Evaluation of Prototype for Simulation for Environmental Exposure Education (SE3)
Study Details
Study Description
Brief Summary
The goal of this clinical trial is to test a prototype of a new educational game about environmental health literacy with middle school age youth. The main questions it aims to answer are:
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Does playing the game increase knowledge about environmental health?
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Does playing the game improve environmental health literacy?
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Does playing the game increase interest and confidence in science?
Participants will be asked to:
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Take a survey at the beginning of the study
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Play the game for a minimum of 50 minutes
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Take a survey at the end of the study
Condition or Disease | Intervention/Treatment | Phase |
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Early Phase 1 |
Detailed Description
The proposed project will establish the technical merit and feasibility of producing and using a serious game to improve environmental health literacy among young people. A small evaluation is being conducted to assess the impact of the prototype game on environmental health knowledge, literacy, ability to understand mitigation, and impact on science interest and confidence.
Participants will be youth ages 11-13 who are currently in middle school. Participants are being recruited by the projects education advisor (CA) and youth community board members (MI).
We will conduct an evaluation with 45 middle school age participants from communities disproportionately impacted by environmental risk. The goal is to test the usability and playability of the prototype and assess the games impact on outcomes. The participant will complete a short online pre-test assessment (environmental health knowledge), participate in a either a 50 play session or a week long play period logging a minimum of 50 minutes. At the end of the play period the participant will complete a short post-test with similar questions to the pre-test plus additional questions about their usage, satisfaction with, and enjoyment of the game. During independent game use, the app will collect metrics on usage, player performance, and conditional knowledge including the ability to apply concepts in context. Participants will each receive a $100 gift card.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Experimental: Single Arm, Intervention with SE3 Game This is a single arm study. This arm will receive the intervention. This intervention is a prototype of online game, about 50 minutes in duration. The online game provides gameplay that allows the user, with a gameplay narrative, to identify and remove sources of environmental hazards in the home environment. Participants play the prototype game for about 50 minutes at which time the intervention is complete. |
Other: SE3 Game
A prototype online game designed to increase environmental health literacy
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Outcome Measures
Primary Outcome Measures
- Environmental Health Knowledge Score [50 minutes, but because the intervention is self administered the time frame can be from 50 minutes (minimum allowed) to 5 days (maximum allowed)]
Based on a scale created for this study the Environmental Health Knowledge Score is comprised of a series of questions about indoor environmental pollution. The scores from the question are summed to create a total score.
Secondary Outcome Measures
- Environmental Health Mitigation Knowledge Score [50 minutes, but because the intervention is self administered the time frame can be from 50 minutes (minimum allowed) to 5 days (maximum allowed)]
Based on a scale created for this study the Environmental Mitigation Knowledge Score is comprised of a series of questions about what can mitigate indoor air pollution. The scores from the questions are summed to create a total score.
- Environmental Health Literacy Score [50 minutes, but because the intervention is self administered the time frame can be from 50 minutes (minimum allowed) to 5 days (maximum allowed)]
Based on a scale created for this study the Environmental Health Literacy Score is comprised of a series of questions about comfort and willingness to share information about pollution. The scores from the question are summed to create a total score.
- Science Interest and Confidence Score [50 minutes, but because the intervention is self administered the time frame can be from 50 minutes (minimum allowed) to 5 days (maximum allowed)]
Based on a scale created for the Science Interest and Confidence Score is comprised of a series of questions about interest in science and perceived skill in science. The scores from the question are summed to create a total score.
Eligibility Criteria
Criteria
Inclusion Criteria: In middle school. Ability to use a mobile tablet. Have access to wifi in location of intervention implementation. Reside in the two geographic areas of implementation: Campbell, CA; Michigan.
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Exclusion Criteria: Age not within middle school range.
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Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Monroe Middle School | San Jose | California | United States | 95128 |
2 | Virtual Study | Scotts Valley | California | United States | 95066 |
Sponsors and Collaborators
- dfusion Inc
- National Institute of Environmental Health Sciences (NIEHS)
Investigators
- Principal Investigator: Tamara Kuhn, MA, dfusion Inc
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- R43ES024563
- 1R43ES034563-01