Ocular and Cardiac Effects of Battle Ground
Study Details
Study Description
Brief Summary
Mobile battle ground games are widely used in various age groups, there are ocular and cardiac affection that may affect users of this type of action games.
Condition or Disease | Intervention/Treatment | Phase |
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Detailed Description
The aim of this study is to assess the possible ocular and cardiac changes that may affect users of this type of mobile games in real life among various age groups and especially in adults with history of recent corona virus (COVID-19) disease. There is no medical recommendations about the time and the hazards of using this games for longer periods in real practice.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
---|---|
Normal subjects users of battle ground games (Group 1) Subjects with no history of any medical diseases that are using mobile battle ground games for average 2 hours per day. |
Diagnostic Test: Changes in heart pulse rate
Measuring heart pulse rate using a wrest smart watch.
Other Names:
Diagnostic Test: Changes in eye strain
Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.
|
Post COVID-19 users of battle ground games (Group 2) Adults with a recent history of COVID-19 (average of 6 months after onset of the disease) that returned to their normal life style and are using mobile battle ground games. |
Diagnostic Test: Changes in heart pulse rate
Measuring heart pulse rate using a wrest smart watch.
Other Names:
Diagnostic Test: Changes in eye strain
Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.
|
Normal subjects not playing mobile games (Groups 3) Normal subjects that are not using any action mobile games. |
Diagnostic Test: Changes in heart pulse rate
Measuring heart pulse rate using a wrest smart watch.
Other Names:
Diagnostic Test: Changes in eye strain
Changes in Accommodation measured by auto refractometer before and after mobile battle ground gaming.
|
Outcome Measures
Primary Outcome Measures
- Changes in heart pulse rate [During playing mobile battle ground games]
Changes in pulse in each group members measured by smart wrest watch in pulse beat/per minute.
Secondary Outcome Measures
- Changes in accommodation [Before and immediately after mobile battle ground games]
Changes in eye accommodation measured by auto refractometer in diopter (D).
Eligibility Criteria
Criteria
Inclusion Criteria:
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Normal subjects that are playing or not playing action mobile battle ground games will be included.
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Post COVID-19 subjects with average 6 months of infection and are playing mobile battle. Ground games will be included.
Exclusion Criteria:
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Subjects that refuse to enter the study.
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Users of mobile battle ground games with other diseases that may affect ocular and cardiac assessment as diabetic eye disease, cardiac congenital anomalies or recent cardiac or ocular surgery.
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
---|---|---|---|---|---|
1 | Ahmed Abdelshafy | Banhā | QA | Egypt | 13511 |
Sponsors and Collaborators
- Benha University
Investigators
- Study Chair: Mohamed A Abdelshafy, MD, Benha University
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- RC 10-22