Don't Go There: A Geospatial mHealth App for Gambling Disorder

Sponsor
St. Louis University (Other)
Overall Status
Not yet recruiting
CT.gov ID
NCT04158037
Collaborator
National Center for Responsible Gaming (Other)
40
1
2
2
20

Study Details

Study Description

Brief Summary

The goal of this project is to develop and to test the efficacy of a novel mHealth app for gambling disorder. The app capitalizes on smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. Users will receive an alert of this go near a gambling venue. The project will conduct a 12-week pilot randomized clinical trial to test the short-term efficacy of the app with gambling disorder individuals.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: mHealth App
N/A

Study Design

Study Type:
Interventional
Anticipated Enrollment :
40 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
None (Open Label)
Primary Purpose:
Treatment
Official Title:
Don't Go There: A Geospatial mHealth App for Gambling Disorder
Anticipated Study Start Date :
Oct 1, 2022
Anticipated Primary Completion Date :
Dec 1, 2022
Anticipated Study Completion Date :
Dec 1, 2022

Arms and Interventions

Arm Intervention/Treatment
Experimental: mHealth App

Participants will receive the gambling disorder mHealth app.

Behavioral: mHealth App
The app uses smartphones' global positioning software (GPS) that recognizes a user's location to within 15 feet. The app will construct a customizable geofence (e.g., 3 miles) around a gambler's favored gambling venue (e.g., casino, gas station). If the individual crosses the fence boundary his or her phone will raise the alarm with a personalized motivational message.

No Intervention: Wait List Control

Participant will be placed on a wait list for 12 weeks, after which they will be offered the gambling disorder mHealth app.

Outcome Measures

Primary Outcome Measures

  1. App usage (feasibility) [From baseline to post-treatment (12 weeks)]

    Number of days the app is active on a user's smartphone. Days can range from 0 to 84.

  2. Patient satisfaction with the gambling app [From baseline to post-treatment (12 weeks)]

    Investigator derived patient satisfaction self-report questionnaire. Five items, using a 7-point Likert scale from very dissatisfied (1) to very satisfied (7). Higher scores indicate a better outcome.

Secondary Outcome Measures

  1. Gambling behavior via Timeline Followback (Weinstock, Whelan, & Meyers, 2004) [From baseline to post-treatment (12 weeks)]

    Self-report gambling frequency and intensity as assessed by the Gambling Timeline Followback - a retrospective self-report calendar. Gambling frequency can range from 0 to 84; gambling intensity is measured in $ and time (hours). Dollars wagered can range from $0 to unlimited $. Time is measured in hours and can range from 0 to >1,000 hours. Higher scores indicate a worse outcome.

  2. Gambling-related harms (Browne et al., 2018) [From baseline to post-treatment (12 weeks)]

    Self-reported gambling harms as assessed by the 72-item Gambling-Related Harms Questionnaire (yes/no responses). Scores range from 0 to 72. Higher scores indicate a worse outcome.

  3. Quality of Life Inventory (Frisch et al., 1994). A self-reported quality of life measure assessing 17 domains of life for importance and satisfaction. [From baseline to post-treatment (12 weeks)]

    Self-report quality of life questionnaire. Participants rate 17 domains on importance (range not at all important [0] to extremely important [2]). The 17 domains are then rated on how satisfied the individual is regards to his or her life (-3 [very dissatisfied] to 3 [very dissatisfied]). A total score is then generated by summing the product of importance multiplied by satisfaction. Scores range from 0 to 102. Higher scores indicate a better outcome.

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years and Older
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Currently meets DSM-5 criteria for gambling disorder

  • At least 4 non-online gambling episodes in past 60 days

  • Wagering at least $100 total over past 60 days

  • Willingness to accept random assignment

  • English speaking

  • Android phone user

Exclusion Criteria:
  • Age <18 years old

  • Severely disruptive behavior

  • Serious uncontrolled psychiatric behavior that requires acute psychiatric care

  • Decline permission to collect zero permission data from smartphone.

Contacts and Locations

Locations

Site City State Country Postal Code
1 Saint Louis University Saint Louis Missouri United States 63108

Sponsors and Collaborators

  • St. Louis University
  • National Center for Responsible Gaming

Investigators

  • Principal Investigator: Jeremiah Weinstock, PhD, St. Louis University

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Jeremiah Weinstock, Associate Professor, St. Louis University
ClinicalTrials.gov Identifier:
NCT04158037
Other Study ID Numbers:
  • 30494
First Posted:
Nov 8, 2019
Last Update Posted:
May 13, 2022
Last Verified:
May 1, 2022
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Jeremiah Weinstock, Associate Professor, St. Louis University
Additional relevant MeSH terms:

Study Results

No Results Posted as of May 13, 2022