MOBI-CPR: Impact of Mobile Phone Application Use on Adult BLS

Sponsor
Nino Fijačko (Other)
Overall Status
Recruiting
CT.gov ID
NCT05784675
Collaborator
(none)
100
1
2
5
19.9

Study Details

Study Description

Brief Summary

The aim of the study is to investigate whether a serious smartphone game (called MOBI-CPR game) used in the home environment has an impact on the retention of adult basic life support knowledge and skills.

Condition or Disease Intervention/Treatment Phase
  • Device: MOBI-CPR game
N/A

Detailed Description

The trial design will be randomized, controlled, cross-over study. Data will be collected between March and May 2023 at the Faculty of health science, University of Maribor. The consentience of nursing students will be collected. The Faculty of health science, University of Maribor already give permission for conducting this study. The goal will be to have around 100 nursing students in the study.

In the study a serious smartphone game called MOBI-CPR will be used. The MOBI-CPR game will be available at https://mobicpr.si/. The MOBI-CPR game will be install on the smartphone and will be used at home by nursing students with a goal to obtain adult basic life support knowledge and skills.

Before each nursing student will get MOBI-CPR game for home usage we will 1) measure acute stress, and 2) assess adult basic life support knowledge and skills.

For measuring acute stress the Empatica E4 watch will be used. Measuring will be perform in a quiet room without disruptions. When measuring acute stress each nursing student will be coloring the mandalas circles. Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

For the knowledge part the online modified questionnaire (available in:

https://www.1ka.si/d/en) the multiple choice questions will be used, and for the skills part the Resusci Anne QCPR QCPR manikin and Defibtech Trainer AED will be used. Each nursing student will be given the scenarios to read before the start of the assistance to the victim of a sudden cardiac arrest. The investigators will use a modified checklist to assess students' performance in adult basic life support.

Study Design

Study Type:
Interventional
Anticipated Enrollment :
100 participants
Allocation:
Randomized
Intervention Model:
Crossover Assignment
Intervention Model Description:
Balanced and randomized controlled cross-over within-subjects designBalanced and randomized controlled cross-over within-subjects design
Masking:
None (Open Label)
Primary Purpose:
Basic Science
Official Title:
Impact of Serious Smartphone-based Game Use on Adult Performance of Basic Life Support Skills
Anticipated Study Start Date :
Mar 31, 2023
Anticipated Primary Completion Date :
Jun 30, 2023
Anticipated Study Completion Date :
Aug 31, 2023

Arms and Interventions

Arm Intervention/Treatment
Experimental: MOBI-CPR

Participants use MOBI-CPR game at home environment.

Device: MOBI-CPR game
Participants use MOBI-CPR game at home environment.

No Intervention: No MOBI-CPR

Participants do not use MOBI-CPR game at home environment.

Outcome Measures

Primary Outcome Measures

  1. Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge [2 weeks after baseline intervention]

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

  2. Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge [4 weeks after baseline intervention]

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

  3. Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge [6 mounts after baseline intervention]

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

  4. Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge [1 year after baseline intervention]

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

  5. Impact of the use of the MOBI-CPR game on the total score of theoretical adult basic life support knowledge [3 years after baseline intervention]

    Total score from the questionnaire (50 questions with multiple open answer, each right answer is 1 point) on the theoretical adult basic life support knowledge. If the assessment score is over 70%, it indicates that the nursing student is successful.

  6. Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills [2 weeks after baseline intervention]

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

  7. Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills [4 weeks after baseline intervention]

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

  8. Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills [6 mounts after baseline intervention]

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

  9. Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills [1 year after baseline intervention]

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

  10. Impact of the use of the MOBI-CPR game on the total score of practical adult basic life support skills [3 years after baseline intervention]

    Total score from the checklist (20 steps with correct or not correct assess of the adult basic life support, each right assess is 1 point) on the practical adult basic life support skills. If the assessment score is over 70%, it indicates that the nursing student is successful.

  11. Impact of the use of the MOBI-CPR game on the level of acute stress [2 weeks after baseline intervention]

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

  12. Impact of the use of the MOBI-CPR game on the level of acute stress [4 weeks after baseline intervention]

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

  13. Impact of the use of the MOBI-CPR game on the level of acute stress [6 mounts after baseline intervention]

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

  14. Impact of the use of the MOBI-CPR game on the level of acute stress [1 year after baseline intervention]

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

  15. Impact of the use of the MOBI-CPR game on the level of acute stress [3 years after baseline intervention]

    Level of acute stress measure by Empatica E4 watch (1-5 is non stress area, and 6-10 is stress area).

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years and Older
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Nursing students over eighteen years old

  • Without training in adult basic life support or within the past six mounts

  • Physically able to perform CPR

  • Willingness to perform rescue breathing on a manikin

  • A completed and signed consent form

Exclusion Criteria:
  • Nursing student younger than 18 years old

  • Undergone training on adult basic life support within the past six mounts

  • Physically not able to perform CPR

  • Do not want to perform rescue breathing on a manikin

  • Do not want to participate

Contacts and Locations

Locations

Site City State Country Postal Code
1 University of Maribor Faculty of health sciences Maribor Slovenia 2000

Sponsors and Collaborators

  • Nino Fijačko

Investigators

  • Principal Investigator: Nino Fijačko, Msc, University of Maribor, Faculty of Health Sciences

Study Documents (Full-Text)

None provided.

More Information

Additional Information:

Publications

Responsible Party:
Nino Fijačko, Principal Investigator, University Maribor
ClinicalTrials.gov Identifier:
NCT05784675
Other Study ID Numbers:
  • MOBI-CPR game trial
First Posted:
Mar 27, 2023
Last Update Posted:
Mar 27, 2023
Last Verified:
Mar 1, 2023
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Nino Fijačko, Principal Investigator, University Maribor
Additional relevant MeSH terms:

Study Results

No Results Posted as of Mar 27, 2023