Training Attention and Eye Movement in ASD

Sponsor
University of California, San Diego (Other)
Overall Status
Completed
CT.gov ID
NCT02403817
Collaborator
(none)
30
1
2
34
0.9

Study Details

Study Description

Brief Summary

Current therapies for autism target social and language behaviors, but due to the high-level nature of these skills any improvement rarely extends beyond the targeted behavior. This project uses new technology to implement a novel concept for behavioral intervention to improve basic attention and eye movement skills in ASD. Because these basic skills form the foundation for good social communication, training these abilities has the potential to improve a broad spectrum of clinical symptoms, and in young children may affect the course of development.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Cognitive Training
  • Behavioral: Eye Motor Training
  • Behavioral: Hand Motor Training
N/A

Detailed Description

Autism Spectrum Disorder (ASD) is a lifelong disorder that severely affects the ability to learn and function in a social environment. In typical function, higher level social, language and communication skills develop over the first few years of life and depend upon the critical building blocks of sensory-motor and attention abilities. Similarly in autism, higher level problems with social communication develop over the first two post-natal years and are preceded by subtle but abnormal visual attention and motor skills. Trainings to improve social interaction and communication are the most common of behavioral interventions in ASD. These therapies may improve the specific behaviors that are targets of the training, but rarely do they generalize to broader function or other clinical symptoms. The investigators propose that interventions aimed instead at the early deficits that support social and language skills would be more broadly effective. Because disruption of attention is one of the earliest and most persistent symptoms in autism, and because attention is highly subject to improvement with training, it is an important target for intervention.

This a novel intervention to train the speed and accuracy of attention orienting and eye movement. The training is designed to target attentional behaviors that have been shown to be impaired in autism, including attention orienting, disengagement and shifting, and a restricted attentional field. Because eye movement and attention are tightly linked, eye movement deficits in ASD parallel those found in spatial attention. Eye movements provide a marker for attention and the proposed training is designed to improve speed, accuracy and flexibility of eye movement and attention simultaneously. Training uses a series of entertaining video games to gradually shape behavior using visual and auditory feedback provided in real time. The investigators plan three levels of outcome measures for pre- and post-training to test the effectiveness of the intervention (direct tests of attention and eye movement; tests of improvement in attentional and visual monitoring and speed and accuracy of response in a simulated environment; tests of behavior in an actual social environment). The investigators will conduct clinical trials with control conditions (e.g., standard video games without training elements) with a small sample of ASD children aged 9-15. If this initial work is successful, the long term goal is to develop a readily available inexpensive eyetracker-based system for home use that is suitable for a broad age range of ASD children and adults.

Study Design

Study Type:
Interventional
Actual Enrollment :
30 participants
Allocation:
Non-Randomized
Intervention Model:
Parallel Assignment
Intervention Model Description:
This project develops the intervention and includes a small clinical (behavioral) trial for ASD participants. A small number of ASD participants will be randomly assigned to intervention 'games' played by mouse response--the others to gaze-driven response.This project develops the intervention and includes a small clinical (behavioral) trial for ASD participants. A small number of ASD participants will be randomly assigned to intervention 'games' played by mouse response--the others to gaze-driven response.
Masking:
None (Open Label)
Primary Purpose:
Treatment
Official Title:
Wireless EEG System for Training Attention and Eye Movement in ASD
Actual Study Start Date :
Nov 1, 2015
Actual Primary Completion Date :
Aug 31, 2018
Actual Study Completion Date :
Aug 31, 2018

Arms and Interventions

Arm Intervention/Treatment
Experimental: Eye Movement Game Control

Cognitive Training Eye Motor Training

Behavioral: Cognitive Training
A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play.

Behavioral: Eye Motor Training
Game play will be controlled by the player's eye movements (via an eye tracking device)

Active Comparator: Hand Movement Game Control

Cognitive Training Hand Motor Training

Behavioral: Cognitive Training
A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play.

Behavioral: Hand Motor Training
Game play will be controlled by the player's hand movements (via a joystick).

Outcome Measures

Primary Outcome Measures

  1. Spatial Attention Baseline [Pre-intervention]

    This behavioral task assesses the participant's baseline ability to rapidly and accurately shift visual attention to different spatial locations. This task also reveals whether a participant becomes overly-focused ('stuck') at specific locations.

