GambleMMORe: Vulnerability Markers in Pathological Gambling
Study Details
Study Description
Brief Summary
Addictions without substances are an emergent problem giving rise to a recent and increasing request of care. Among these new addictions, pathological gambling and pathological online video gaming which are up. The purpose of this study is to identify vulnerability factors (personality traits, decision making strategies...), which are common or specific to each type of game (on line poker, casino, MMORPG, and no-gamers).
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Experimental: online poker gamblers Recruitment by forums of online poker gamblers: an explanation of the research is sent with the dedicated link of the research. |
Behavioral: step 1: online assessment
Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.
Behavioral: step2: biomarkers of gamblers/gamers
For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart:
psychiatric assesment and
registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).
|
Experimental: casino gamblers Recruitment to the casino gates: an explanation of the research is sent with the dedicated e-link of the research and they could answer directly to the questionnaire (1st step) on sites. |
Behavioral: step 1: online assessment
Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.
Behavioral: step2: biomarkers of gamblers/gamers
For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart:
psychiatric assesment and
registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).
|
Experimental: MMORPG gamers Recruitment by forums of MMORPG (as guilds): an explanation of the research is sent with the dedicated link of the research. |
Behavioral: step 1: online assessment
Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.
Behavioral: step2: biomarkers of gamblers/gamers
For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart:
psychiatric assesment and
registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).
|
Experimental: no gamer subjects Recruitment by poster. |
Behavioral: step 1: online assessment
Anonymous psychiatric and behavioral assessments to evaluate in particular addiction or pathological gambling/gaming and behavioral profile of gamblers/gamers. Once questionnaire completed, if the subjects want to continue to participate, they sent their email to investigators.
Behavioral: step2: biomarkers of gamblers/gamers
For each arm, subjects were divided into 2 groups: dependant or not dependant gamblers/gamers. Investigators focused on decision-making biomarkers following the following flow-chart:
psychiatric assesment and
registration of brain activity during a decision-making task in conditions of uncertainty (IGT) with its version for HR-EEG validated by investigators (Giustiniani, 2015).
|
Outcome Measures
Primary Outcome Measures
- Compare the average activation differences in each arm regarding the dependance level and between the 4 arms. [up to 4 weeks]
Eligibility Criteria
Criteria
Inclusion Criteria:
-
arm 1: online poker gamblers who don't play another type of gamble/game
-
arm 2: casino gamblers who don't play another type of gamble/game
-
arm 3: MMORPG gamers who don't play another type of gamble/game
-
arm 4: no-gamblers/gamers subjects
-
step 2 : only right-handled subjects (due to registration of brain activity)
Exclusion Criteria:
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | CHU Besancon | Besancon | France | 25000 |
Sponsors and Collaborators
- Centre Hospitalier Universitaire de Besancon
- Saint Anne's Hospital
Investigators
- Principal Investigator: Philip Gorwood, MD PhD, Saint Anne's Hospital
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- N/2009/54