The Effect of Motivational Interviews on the Digital Game Addiction Levels of Nursing Students
Study Details
Study Description
Brief Summary
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Detailed Description
The aim of this study is to reveal the effect of motivational interviewing based on change stages on digital game addiction. This study will be conducted with a total of 72 individuals assigned by a randomization site from all nursing students who study at Sivas Cumhuriyet University, Faculty of Health Sciences, voluntarily participated in the study, and were found to be digital game addicts. These individuals will be equally distributed to the intervention and control groups. Each group will contain 36 participants. the participants in intervention group will take motivational interventions while the individuals who have digital game addiction in control group will not take this application. Personal Information Form, Stages of Change Questionnaire and Digital Game Addiction Scale will be distributed to individuals to answer. The obtained data will be analyzed statistically.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Experimental: Motivational interview group Motivational interviews will be held to the participants with digital game addiction in this group. |
Behavioral: Motivational interview in digital game addiction
Motivational interviewing, which is a technique developed by William Miller that aims to change behavior by revealing the contradiction of problematic behavior with the value judgments of the person and creating motivation by the counselor, will be applied to the individuals with digital game addiction.
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No Intervention: Control group This group will be control group and any motivational interviews will not be held to the participants with digital game addiction in this group. |
Outcome Measures
Primary Outcome Measures
- Digital Game Addiction Scale [up to three months]
The scale has a five-point Likert type, single-factor structure and scores between 1-5 (1=never, 5=always) (range: 7-35). Evaluation is made using monoetic and polyethical diagnoses. According to the monothetic diagnosis, if the person scores three (sometimes) or more on seven of the seven items; According to the polythetic diagnosis, if at least four of the seven items score three (sometimes) or more, it is defined as "game addict".
Eligibility Criteria
Criteria
Inclusion Criteria:
Nursing students who:
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agree to participate in the study
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are over 18 years
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have game addiction
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agree to participate in the negotiations
Exclusion Criteria:
Individuals who:
- do not agree to participate in the study
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | Sivas Cumhuriyet University | Sivas | Center | Turkey | 58000 |
2 | Sivas Cumhuriyet University | Sivas | Center | Turkey | 5800 |
Sponsors and Collaborators
- Fidan Balkaya
Investigators
- Study Director: Semra Zorlu, PhD, Cumhuriyet University
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- Sivas Cumhuriyet University