EQUIVIRT2: Balance Reactions in a Virtual Environment With Avatar and/or Reinforced Visual Signal Compared to a Real Environment
Study Details
Study Description
Brief Summary
The scientific literature shows that there is a degradation of balance in virtual reality. This trial investigates the introduction of a full-body avatar and/or enhanced visual cues on the reduction of the degradation.
Condition or Disease | Intervention/Treatment | Phase |
---|---|---|
|
N/A |
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Experimental: BCAD's arm The 4 interventions are in the BCAD's order. |
Other: Intervention A : virtual environment with avatar
30-second right and left unipodal static and dynamic balance test with avatar only
Other: Intervention B : virtual environment with reinforced visual signal
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
Other: Intervention C : virtual environment with avatar and reinforced visual signal
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
Other: Intervention D : real environment
30-second right and left unipodal static and dynamic balance test in real environment
|
Experimental: BACD's arm The 4 interventions are in the BACD's order. |
Other: Intervention A : virtual environment with avatar
30-second right and left unipodal static and dynamic balance test with avatar only
Other: Intervention B : virtual environment with reinforced visual signal
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
Other: Intervention C : virtual environment with avatar and reinforced visual signal
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
Other: Intervention D : real environment
30-second right and left unipodal static and dynamic balance test in real environment
|
Experimental: CABD's arm The 4 interventions are in the CABD's order. |
Other: Intervention A : virtual environment with avatar
30-second right and left unipodal static and dynamic balance test with avatar only
Other: Intervention B : virtual environment with reinforced visual signal
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
Other: Intervention C : virtual environment with avatar and reinforced visual signal
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
Other: Intervention D : real environment
30-second right and left unipodal static and dynamic balance test in real environment
|
Experimental: ACBD's arm The 4 interventions are in the ACBD's order. |
Other: Intervention A : virtual environment with avatar
30-second right and left unipodal static and dynamic balance test with avatar only
Other: Intervention B : virtual environment with reinforced visual signal
30-second right and left unipodal static and dynamic balance test with reinforced visual signal only
Other: Intervention C : virtual environment with avatar and reinforced visual signal
30-second right and left unipodal static and dynamic balance test with avatar and reinforced visual signal
Other: Intervention D : real environment
30-second right and left unipodal static and dynamic balance test in real environment
|
Outcome Measures
Primary Outcome Measures
- Area of CoP (Center of pression) for each test (in cm²) [Immediately after inclusion]
Mesure of area of center of pression during the balance tests in virtual condition and real condition, order in terms of randomisation
- Total distance covered by the CoP during the balance test (in cm) [Immediately after inclusion]
Mesure of the total distance covered by the CoP during the balance tests (in cm) in virtual condition and real condition, order in terms of randomisation
Secondary Outcome Measures
- Simulator Sickness Quantifying (SSQ) [Immediately after the balance test]
SSQ completed after the balance test, SSQ is a scale of cyber sickness, from 0 to 48
Eligibility Criteria
Criteria
Inclusion Criteria:
- Healthy volunteer, men and women over 18 years old
Exclusion Criteria:
-
Severe visual deficiency not allowing an activity in immersive virtual reality.
-
Immobilization of one of the upper limbs (splint restraint splint)
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Orthopedic and painful problems of the inferior limb
-
MSSQ greater than 25
-
Pregnant woman
-
Person under legal protection
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | Pôle Saint Hélier | Rennes | Bretagne | France | 35000 |
2 | Hôpital la Musse | Saint-Sébastien-de-Morsent | France | 27180 |
Sponsors and Collaborators
- Pôle Saint Hélier
- Hopital La Musse
Investigators
None specified.Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- 2021-A01623-38