  2. Saccadic Eye Movements Baseline [Pre-intervention]

    This task uses an eyetracker to measure the baseline speed and accuracy of a participant's saccadic eye movements in response to various stimuli. Measure is accuracy of first saccade in the anti-saccade task.

  3. Change in Spatial Attention at 8 Weeks [end of Week 8]

    This behavioral task assesses the change in the participant's ability to rapidly and accurately shift visual attention to different spatial locations as a result of the intervention.

  4. Change in Saccadic Eye Movements at 8 Weeks [end of Week 8]

    This task uses an eyetracker to measure the change in the speed and accuracy of a participant's saccadic eye movements in response to various stimuli as a result of the intervention. Measure is accuracy of first saccade in an anti-saccade task.

Eligibility Criteria

Criteria

Ages Eligible for Study:
9 Years to 25 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Participant has a diagnosis of Autism Spectrum Disorder (on Diagnostic and Statistical Manual -IV, Autism Diagnostic Observation Schedule, Autism Diagnostic Interview-Revised)

  • Participant has a nonverbal Intelligence Quotient (IQ) of 85 or greater and verbal IQ of 70 or greater

  • Cooperative and able to follow instructions

  • Normal hearing acuity

  • Normal or corrected-to-normal vision

Exclusion Criteria:
  • Major medical or neurological problems including seizures, diagnosed epileptiform EEG abnormalities, migraine, tuberous sclerosis, fragile X, static encephalopathies resulting from prior Central Nervous System insults, significant premature birth, and history of exposure to teratogens, metabolic abnormalities, and history of head trauma, cerebral palsy, stroke, meningitis, brain tumor or additional psychiatric diagnoses

  • Participants currently participating in vision therapy will be excluded

Contacts and Locations

Locations

Site City State Country Postal Code
1 University of California San Diego La Jolla California United States 92093-0959

Sponsors and Collaborators

  • University of California, San Diego

Investigators

  • Principal Investigator: Jeanne Townsend, Ph.D., University of California, San Diego

Study Documents (Full-Text)

More Information

Publications

None provided.
Responsible Party:
Jeanne Townsend, PhD, Professor of Neurosciences, University of California, San Diego
ClinicalTrials.gov Identifier:
NCT02403817
Other Study ID Numbers:
  • R33MH096967
First Posted:
Mar 31, 2015
Last Update Posted:
Dec 4, 2019
Last Verified:
Dec 1, 2019
Individual Participant Data (IPD) Sharing Statement:
Yes
Plan to Share IPD:
Yes
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Jeanne Townsend, PhD, Professor of Neurosciences, University of California, San Diego
Additional relevant MeSH terms:

Study Results

Participant Flow

Recruitment Details
Pre-assignment Detail
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
Period Title: Overall Study
STARTED 28 2
COMPLETED 23 2
NOT COMPLETED 5 0

Baseline Characteristics

Arm/Group Title Eye Movement Game Control Hand Movement Game Control Total
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Game play will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Game play will be controlled by the player's hand movements (via a joystick). Total of all reporting groups
Overall Participants 23 2 25
Age (years) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [years]
17.31
(4.3)
21.41
(.4)
17.62
(4.3)
Sex: Female, Male (Count of Participants)
Female
5
21.7%
0
0%
5
20%
Male
18
78.3%
2
100%
20
80%
Race (NIH/OMB) (Count of Participants)
American Indian or Alaska Native
0
0%
0
0%
0
0%
Asian
4
17.4%
0
0%
4
16%
Native Hawaiian or Other Pacific Islander
0
0%
0
0%
0
0%
Black or African American
0
0%
0
0%
0
0%
White
12
52.2%
2
100%
14
56%
More than one race
7
30.4%
0
0%
7
28%
Unknown or Not Reported
0
0%
0
0%
0
0%
Region of Enrollment (participants) [Number]
United States
23
100%
2
100%
25
100%
Autism Diagnosis (Count of Participants)
Count of Participants [Participants]
23
100%
2
100%
25
100%

Outcome Measures

1. Primary Outcome
Title Spatial Attention Baseline
Description This behavioral task assesses the participant's baseline ability to rapidly and accurately shift visual attention to different spatial locations. This task also reveals whether a participant becomes overly-focused ('stuck') at specific locations.
Time Frame Pre-intervention

