Efficacy of Indigenously Adapted Cognitive Behavioral Therapy for Reducing Gaming Addiction Among Adolescents
Study Details
Study Description
Brief Summary
Research evidence identified internet gaming as an emerging problem in youth across the globe and a lot of interventions are being used for managing gaming and associated psychological problems considering cultural aspects. Therefore, the present study aims at investigating the efficacy of Indigenously adapted cognitive behavior therapy for internet gaming addiction among Pakistani Youth. For this purpose, adolescents enrolled in 8th-12th grades in elementary and higher secondary schools in twin cities of Pakistan. Adolescents who scored high on Internet gaming disorder in screening will be included in the study and further detailed investigation will be completed by administering semi-structured Clinical Interviews, Coping inventory, self-control, and social connectedness. Participants will be divided into 2 groups i.e. experimental and control groups.
Condition or Disease | Intervention/Treatment | Phase |
---|---|---|
|
N/A |
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Experimental: Intervention group Adolescents who scored high on IGD-SF-9. The group will be given IACBTGA |
Behavioral: Indigenously Adapted Cognitive Behavioral Therapy
IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions
|
Active Comparator: Intervention group with Parental Psycho-education Adolescents who scored high on IGD-SF-9, parents of adolescents will also be added in intervention and CBT based psycho-education will be provided to parents and adolescents will be provided IACBTGA. |
Behavioral: Indigenously Adapted Cognitive Behavioral Therapy
IACBTGA will be comprised of 8 weekly sessions. Cognitive and behavioral strategies will be provided in sessions
|
No Intervention: Control This group will not be given no intervention |
Outcome Measures
Primary Outcome Measures
- Internet Gaming Disorder Scale - short form (IGDS-SF9) [1 year]
Screening tool for internet gaming addiction based on DSM-5 criteria
Secondary Outcome Measures
- Brief Self-Control Scale [1 year]
The scale measures an individual's self-control
Eligibility Criteria
Criteria
Inclusion Criteria:
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Adolescents ranging from 10 - 19 years (WHO, 2013) enrolled in an educational institute in the vicinity of the Federal capital area
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Playing Internet offline/online games.
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Excessive users who play more than 5-8 hours per day,40 hours per week will be included.
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Playing games for at least the past year.
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No history of major illness or any other psychological disorder.
Exclusion Criteria:
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Diagnosed prior for any mental or psychological disorder.
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Receiving any psychotherapy or medication for any particular disorder
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | Bahria University | Islamabad | Federal Capital Area | Pakistan | 44000 |
Sponsors and Collaborators
- Bahria University
Investigators
None specified.Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- 01-276182-002