How Virtual Reality is Impacting Balance: An Examination of Postural Stability

Sponsor
Yeditepe University (Other)
Overall Status
Completed
CT.gov ID
NCT06139900
Collaborator
(none)
20
1
2.6
7.7

Study Details

Study Description

Brief Summary

There are several studies examining the effects of different sensory stimuli on balance in healthy young people. Our study will especially explain how the same environment will affect postural control, when projected into VR environment. In this way, we aim to contribute to the literature and virtual reality programs used in rehabilitation.

Condition or Disease Intervention/Treatment Phase
  • Other: Assessment

Detailed Description

Thanks to the development of technology in recent years, virtual reality applications have started to be included in physiotherapy. Virtual reality is used in both clinical and academic studies for the purpose of training rather than evaluation. In the literature, it has been emphasized that traditional balance training does not have any superiority over virtual reality and virtual reality training can be used as a practical alternative in the long term (12,13). Furthermore, the feedback provided by virtual reality games is effective in the patient's participation in the treatment. Different visual stimuli created using virtual reality can affect postural control in different ways (14). In addition, there is no study comparing the effect of real image and virtual reality image on postural control by transferring the current environment to virtual reality. The aim of this study is to reflect the real environment to virtual reality; To explain how postural control is affected by eyes closed, eyes open and in virtual reality. Two hypotheses were determined in this study.

H0: There is no significant difference between the real environment and three virtual environment on postural control in healhty subject.

H1: There is a significant difference between the real environment and three virtual environment on postural control in healthy subject.

Study Design

Study Type:
Observational
Actual Enrollment :
20 participants
Observational Model:
Other
Time Perspective:
Cross-Sectional
Official Title:
The Effect of Different Visual Stimuli Provided by Virtual Reality on Postural Control in Healthy Subject
Actual Study Start Date :
Apr 2, 2021
Actual Primary Completion Date :
Apr 30, 2021
Actual Study Completion Date :
Jun 20, 2021

Outcome Measures

Primary Outcome Measures

  1. Sway Velocity [April 2021 - May 2021]

    the average displacement of CoP per second

  2. Sway area [April 2021 - May 2021]

    total area obtained by the displacement of the COP

  3. Perimeter [April 2021 - May 2021]

    the total displacement of CoP

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 30 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Being between the ages of 18-30

  • The absence of any medical diagnosis

  • Having visual acurity or corrected visual acurity

  • Being volunteer

Exclusion Criteria:
  • The presence of any medical diagnosis

  • The presence of any neurologic symptoms

  • The presence of any sensory problems

  • The presence of any balance problems

  • The presence of any vestibular problems

  • Previous ortophedic surgery

  • The use of an additional assistive device

Contacts and Locations

Locations

Site City State Country Postal Code
1 Yeditepe University Istanbul Turkey

Sponsors and Collaborators

  • Yeditepe University

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Yeditepe University
ClinicalTrials.gov Identifier:
NCT06139900
Other Study ID Numbers:
  • 202106077
First Posted:
Nov 18, 2023
Last Update Posted:
Nov 18, 2023
Last Verified:
Nov 1, 2023
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No

Study Results

No Results Posted as of Nov 18, 2023