Neurofeedback for Internet Gaming Addiction

Sponsor
University of Macau (Other)
Overall Status
Not yet recruiting
CT.gov ID
NCT06063642
Collaborator
(none)
20
2
7.6

Study Details

Study Description

Brief Summary

The primary aim of this study is to evaluate the therapeutic potential of real-time functional magnetic resonance imaging (MRI) neurofeedback in alleviating internet gaming disorder (IGD) symptoms by training individuals with such symptoms to down-regulate the activity in their reward-processing-related midbrain regions.

Condition or Disease Intervention/Treatment Phase
  • Device: Neurofeedback training
  • Device: Sham feedback training
N/A

Study Design

Study Type:
Interventional
Anticipated Enrollment :
20 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Intervention Model Description:
Eligible candidates will be randomly assigned to either receive the experimental feedback intervention or sham feedback intervention.Eligible candidates will be randomly assigned to either receive the experimental feedback intervention or sham feedback intervention.
Masking:
Double (Participant, Outcomes Assessor)
Masking Description:
All participants will be blind to the intervention group assignment until they complete the entire study procedure. An outcome assessor who is blind to this assignment will collect the primary outcome measurement data.
Primary Purpose:
Treatment
Official Title:
Real-time Functional Magnetic Resonance Imaging Neurofeedback Treatment for Young Adults With Internet Gaming Addiction
Anticipated Study Start Date :
Oct 15, 2023
Anticipated Primary Completion Date :
Apr 20, 2024
Anticipated Study Completion Date :
Jun 1, 2024

Arms and Interventions

Arm Intervention/Treatment
Experimental: Experimental neurofeedback intervention

In an approximately 30-minute training session, participants receive activity feedback from a midbrain region involved in reward processing and gaming addiction. Feedback will be presented in the form of a thermometer/bar in the middle of the screen and updated every two seconds. They will be trained to down-regulate the activity in this region with the help of this feedback using cognitive strategies. This down-regulation training is believed to be beneficial to addictive behaviors by the investigators.

Device: Neurofeedback training
Neurofeedback training is a type of non-invasive brain modulation technique that enables individuals to self-regulate brain activity patterns by providing them feedback on specific activity measures. Effective self-regulation is often linked to changes in cognition, behavior, and clinical symptoms.

Sham Comparator: Sham feedback intervention

In an approximately 30-minute training session, participants receive activity feedback from a brain region irrelevant to reward processing or gaming addictive behavior. The feedback presentation form and task instructions will be the same as for the experimental group. Based on the functional role of the feedback region, the investigators do not believe this feedback training will change the addictive behaviors of the participants who receive this intervention.

Device: Sham feedback training
A controlled form of neurofeedback training that provides feedback irrelevant to the targeted mental process.

Outcome Measures

Primary Outcome Measures

  1. Change from Baseline in self-reported urge for internet gaming as assessed by Visual Analog Scales (1 to 100) [Up to 30 days after the intervention session]

Secondary Outcome Measures

  1. Change in reward-related activity during exposure to internet gaming videos [Up to 3 days]

    Participants will complete cue-reactivity tasks in which they are exposed to video clips captured from the dependent mobile game before and after the intervention. Functional MRI data will be collected to measure their pre- to post-intervention changes in the brain reward processing pathways.

  2. Change in inhibitory response in the affective Go/Nogo task [Up to 3 days]

    This task that uses affective Chinese characters as stimuli will be used to examine changes in inhibitory control performance as well as changes in brain activity associated with this cognitive process pre- to post-intervention.

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 28 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Meet at least five of the Diagnostic and Statistical Manual of Mental Disorders fifth edition (DSM-5) criteria for IGD and score 38 or above on the Internet Addiction Test (IAT)

  • First language is Chinese (Mandarin)

  • Right-handed

  • Have played the mobile game "King of Glory" for more than 3 years

  • Ability to give informed consent

  • Normal or corrected-to-normal vision

Exclusion Criteria:
  • Any primary diagnosis of a current psychological or neurological disorder

  • Any history of psychological or neurological disorder

  • Any MRI contraindication

  • Currently on a psychotropic medication

  • Any history of substance dependence

  • Any history of brain injury or surgery

Contacts and Locations

Locations

No locations specified.

Sponsors and Collaborators

  • University of Macau

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
University of Macau
ClinicalTrials.gov Identifier:
NCT06063642
Other Study ID Numbers:
  • BSERE23-APP004-ICI
First Posted:
Oct 2, 2023
Last Update Posted:
Oct 2, 2023
Last Verified:
Sep 1, 2023
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by University of Macau
Additional relevant MeSH terms:

Study Results

No Results Posted as of Oct 2, 2023