Retrieval-extinction Paradigm on Internet Gaming Disorder

Sponsor
Beijing Normal University (Other)
Overall Status
Unknown status
CT.gov ID
NCT04180839
Collaborator
(none)
60
1
2
5.2
11.6

Study Details

Study Description

Brief Summary

The overall aim of this experimental study is to apply the new paradigm of substance addiction intervention to the study of Internet gaming disorder(IGD) subjects' intervention.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: gaming-related retrieval-extinction
  • Behavioral: nongaming-related retrieval-extinction
N/A

Detailed Description

This study is based on the retrieval-extinction paradigm.As with the efficacy, the experiment aims to test the effect of the retrieval-extinction paradigm on game craving and behave of IGD subjects, so as to provide an empirical basis for the development of effective intervention means of Internet gaming disorder.

Study Design

Study Type:
Interventional
Anticipated Enrollment :
60 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Participant)
Primary Purpose:
Basic Science
Official Title:
Reducing Gaming Cue Reactivity and Behavior Via Retrieval-Extinction Mechanism
Actual Study Start Date :
Nov 25, 2019
Anticipated Primary Completion Date :
Mar 30, 2020
Anticipated Study Completion Date :
Apr 30, 2020

Arms and Interventions

Arm Intervention/Treatment
Experimental: gaming-related retrieval-extinction

about 30 individuals with IGD will be randomly assigned to the R-E training group

Behavioral: gaming-related retrieval-extinction
During one training session,participants will first view a 5-min retrieval video containing gaming content and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole training includes 2 training sessions. Participants will receive one training session once a day for two consectutive days.
Other Names:
  • R-E
  • Other: nongaming-related retrieval-extinction

    about another 30 individuals with IGD will be randomly assigned to the NR-E training group

    Behavioral: nongaming-related retrieval-extinction
    During one session,participants will first view a 5-min neutral video and then, 10 minutes later, receive 1-hour of extinction training in which they will be administered four sequences of video, picture and in vivo gaming cues. The whole procedure includes 2 sessions. Participants will receive one session once a day for two consectutive days.
    Other Names:
  • NR-E
  • Outcome Measures

    Primary Outcome Measures

    1. Mean Change in gaming craving at cue-reactivity task between the two test sessions [baseline , one day after training]

      Participants were asked to passively watch three kinds of videos and rate their craving immediately after each video clip using 10-point visual analog scales.The task assesses the severity of cue-induced craving for Internet gaming, with high scores indicating great cue-induced craving.

    Secondary Outcome Measures

    1. Mean Change in gaming Craving [The questionnaire is given to participants to record their gaming craving at baseline、after the first day of training、after the second day of training、one day after training、1 week and 1 month after tranning respectively]

      The Brief Questionnaire of gaming Urges questionnaire is a 10-item gaming urge questionnaire with scores ranging from 0 to 10 to assess gaming craving. The questionnaire assesses the severity of craving for Internet gaming behavior, with high scores indicating great craving.

    2. Mean Change in gaming time at baseline、1-Week and 1-month Follow-Up [A diary is given to participants to record their gaming time at baseline、 1-week and 1-month]

      At the baseline、end of the first week and month test session, participants will receive a diary in which to record the gaming time after the 1-week and 1-month follow-up period.

    Eligibility Criteria

    Criteria

    Ages Eligible for Study:
    18 Years to 30 Years
    Sexes Eligible for Study:
    All
    Accepts Healthy Volunteers:
    No
    Inclusion Criteria:
    1. the 5th edition of Diagnostic and Statistical Manual of Mental Disorders (DSM-5 ) recommended diagnosis of Internet gaming disorder : the scores of the 9 items of DSM-5 recommended diagnosis for Internet gaming disorder ≥ 5.

    2. the scores of the Young-Internet addiction Test ≥ 50

    3. engagement in popular Internet games (e.g. Arena of Valor, League of Legends and Player Unknown's Battle Grounds) for over 20 hours per week for a minimum of 12 months.

    Exclusion Criteria:
    1. current or history of use of illegal substances and other addictions;

    2. current or history of psychiatric or neurological illness;

    3. current use of psychotropic medications.

    Contacts and Locations

    Locations

    Site City State Country Postal Code
    1 State Key Laboratory of Cognitive Neuroscience and Learning, Beijing Normal University Beijing Beijing China 100875

    Sponsors and Collaborators

    • Beijing Normal University

    Investigators

    • Principal Investigator: jintao Zhang, phD, Beijing Normal University

    Study Documents (Full-Text)

    None provided.

    More Information

    Publications

    Responsible Party:
    Beijing Normal University
    ClinicalTrials.gov Identifier:
    NCT04180839
    Other Study ID Numbers:
    • R-E_IGD
    First Posted:
    Nov 29, 2019
    Last Update Posted:
    Dec 5, 2019
    Last Verified:
    Dec 1, 2019
    Individual Participant Data (IPD) Sharing Statement:
    Yes
    Plan to Share IPD:
    Yes
    Studies a U.S. FDA-regulated Drug Product:
    No
    Studies a U.S. FDA-regulated Device Product:
    No
    Additional relevant MeSH terms:

    Study Results

    No Results Posted as of Dec 5, 2019