Rehabilitation Gaming System for Cerebral Palsy

Sponsor
Universitat Pompeu Fabra (Other)
Overall Status
Completed
CT.gov ID
NCT02938754
Collaborator
(none)
14
1
2
17.9
0.8

Study Details

Study Description

Brief Summary

In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: VR-based motor training
  • Behavioral: Conventional Therapy
N/A

Study Design

Study Type:
Interventional
Actual Enrollment :
14 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Investigator)
Primary Purpose:
Treatment
Official Title:
Motor and Cognitive Training With the Rehabilitation Gaming System for Patients Affected by Cerebral Palsy
Study Start Date :
Nov 1, 2016
Actual Primary Completion Date :
May 1, 2018
Actual Study Completion Date :
May 1, 2018

Arms and Interventions

Arm Intervention/Treatment
Experimental: VR-based motor training

Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.

Behavioral: VR-based motor training
Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.

Active Comparator: Conventional Therapy

Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.

Behavioral: Conventional Therapy
Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.

Outcome Measures

Primary Outcome Measures

  1. Change in motor function of the affected extremity as measured by MACS clinical scale [Change from Baseline to week 5 (End of Treatment)]

Secondary Outcome Measures

  1. Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scale [Change from Baseline to week 5 (End of Treatment)]

  2. Change in motor function of the affected extremity as measured by the Box and Blocks clinical scale [Change from Baseline to week 5 (End of Treatment)]

  3. Change in the amount of use of the affected arm during training as measured by the Virtual Reality system [Change from Baseline to week 5 (End of Treatment)]

Eligibility Criteria

Criteria

Ages Eligible for Study:
12 Years to 50 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.

  • Ashworth modified clinical scale < 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).

Exclusion Criteria:
  • Severe visual impairment.

  • Severe cognitive impairment such as mental retardation which impedes the understanding of the task.

Contacts and Locations

Locations

Site City State Country Postal Code
1 Universitat Pompeu Fabra Barcelona Spain 08002

Sponsors and Collaborators

  • Universitat Pompeu Fabra

Investigators

  • Principal Investigator: Paul FMJ Verschure, PhD, Center of Autonomous Systems and Neurorobotics

Study Documents (Full-Text)

None provided.

More Information

Publications

Responsible Party:
Paul Verschure, PhD, Universitat Pompeu Fabra
ClinicalTrials.gov Identifier:
NCT02938754
Other Study ID Numbers:
  • VR for Cerebral Palsy
First Posted:
Oct 19, 2016
Last Update Posted:
Nov 5, 2018
Last Verified:
Nov 1, 2018
Individual Participant Data (IPD) Sharing Statement:
Undecided
Plan to Share IPD:
Undecided
Keywords provided by Paul Verschure, PhD, Universitat Pompeu Fabra
Additional relevant MeSH terms:

Study Results

No Results Posted as of Nov 5, 2018