The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease

Sponsor
Anne Kloos (Other)
Overall Status
Completed
CT.gov ID
NCT01735981
Collaborator
(none)
24
1
2
48
0.5

Study Details

Study Description

Brief Summary

To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.

Condition or Disease Intervention/Treatment Phase
  • Other: Video game exercise using Dance Dance Revolution
  • Other: hand-held video game
N/A

Detailed Description

The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial

Study Design

Study Type:
Interventional
Actual Enrollment :
24 participants
Allocation:
Non-Randomized
Intervention Model:
Crossover Assignment
Intervention Model Description:
Participants completed one arm of the study and then crossed over into the other arm of the studyParticipants completed one arm of the study and then crossed over into the other arm of the study
Masking:
Single (Investigator)
Primary Purpose:
Treatment
Official Title:
The Effect of Video Game Biofeedback Modulated Exercise (ViBE)on Dynamic Balance and Gait in Individuals With Huntington's Disease
Study Start Date :
Jun 1, 2008
Actual Primary Completion Date :
Nov 1, 2010
Actual Study Completion Date :
Jun 1, 2012

Arms and Interventions

Arm Intervention/Treatment
Experimental: video game exercise

Video game exercise using Dance Dance Revolution

Other: Video game exercise using Dance Dance Revolution
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
Other Names:
  • exercise
  • video-game based exercise
  • Other: hand-held video game
    hand-held video games

    Other: control

    hand-held video game control

    Other: Video game exercise using Dance Dance Revolution
    use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
    Other Names:
  • exercise
  • video-game based exercise
  • Other: hand-held video game
    hand-held video games

    Outcome Measures

    Primary Outcome Measures

    1. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.

    2. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.

    3. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.

    4. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.

    5. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.

    6. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.

    7. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.

    8. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.

    9. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.

    10. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.

    11. Gait Parameters [6 weeks]

      utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.

    Secondary Outcome Measures

    1. Tinetti Mobility Test [6 weeks]

      Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.

    2. Four Square Step Test [6 weeks]

      Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.

    3. Activities-Specific Balance Confidence Scale [6 weeks]

      Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.

    4. World Health Organization Quality of Life [post intervention and post hand-held game, each lasts 6 weeks]

      This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.

    Eligibility Criteria

    Criteria

    Ages Eligible for Study:
    18 Years to 79 Years
    Sexes Eligible for Study:
    All
    Accepts Healthy Volunteers:
    No
    Inclusion Criteria:
    • adults 18 - 79 with a diagnosis of Huntington's disease
    Exclusion Criteria:
    • cannot walk 10 feet without assistance, any other neurologic condition

    Contacts and Locations

    Locations

    Site City State Country Postal Code
    1 The Ohio State University Atwell Hall Columbus Ohio United States 43210

    Sponsors and Collaborators

    • Anne Kloos

    Investigators

    • Principal Investigator: Deb Kegelmeyer, DPT, MS, Ohio State University
    • Principal Investigator: Anne Kloos, PT, PhD, Ohio State University

    Study Documents (Full-Text)

    None provided.

    More Information

    Publications

    None provided.
    Responsible Party:
    Anne Kloos, Associate Professor Clinical Health and Rehabilitation Sciences, Ohio State University
    ClinicalTrials.gov Identifier:
    NCT01735981
    Other Study ID Numbers:
    • 2008H0109
    First Posted:
    Nov 28, 2012
    Last Update Posted:
    Aug 9, 2021
    Last Verified:
    Jul 1, 2021
    Keywords provided by Anne Kloos, Associate Professor Clinical Health and Rehabilitation Sciences, Ohio State University
    Additional relevant MeSH terms:

    Study Results

    Participant Flow

    Recruitment Details
    Pre-assignment Detail
    Arm/Group Title Dance Dance Revolution Exercise, Then Hand Held Video Game (Control) Hand Held Video Game (Control), Then Dance Dance Revolution Exercise
    Arm/Group Description Participants first completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Then participated in a hand held video game as the control activity. Individuals first participated in the control group: a hand-held video game. Then completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance.
    Period Title: Allocated
    STARTED 13 11
    COMPLETED 11 8
    NOT COMPLETED 2 3
    Period Title: Allocated
    STARTED 11 7
    COMPLETED 11 7
    NOT COMPLETED 0 0

    Baseline Characteristics

    Arm/Group Title Dance Dance Revolution Exercise, Then Hand Held Video Game (Control) Hand Held Video Game (Control), Then Dance Dance Revolution Exercise Total
    Arm/Group Description Participants first completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Then participated in a hand held video game as the control activity. Individuals first participated in the control group: a hand-held video game. Then completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Total of all reporting groups
    Overall Participants 13 11 24
    Age (years) [Mean (Standard Deviation) ]
    Mean (Standard Deviation) [years]
    52.9
    (13)
    50
    (16.4)
    51.6
    (14.3)
    Sex: Female, Male (Count of Participants)
    Female
    9
    69.2%
    6
    54.5%
    15
    62.5%
    Male
    4
    30.8%
    5
    45.5%
    9
    37.5%

