The Effect of Video Game Exercise on Dynamic Balance and Gait in Individuals With Huntington's Disease
Study Details
Study Description
Brief Summary
To examine the benefits of using a video-game, Dance, Dance, Revolution, as an exercise modality to improve gait and balance in individuals with Huntington's disease.
Condition or Disease | Intervention/Treatment | Phase |
---|---|---|
|
N/A |
Detailed Description
The primary purpose of this study was to determine the effectiveness of a therapist-guided Video-game Biofeedback Modulated Exercise (ViBE) program administered via Dance Dance Revolution to improve dynamic balance, gait and mobility in individuals with Huntington's Disease. Secondary aims were to explore whether the ViBE intervention would improve quality of life, fall risk, and neuropsychological functions. The investigators hypothesized that the video-game program would lead to greater improvements in walking, dynamic balance, quality of life, fall risk, and neuropsychological function than a control handheld video game program. Since motivation is essential to the long-term maintenance of an exercise program the investigators were also interested in finding out how successful people with Huntington's Disease were at playing Dance Dance Revolution, what their perceptions were of playing the game, and whether they thought that it was beneficial
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Experimental: video game exercise Video game exercise using Dance Dance Revolution |
Other: Video game exercise using Dance Dance Revolution
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
Other Names:
Other: hand-held video game
hand-held video games
|
Other: control hand-held video game control |
Other: Video game exercise using Dance Dance Revolution
use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance
Other Names:
Other: hand-held video game
hand-held video games
|
Outcome Measures
Primary Outcome Measures
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support.
- Gait Parameters [6 weeks]
utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity.
Secondary Outcome Measures
- Tinetti Mobility Test [6 weeks]
Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease.
- Four Square Step Test [6 weeks]
Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly.
- Activities-Specific Balance Confidence Scale [6 weeks]
Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations.
- World Health Organization Quality of Life [post intervention and post hand-held game, each lasts 6 weeks]
This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity.
Eligibility Criteria
Criteria
Inclusion Criteria:
- adults 18 - 79 with a diagnosis of Huntington's disease
Exclusion Criteria:
- cannot walk 10 feet without assistance, any other neurologic condition
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | The Ohio State University Atwell Hall | Columbus | Ohio | United States | 43210 |
Sponsors and Collaborators
- Anne Kloos
Investigators
- Principal Investigator: Deb Kegelmeyer, DPT, MS, Ohio State University
- Principal Investigator: Anne Kloos, PT, PhD, Ohio State University
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- 2008H0109
Study Results
Participant Flow
Recruitment Details | |
---|---|
Pre-assignment Detail |
Arm/Group Title | Dance Dance Revolution Exercise, Then Hand Held Video Game (Control) | Hand Held Video Game (Control), Then Dance Dance Revolution Exercise |
---|---|---|
Arm/Group Description | Participants first completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Then participated in a hand held video game as the control activity. | Individuals first participated in the control group: a hand-held video game. Then completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. |
Period Title: Allocated | ||
STARTED | 13 | 11 |
COMPLETED | 11 | 8 |
NOT COMPLETED | 2 | 3 |
Period Title: Allocated | ||
STARTED | 11 | 7 |
COMPLETED | 11 | 7 |
NOT COMPLETED | 0 | 0 |
Baseline Characteristics
Arm/Group Title | Dance Dance Revolution Exercise, Then Hand Held Video Game (Control) | Hand Held Video Game (Control), Then Dance Dance Revolution Exercise | Total |
---|---|---|---|
Arm/Group Description | Participants first completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. Then participated in a hand held video game as the control activity. | Individuals first participated in the control group: a hand-held video game. Then completed the video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance. | Total of all reporting groups |
Overall Participants | 13 | 11 | 24 |
Age (years) [Mean (Standard Deviation) ] | |||
Mean (Standard Deviation) [years] |
52.9
(13)
|
50
(16.4)
|
51.6
(14.3)
|
Sex: Female, Male (Count of Participants) | |||
Female |
9
69.2%
|
6
54.5%
|
15
62.5%
|
Male |
4
30.8%
|
5
45.5%
|
9
37.5%
|
Outcome Measures
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: forward velocity. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [meters per second] |
1.289
(0.47)
|
1.292
(0.47)
|
Title | Tinetti Mobility Test |
---|---|
Description | Observation of gait and balance with quantifiable 16-item assessment with an ordinal scale of 0-2 for up to a total score of 32, with higher scores indicating better performance. It is reliable and predicts falls among those with Parkinson's disease and Huntington's disease. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
[Not Specified] |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 18 | 18 |
Mean (Standard Deviation) [score on a scale] |
22.94
(4.23)
|
22.61
(3.29)
|
Title | Four Square Step Test |
---|---|
Description | Examines ability to step over an object in multiple directions and is timed. Participants are instructed to step over a cane into each square in a specific order. Faster times indicate better balance. It has been shown to predict falls in the elderly. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
Loss of one participant in Four-Square Step Test due to incomplete data |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [seconds] |
10.19
(3.77)
|
10.02
(7.81)
|
Title | Activities-Specific Balance Confidence Scale |
---|---|