Outcome Measure Data

Analysis Population Description
All participants who completed the 8 weeks of game-based training were analyzed.
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
Measure Participants 23 2
Mean (Standard Deviation) [Percent Correct]
80.3
(14.8)
43.0
(26.9)
2. Primary Outcome
Title Saccadic Eye Movements Baseline
Description This task uses an eyetracker to measure the baseline speed and accuracy of a participant's saccadic eye movements in response to various stimuli. Measure is accuracy of first saccade in the anti-saccade task.
Time Frame Pre-intervention

Outcome Measure Data

Analysis Population Description
Because of technical difficulties we have only partial data for this measure.
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
Measure Participants 16 0
Mean (Standard Deviation) [percent correct direction]
49.20
(2.8)
3. Primary Outcome
Title Change in Spatial Attention at 8 Weeks
Description This behavioral task assesses the change in the participant's ability to rapidly and accurately shift visual attention to different spatial locations as a result of the intervention.
Time Frame end of Week 8

Outcome Measure Data

Analysis Population Description
All participants who completed 8 weeks of training were analyzed.
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
Measure Participants 23 2
Mean (Standard Deviation) [Percent Correct]
88.07
(13.9)
77.5
(16.3)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Eye Movement Game Control
Comments This analysis compares pre-intervention to post-intervention scores in the eye movement training group on the primary attention outcome measure. The hand movement Control in this pilot was not feasible and the sample is too small for analysis. This is a small pilot study and so power analyses were not computed. The null hypothesis was no difference between pre- and post-training outcome measure (alpha .05).
Type of Statistical Test Other
Comments This is a small pilot study with no power calculations required (and no data upon which to base a priori power estimates).
Statistical Test of Hypothesis p-Value 0.00005
Comments
Method t-test, 2 sided
Comments
4. Primary Outcome
Title Change in Saccadic Eye Movements at 8 Weeks
Description This task uses an eyetracker to measure the change in the speed and accuracy of a participant's saccadic eye movements in response to various stimuli as a result of the intervention. Measure is accuracy of first saccade in an anti-saccade task.
Time Frame end of Week 8

Outcome Measure Data

Analysis Population Description
Because of technical difficulties we have data for only part of the sample.
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
Measure Participants 16 0
Mean (Standard Deviation) [Percent Correct Direction]
59.4
(2.7)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Eye Movement Game Control
Comments This analysis compares pre-intervention to post-intervention scores in the eye movement training group on the primary eye movement outcome measure. The hand movement Control in this pilot was not feasible and the sample is too small for analysis. This is a small pilot study and so power analyses were not computed. The null hypothesis was no difference between pre- and post-training outcome measure (alpha .05).
Type of Statistical Test Other
Comments
Statistical Test of Hypothesis p-Value 0.018
Comments
Method t-test, 2 sided
Comments

Adverse Events

Time Frame For each subject, data were collected from initial enrollment for 8 weeks.
Adverse Event Reporting Description Definition not different.
Arm/Group Title Eye Movement Game Control Hand Movement Game Control
Arm/Group Description Cognitive Training Eye Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Eye Motor Training: Gameplay will be controlled by the player's eye movements (via an eye tracking device) Cognitive Training Hand Motor Training Cognitive Training: A collection of video games that rely on various aspects of visual behavior (i.e. sustained attention, vigilance, rapid discrimination, etc) for successful play. Hand Motor Training: Gameplay will be controlled by the player's hand movements (via a joystick).
All Cause Mortality
Eye Movement Game Control Hand Movement Game Control
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/28 (0%) 0/2 (0%)
Serious Adverse Events
Eye Movement Game Control Hand Movement Game Control
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/28 (0%) 0/2 (0%)
Other (Not Including Serious) Adverse Events
Eye Movement Game Control Hand Movement Game Control
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/28 (0%) 0/2 (0%)

Limitations/Caveats

[Not Specified]

More Information

Certain Agreements

All Principal Investigators ARE employed by the organization sponsoring the study.

There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.

Results Point of Contact

Name/Title Jeanne Townsend, PhD, Professor of Neurosciences
Organization University of California, San Diego
Phone 858-246-1931
Email jtownsend@ucsd.edu
Responsible Party:
Jeanne Townsend, PhD, Professor of Neurosciences, University of California, San Diego
ClinicalTrials.gov Identifier:
NCT02403817
Other Study ID Numbers:
  • R33MH096967
First Posted:
Mar 31, 2015
Last Update Posted:
Dec 4, 2019
Last Verified:
Dec 1, 2019