    Outcome Measures

    1. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [meters per second]
    1.289
    (0.47)
    1.292
    (0.47)
    2. Secondary Outcome
    Title Tinetti Mobility Test
    Description Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    [Not Specified]
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 18 18
    Mean (Standard Deviation) [score on a scale]
    22.94
    (4.23)
    22.61
    (3.29)
    3. Secondary Outcome
    Title Four Square Step Test
    Description Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    Loss of one participant in Four-Square Step Test due to incomplete data
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [seconds]
    10.19
    (3.77)
    10.02
    (7.81)
    4. Secondary Outcome
    Title Activities-Specific Balance Confidence Scale
    Description Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    [Not Specified]
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 18 18
    Mean (Standard Deviation) [score on a scale]
    78.40
    (15.64)
    77.56
    (15.24)
    5. Secondary Outcome
    Title World Health Organization Quality of Life
    Description This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.
    Time Frame post intervention and post hand-held game, each lasts 6 weeks

    Outcome Measure Data

    Analysis Population Description
    Loss of one participant for the WHOQOL-Bref due to incomplete data
    Arm/Group Title Video Game Exercise Control
    Arm/Group Description Video game exercise using Dance Dance Revolution Video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance hand-held video game control hand-held video game: hand-held video games
    Measure Participants 17 17
    Mean (Standard Deviation) [score on a scale]
    286
    (67.96)
    294
    (58.96)
    6. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [cm]
    123.35
    (35.23)
    123.11
    (35.9)
    7. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [percentage of gait cycle spent in swing]
    36.82
    (3.64)
    36.01
    (4.33)
    8. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [percent of gait cycle in double support]
    25.83
    (7.36)
    28.34
    (8)
    9. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [cm]
    12.37
    (5.14)
    12.69
    (5.41)
    10. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 16 16
    Mean (Standard Deviation) [meters per second]
    0.81
    (0.41)
    0.83
    (0.42)
    11. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 16 16
    Mean (Standard Deviation) [cm]
    81.09
    (31.78)
    83.44
    (32.6)
    12. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 16 16
    Mean (Standard Deviation) [percentage of gait cycle spent in swing]
    37.24
    (4.05)
    35.83
    (4.37)
    13. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 16 16
    Mean (Standard Deviation) [percent of gait cycle in double support]
    26.43
    (10.54)
    30.71
    (9.44)
    14. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 16 16
    Mean (Standard Deviation) [cm]
    20.61
    (5.71)
    21.28
    (5.41)
    15. Primary Outcome
    Title Gait Parameters
    Description utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.
    Time Frame 6 weeks

    Outcome Measure Data

    Analysis Population Description
    GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition).
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study.
    Measure Participants 17 17
    Mean (Standard Deviation) [meters per second]
    1.16
    (0.49)
    1.14
    (0.43)

    Adverse Events

    Time Frame Course of the time from when the participant was enrolled in the study (8-12 weeks)
    Adverse Event Reporting Description
    Arm/Group Title Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Arm/Group Description All participants who were initially enrolled into the group with the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. All participants that who were initially enrolled into the control group with the hand-held video game control for the first 6 weeks or the second 6 weeks of the study.
    All Cause Mortality
    Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Affected / at Risk (%) # Events Affected / at Risk (%) # Events
    Total 0/24 (0%) 0/18 (0%)
    Serious Adverse Events
    Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Affected / at Risk (%) # Events Affected / at Risk (%) # Events
    Total 0/24 (0%) 0/18 (0%)
    Other (Not Including Serious) Adverse Events
    Dance Dance Revolution Exercise Hand Held Video Game (Control)
    Affected / at Risk (%) # Events Affected / at Risk (%) # Events
    Total 0/24 (0%) 0/18 (0%)

    Limitations/Caveats

    [Not Specified]

    More Information

    Certain Agreements

    Principal Investigators are NOT employed by the organization sponsoring the study.

    There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.

    Results Point of Contact

    Name/Title Anne Kloos
    Organization The Ohio State University
    Phone 614-688-5942
    Email kloos.4@osu.edu
    Responsible Party:
    Anne Kloos, Associate Professor Clinical Health and Rehabilitation Sciences, Ohio State University
    ClinicalTrials.gov Identifier:
    NCT01735981
    Other Study ID Numbers:
    • 2008H0109
    First Posted:
    Nov 28, 2012
    Last Update Posted:
    Aug 9, 2021
    Last Verified:
    Jul 1, 2021