Prognosis--A Game-Based Intervention to Improve STEM Skills

Sponsor
University of Chicago (Other)
Overall Status
Unknown status
CT.gov ID
NCT03416218
Collaborator
(none)
90
1
16

Study Details

Study Description

Brief Summary

The purpose of this study is to evaluate a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Prognosis
N/A

Detailed Description

The purpose of this study is to evaluate the usability, feasibility, and acceptability of a game-based intervention (Prognosis) designed to improve science, technology, engineering, and mathematics (STEM) skills among high school-aged students. The research questions are as follows:

H1: Students will find Prognosis usable, feasible, and acceptable and recommend continued development and testing of Prognosis.

H2: After playing Prognosis, students will be able to perform basic quantitative data skills such as calculating incidence and prevalence.

H3: After playing Prognosis, students will be able to observe patterns in data at the neighborhood and city level.

H4: After playing Prognosis, students will be able to construct explanations and models describing the organization of systems in the game and how they contribute to health outcomes.

H5: After playing Prognosis, students will be able to formulate and test hypotheses for how to best coordinate various city systems and leverage finite resources to reach their target health goal.

Study Design

Study Type:
Interventional
Anticipated Enrollment :
90 participants
Allocation:
N/A
Intervention Model:
Single Group Assignment
Intervention Model Description:
Participants enrolled in the study will play Prognosis, a game-based intervention designed to improve STEM skills.Participants enrolled in the study will play Prognosis, a game-based intervention designed to improve STEM skills.
Masking:
None (Open Label)
Masking Description:
There is only one condition to this study, so no masking will be used.
Primary Purpose:
Other
Official Title:
Prognosis--A Game-Based Intervention to Improve STEM Skills
Anticipated Study Start Date :
May 1, 2018
Anticipated Primary Completion Date :
May 1, 2019
Anticipated Study Completion Date :
Sep 1, 2019

Arms and Interventions

Arm Intervention/Treatment
Experimental: Intervention

All participants enrolled in the study will play Prognosis, the intervention being assessed in this study.

Behavioral: Prognosis
Prognosis will be a single-player 2D, digital simulation game and supporting multimedia website. Players are situated as a major official of Hexacago, and tasks them with managing the city's finances, education levels, and health concerns to lower rates of teenage pregnancy and sexually transmitted infections. In the game Prognosis, player dispatches professionals from a variety of fields to different neighborhoods around the city, observing the effects of their resource allocation decisions across multiple systems over many in-game months. The supporting multimedia website will house curriculum and learning tools to support the learning objectives of Prognosis.

Outcome Measures

Primary Outcome Measures

  1. Acceptability of the game-based intervention Prognosis as assessed by participants [immediately after completing the intervention]

    questionnaire

  2. Feasibility of the game-based intervention Prognosis [immediately after completing the intervention]

    questionnaire

  3. Usability of the game-based intervention Prognosis [immediately after completing the intervention]

    questionnaire

Secondary Outcome Measures

  1. Assessing participants' ability to solve quantitative epidemiological problems [immediately after completing the intervention]

    Administered through a survey, questions derived from the Principles of Epidemiology in Public Health Practice, Third Edition, An Introduction to Applied Epidemiology and Biostatistics https://www.cdc.gov/ophss/csels/dsepd/ss1978/lesson1/index.html

  2. Perceived self-efficacy to learn STEM concepts [immediately after completing the intervention]

    5 questions asking students about their perceived self-efficacy relating to achieving learning objectives. Developed for this study.

Eligibility Criteria

Criteria

Ages Eligible for Study:
N/A and Older
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Enrolled in study site high school

  • 9th or 10th grade at time of study

Exclusion Criteria:
  • Students not in 9th and 10th grade

Contacts and Locations

Locations

No locations specified.

Sponsors and Collaborators

  • University of Chicago

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
University of Chicago
ClinicalTrials.gov Identifier:
NCT03416218
Other Study ID Numbers:
  • IRB17-1416
First Posted:
Jan 31, 2018
Last Update Posted:
Feb 14, 2018
Last Verified:
Feb 1, 2018
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by University of Chicago

Study Results

No Results Posted as of Feb 14, 2018