Behavior Management Using Audiovisual Tools
Study Details
Study Description
Brief Summary
The aim of the study was to assess whether the behavior, anxiety, and pain of pediatric patients during dental treatment improves when a cartoon film is viewed or a videogame is played as methods of distraction.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Detailed Description
Each patient required a minimum of 2 visits for restorative treatment in a mandibular quadrant and had undergone a previous restorative dental experience. All parents or guardians of the children who participated in the study were informed about the study before enrolment, and gave their voluntary consent. Each visit lasted approximately 35 minutes and involved restorative treatment in a mandibular quadrant with an alveolar nerve block. The parents were not present in the operating room during the treatment. The maximum time between the 2 treatment sessions was 2 weeks. Before the start of each treatment session, as a part of the standard process of a paediatric dental visit, the child was given an explanation as to what the visit would comprise, with the aim of interrupting the treatment as little as possible. The children knew at the beginning of the first appointment (control) that they would be able to watch a movie or play a videogame during their next visit.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Active Comparator: Control group Patients with conventional treatment. No distraction method during the treatment visits. |
Behavioral: No distraction method
Patients with conventional treatment. No distraction method during the treatment visits.
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Experimental: Experimental group 1 Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit. |
Behavioral: Distraction method
Patients will see a cartoon film in a screen attached to the ceiling, just above the dental chair during the second treatment visit.
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Experimental: Experimental group 2 Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit. |
Behavioral: Distraction method
Patients will see a cartoon film with with Rimax® multimedia eyeglasses that occlude the environment partially during the second treatment visit.
|
Outcome Measures
Primary Outcome Measures
- Global behavior during the treatment [14 days]
Secondary Outcome Measures
- Parental perception of patients' anxiety [14 days]
- Self-reported anxiety during the treatment [14 days]
- Pain during the treatment [14 days]
- Heart rate during the treatment measures in different time points [14 days]
- Degree of acceptance of the distraction method by the pediatric patient [14 days]
Eligibility Criteria
Criteria
Inclusion Criteria:
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Patients aged 4-9 years.
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Patients who required a minimum of 2 visits for restorative treatment.
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Patients who had previously shown disruptive behavior (Frankl Behavior Rating Scale 1 or 2) during dental restorative treatment or pulp therapy.
Exclusion Criteria:
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Patients with reduced audiovisual capabilities.
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Patients with psychological disorders.
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Universitat Internacional de Catalunya | Sant Cugat del Vallès | Barcelona | Spain | 08195 |
Sponsors and Collaborators
- Universitat Internacional de Catalunya
Investigators
None specified.Study Documents (Full-Text)
None provided.More Information
Publications
- El-Sharkawi HF, El-Housseiny AA, Aly AM. Effectiveness of new distraction technique on pain associated with injection of local anesthesia for children. Pediatr Dent. 2012 Mar-Apr;34(2):e35-8.
- Ram D, Shapira J, Holan G, Magora F, Cohen S, Davidovich E. Audiovisual video eyeglass distraction during dental treatment in children. Quintessence Int. 2010 Sep;41(8):673-679.
- UIC-ODP-2