Description | Individuals rate their balance confidence from 1-100 on 16 tasks and total score is the mean; higher scores indicate greater confidence and lower fall risk. The Activities-Specific Balance Confidence Scale is reliable and valid in elderly and neurological populations. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
[Not Specified] |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 18 | 18 |
Mean (Standard Deviation) [score on a scale] |
78.40
(15.64)
|
77.56
(15.24)
|
Title | World Health Organization Quality of Life |
---|---|
Description | This questionnaire is a measure of quality of life addressing 4 domains including physical, psychological, social, and environment health. Responses on 26 items are on a five-point scale (from 1 = very dissatisfied to 5 = very satisfied) and each item is added to achieve a total score for each domain. The mean score for each domain is calculated then multiplied by 4 to get the domain score which are then transformed to a scaled score of 0-100 comparable to the original WHOQOL-100 therefore a total score between 0-400 with high scores indicating better quality of life. The WHOQOLBref has good reliability and validity. |
Time Frame | post intervention and post hand-held game, each lasts 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
Loss of one participant for the WHOQOL-Bref due to incomplete data |
Arm/Group Title | Video Game Exercise | Control |
---|---|---|
Arm/Group Description | Video game exercise using Dance Dance Revolution Video game exercise using Dance Dance Revolution: use of the video-game, Dance, Dance Revolution as an exercise to improve gait and balance | hand-held video game control hand-held video game: hand-held video games |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [score on a scale] |
286
(67.96)
|
294
(58.96)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: forward stride length. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [cm] |
123.35
(35.23)
|
123.11
(35.9)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: forward swing percent. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [percentage of gait cycle spent in swing] |
36.82
(3.64)
|
36.01
(4.33)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: forward double support percent. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [percent of gait cycle in double support] |
25.83
(7.36)
|
28.34
(8)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: forward heel to heel base of support. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [cm] |
12.37
(5.14)
|
12.69
(5.41)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: backwards velocity. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 16 | 16 |
Mean (Standard Deviation) [meters per second] |
0.81
(0.41)
|
0.83
(0.42)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: backwards stride length. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 16 | 16 |
Mean (Standard Deviation) [cm] |
81.09
(31.78)
|
83.44
(32.6)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: backwards swing percent. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 16 | 16 |
Mean (Standard Deviation) [percentage of gait cycle spent in swing] |
37.24
(4.05)
|
35.83
(4.37)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: backwards double support percent. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 16 | 16 |
Mean (Standard Deviation) [percent of gait cycle in double support] |
26.43
(10.54)
|
30.71
(9.44)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: backwards heel to heel base of support. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 16 | 16 |
Mean (Standard Deviation) [cm] |
20.61
(5.71)
|
21.28
(5.41)
|
Title | Gait Parameters |
---|---|
Description | utilized GAITRite to obtain spatiotemporal measures of gait: obstacle velocity. |
Time Frame | 6 weeks |
Outcome Measure Data
Analysis Population Description |
---|
GAITRite outcome data was eliminated for one participant who consistently exhibited an abnormal gait during testing sessions on the walkway that did not reflect his usual walking pattern. One participant could not walk backward. Thus, 17 participants were included in the GAITRite analysis (n = 16 for backward condition). |
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) |
---|---|---|
Arm/Group Description | All participants who completed the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that completed the hand-held video game control group for the first 6 weeks or the second 6 weeks of the study. |
Measure Participants | 17 | 17 |
Mean (Standard Deviation) [meters per second] |
1.16
(0.49)
|
1.14
(0.43)
|
Adverse Events
Time Frame | Course of the time from when the participant was enrolled in the study (8-12 weeks) | |||
---|---|---|---|---|
Adverse Event Reporting Description | ||||
Arm/Group Title | Dance Dance Revolution Exercise | Hand Held Video Game (Control) | ||
Arm/Group Description | All participants who were initially enrolled into the group with the video game exercise using Dance Dance Revolution either in the first 6 weeks of the study or the second 6 weeks. | All participants that who were initially enrolled into the control group with the hand-held video game control for the first 6 weeks or the second 6 weeks of the study. | ||
All Cause Mortality |
||||
Dance Dance Revolution Exercise | Hand Held Video Game (Control) | |||
Affected / at Risk (%) | # Events | Affected / at Risk (%) | # Events | |
Total | 0/24 (0%) | 0/18 (0%) | ||
Serious Adverse Events |
||||
Dance Dance Revolution Exercise | Hand Held Video Game (Control) | |||
Affected / at Risk (%) | # Events | Affected / at Risk (%) | # Events | |
Total | 0/24 (0%) | 0/18 (0%) | ||
Other (Not Including Serious) Adverse Events |
||||
Dance Dance Revolution Exercise | Hand Held Video Game (Control) | |||
Affected / at Risk (%) | # Events | Affected / at Risk (%) | # Events | |
Total | 0/24 (0%) | 0/18 (0%) |
Limitations/Caveats
More Information
Certain Agreements
Principal Investigators are NOT employed by the organization sponsoring the study.
There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.
Results Point of Contact
Name/Title | Anne Kloos |
---|---|
Organization | The Ohio State University |
Phone | 614-688-5942 |
kloos.4@osu.edu |
- 2008H0109