03347643
Collaborator
National Research Foundation of Korea (Other), SMG-SNU Boramae Medical Center (Other)
31
1
2
24.5
1.3

Study Details

Study Description

Brief Summary

In this study, the investigators aimed to investigate the effect of transcranial direct current stimulation (tDCS) on clinical status of Internet game addiction. The clinical status of Internet game addiction includes severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity. The investigators hypothesized that real stimulation with tDCS on the dorsolateral prefrontal cortex will have higher effectiveness on severity of addiction symptom, subjective craving for gaming, response inhibition and cue reactivity rather than sham stimulation with tDCS.

Condition or Disease Intervention/Treatment Phase
  • Device: tDCS with real stimulation
  • Device: tDCS with sham stimulation
Phase 2

Study Design

Study Type:
Interventional
Actual Enrollment :
31 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Intervention Model Description:
Patients with internet gaming disorder will be randomly allocated into 1) actual real stimulation with tDCS group, and 2) sham stimulation with tDCS group.Patients with internet gaming disorder will be randomly allocated into 1) actual real stimulation with tDCS group, and 2) sham stimulation with tDCS group.
Masking:
Double (Participant, Investigator)
Primary Purpose:
Treatment
Official Title:
Randomized Double-blind Clinical Trial to Evaluate the Effectiveness of Transcranial Direct Current Stimulation (tDCS) on Internet Game Addiction
Actual Study Start Date :
Sep 22, 2017
Actual Primary Completion Date :
Sep 1, 2019
Actual Study Completion Date :
Oct 8, 2019

Arms and Interventions

Arm Intervention/Treatment
Active Comparator: tDCS with real stimulation

A total of 25 patients will be allocated into active comparator with real stimulation with tDCS.

Device: tDCS with real stimulation
tDCS is a non-invasive brain stimulation. Real stimulation includes 2mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.

Sham Comparator: tDCS with sham stimulation

A total of 25 patients will be allocated into sham comparator with sham stimulation with tDCS.

Device: tDCS with sham stimulation
Sham stimulation includes 0mA current for 20 minutes per session. Two sessions a day for 5 consecutive days (Total: 10 sessions) will be applied.

Outcome Measures

Primary Outcome Measures

  1. Young Internet Addiction Test (Y-IAT) [baseline]

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

  2. Young Internet Addiction Test (Y-IAT) [1 week]

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

  3. Young Internet Addiction Test (Y-IAT) [5 week]

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

  4. Young Internet Addiction Test (Y-IAT) [25 week]

    The Y-IAT is rated on a five-point scale. Total scores for all 20 items range from 20 to 100.

Secondary Outcome Measures

  1. Direction error and successful stop ratio in the Stop signal task [baseline, 5 weeks, 25 weeks]

    The stop signal task is a neurocognitive task for assessing response inhibition.

  2. Barratt impulsiveness scale-11 [baseline, 5 weeks, 25 weeks]

    Barratt impulsiveness scale-11 is a self-report questionnaire consisting of 30 items. Each question has a 4-point scale ranging from 1 (rarely/never) to 4 (almost always/always). This scale scores three subscales: attentional impulsiveness, motor impulsiveness, and nonplanning impulsiveness. The total score ranges from 30 to 120 and higher scores indicate greater impulsivity.

  3. Anti-saccade error rate in the attentional bias task [baseline, 5 weeks, 25 weeks]

    The attentional bias task is measured by anti-saccade task using eye-tracking analysis for assessing attentional bias on Internet gaming stimuli.

  4. Late positive potential in the cue reactivity event-related potential [baseline, 5 weeks, 25 weeks]

    Event-related potential measures with cue reactivity task

  5. Visual analogue scale [baseline, 1 week, 5 weeks, 25 weeks]

    Subjective craving for Internet gaming ranging from 0 to 10. Higher score represents higher craving for gaming.

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 50 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Diagnosis of Internet gaming disorder based on diagnostic criteria of Diagnostic and Statistical Manual of Mental Disorders (DSM)-5.
Exclusion Criteria:
  • History of seizure

  • History of significant head injury

  • Mental retardation

  • Schizophrenia

  • History of stroke

Contacts and Locations

Locations

Site City State Country Postal Code
1 SMG-SNU Boramae Medical Center Seoul Korea, Republic of 07061

Sponsors and Collaborators

  • Seoul National University Hospital
  • National Research Foundation of Korea
  • SMG-SNU Boramae Medical Center

Investigators

  • Principal Investigator: Jung-Seok Choi, MD, PhD, SMG-SNU Boramae Medical Center

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Jung-Seok Choi, Clinical associate professor, Seoul National University Hospital
ClinicalTrials.gov Identifier:
NCT03347643
Other Study ID Numbers:
  • 30-2017-10
First Posted:
Nov 20, 2017
Last Update Posted:
Mar 24, 2020
Last Verified:
Mar 1, 2020
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Jung-Seok Choi, Clinical associate professor, Seoul National University Hospital
Additional relevant MeSH terms:

Study Results

No Results Posted as of Mar 24, 2020