Rehabilitation Gaming System for Cerebral Palsy
Study Details
Study Description
Brief Summary
In this study the investigators evaluate the effectivity of Virtual Reality-based rehabilitation protocols for preventing motor deterioration in patients with cerebral palsy.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Experimental: VR-based motor training Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color. |
Behavioral: VR-based motor training
Subjects will perform 3 different training protocols in Virtual Reality that imply performing tasks of vertical and planar reaching and hitting spheres, or hockey pucks, spaced at different time, speed and color.
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Active Comparator: Conventional Therapy Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements. |
Behavioral: Conventional Therapy
Subjects will perform conventional rehabilitation tasks for the upper-extremities that imply vertical and planar reaching movements.
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Outcome Measures
Primary Outcome Measures
- Change in motor function of the affected extremity as measured by MACS clinical scale [Change from Baseline to week 5 (End of Treatment)]
Secondary Outcome Measures
- Change in attention and visuo-perceptive and visuo-constructional apraxia as measured by the WAIS-III scale [Change from Baseline to week 5 (End of Treatment)]
- Change in motor function of the affected extremity as measured by the Box and Blocks clinical scale [Change from Baseline to week 5 (End of Treatment)]
- Change in the amount of use of the affected arm during training as measured by the Virtual Reality system [Change from Baseline to week 5 (End of Treatment)]
Eligibility Criteria
Criteria
Inclusion Criteria:
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Children and Adult patients between 12- 50 years old diagnosed with CP according to Gross Motor Function Classification System (GMFCS). Level of disability between I and IV.
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Ashworth modified clinical scale < 3 (Ashworth, 1964, Bohannon Bohannon and Smith, 1987).
Exclusion Criteria:
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Severe visual impairment.
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Severe cognitive impairment such as mental retardation which impedes the understanding of the task.
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Universitat Pompeu Fabra | Barcelona | Spain | 08002 |
Sponsors and Collaborators
- Universitat Pompeu Fabra
Investigators
- Principal Investigator: Paul FMJ Verschure, PhD, Center of Autonomous Systems and Neurorobotics
Study Documents (Full-Text)
None provided.More Information
Publications
- Cameirão MS, Badia SB, Duarte E, Frisoli A, Verschure PF. The combined impact of virtual reality neurorehabilitation and its interfaces on upper extremity functional recovery in patients with chronic stroke. Stroke. 2012 Oct;43(10):2720-8. Epub 2012 Aug 7.
- Wittenberg GF. Neural plasticity and treatment across the lifespan for motor deficits in cerebral palsy. Dev Med Child Neurol. 2009 Oct;51 Suppl 4:130-3. doi: 10.1111/j.1469-8749.2009.03425.x. Review.
- VR for Cerebral Palsy