Virtual Reality Pain Neuroscience Education for Middle School Students

Sponsor
University of South Dakota (Other)
Overall Status
Completed
CT.gov ID
NCT04470375
Collaborator
(none)
20
1
1
1
608.8

Study Details

Study Description

Brief Summary

Investigating the use of a Virtual Reality (VR) pain neuroscience education (PNE) platform with middle school students. The investigators have previously studied the use of PNE with in person educational sessions with middle school kids and video recorded sessions. This study will be looking into utilizing the VR platform for delivery of the educational information.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Virtual Reality Pain Neuroscience Education
N/A

Detailed Description

Potential middle school students will be contacted through fliers to local parents in the Louisville, KY area via various sports team events. The investigators have secured a meeting room space at a large reception room at Lake Forest Country Club (Louisville, KY) on August 4, 2020. Potential participants will call to schedule time for participation to allow for proper staggering of participants arriving on the day of data collection.

Research team will set up informed consent space at the entrance to the reception room and stagger participant arrival time to reduce contact with other participants. This space will be cleaned and disinfected regularly during the consenting process as new participants arrive. Once student and parent arrives they will complete informed consent and COVID-19 screening form before being allowed into research space (reception room). Each participant will be given a pen to keep during the research study and go home with also provided with hand sanitizer to use before and after. No pens will be reused with other participants. Masks will be made available for anyone that requests one, but they will not be required while at the testing location. Parents of child will be allowed to sit in waiting chair keeping 6 feet of distance from anyone else. The child research participant will be lead to a chair in the room and complete pre-test questionnaire and then they will be set-up with a Virtual Reality (VR) device (cleaned and disinfected between each use) and go through a VR educational experience (~30 minutes) on Pain Neuroscience Education (PNE). Upon completion of the VR educational session they will complete post-test questionnaire and then be able to leave.

Study Design

Study Type:
Interventional
Actual Enrollment :
20 participants
Allocation:
N/A
Intervention Model:
Single Group Assignment
Intervention Model Description:
single group of students receiving Virtual Reality educationsingle group of students receiving Virtual Reality education
Masking:
None (Open Label)
Primary Purpose:
Treatment
Official Title:
Cohort Study of Use of Virtual Reality Pain Neuroscience Education for Middle School Students and Effects on Pain Knowledge and Beliefs
Actual Study Start Date :
Aug 4, 2020
Actual Primary Completion Date :
Aug 5, 2020
Actual Study Completion Date :
Aug 5, 2020

Arms and Interventions

Arm Intervention/Treatment
Experimental: VR pain education

Students receiving the 45 minute pain education through Virtual Reality

Behavioral: Virtual Reality Pain Neuroscience Education
Use of virtual reality media to provide pain neuroscience education

Outcome Measures

Primary Outcome Measures

  1. Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Later [Baseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VR]

    Pain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues

  2. Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later [Change in baseline score immediately post intervention, approximately 45 minutes after VR intervention]

    12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score

  3. Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Later [Change in baseline score immediately post intervention of viewing VR, approximately 45 minutes]

    7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.

Eligibility Criteria

Criteria

Ages Eligible for Study:
10 Years to 15 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • willing to view VR educational session

  • in grades 5, 6, 7, or 8.

Exclusion Criteria:
  • has been through PNE educational program previously

  • aversion to VR or problems with viewing VR in the past

  • history of epilepsy or seizures

  • eye surgery or injury within the last 6 months

  • open sores or wounds around where VR googles are worn on face

  • anyone who has had a concussion that has not been cleared for full activity or experiencing any post-concussion syndrome symptoms currently.

Contacts and Locations

Locations

Site City State Country Postal Code
1 Evidence in Motion (Lake Forest Country Clug) Louisville Kentucky United States 40245

Sponsors and Collaborators

  • University of South Dakota

Investigators

  • Principal Investigator: Kory J Zimney, PT, DPT, University of South Dakota

Study Documents (Full-Text)

More Information

Publications

None provided.
Responsible Party:
Kory Zimney, Associate Professor, University of South Dakota
ClinicalTrials.gov Identifier:
NCT04470375
Other Study ID Numbers:
  • USD-IRB-20-129
First Posted:
Jul 14, 2020
Last Update Posted:
Feb 5, 2021
Last Verified:
Jan 1, 2021
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No

Study Results

Participant Flow

Recruitment Details Middle school students (Grades 5-8), live in Louisville, KY area, no PNE training sessions in the past, no history of epilepsy or seizures or adverse events with viewing VR in the past.
Pre-assignment Detail No exclusion prior to assignment
Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
Period Title: Overall Study
STARTED 20
COMPLETED 20
NOT COMPLETED 0

Baseline Characteristics

Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
Overall Participants 20
Age (Count of Participants)
<=18 years
20
100%
Between 18 and 65 years
0
0%
>=65 years
0
0%
Age (years) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [years]
12.45
(1.2)
Sex: Female, Male (Count of Participants)
Female
11
55%
Male
9
45%
Race (NIH/OMB) (Count of Participants)
American Indian or Alaska Native
0
0%
Asian
0
0%
Native Hawaiian or Other Pacific Islander
0
0%
Black or African American
0
0%
White
20
100%
More than one race
0
0%
Unknown or Not Reported
0
0%
Region of Enrollment (participants) [Number]
United States
20
100%
current pain (Count of Participants)
no
19
95%
yes
1
5%
history of any previous pain (Count of Participants)
one week
13
65%
one month
4
20%
more than 3 months
2
10%
Not reported
1
5%
Pain beliefs questionnaire (scores on a scale) [Mean (Standard Deviation) ]
pain beliefs question 1.
5.2
(3.1)
pain beliefs question 2.
4.1
(2.2)
Pain beliefs question 3.
1.95
(2.1)
pain beliefs question 4.
2.9
(3.1)
pain beliefs question 5.
5.7
(2.0)
revised Neurophysiology of Pain Questionnaire (correct answers) [Mean (Standard Deviation) ]
Mean (Standard Deviation) [correct answers]
3.9
(1.6)
Physical activity Fear Avoidance Beliefs Questionnaire (score on a scale) [Mean (Standard Deviation) ]
question 1
4.7
(1.5)
question 2
3.6
(1.7)
question 3
3.6
(1.3)
question 4
5.1
(1.2)
question 5
3.3
(1.6)

Outcome Measures

1. Primary Outcome
Title Change From Baseline in Pain Beliefs Questionnaire Score After VR Intervention Approximately 45 Minutes Later
Description Pain beliefs questionnaire: 11 point Likert scale (0= strongly disagree, 10= strongly agree) on 5 pain beliefs questions. Some questions are positively worded so higher scores = more positive beliefs (#1, 4, 5). Some are negatively worded so higher scores = worse beliefs (#2, 3) question 1 - Pain is normal; without being able to feel pain you will not survive question 2 - Pain means something is wrong with your tissues question 3 - Pain always means you have to stop what you are doing question 4 - You can control how much pain you feel question 5 - Your brain decides if you feel pain, not your tissues
Time Frame Baseline and immediately post intervention, intervention approximately 45 minutes of viewing Pain VR

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
Measure Participants 20
question 1
.35
(2.6)
question 2
.95
(3.1)
question 3
.45
(2.4)
question 4
.55
(2.7)
question 5
-.1
(2.6)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Middle School VR Students
Comments
Type of Statistical Test Other
Comments Paired samples pre-post t-test
Statistical Test of Hypothesis p-Value .137
Comments
Method t-test, 2 sided
Comments
2. Primary Outcome
Title Change in Baseline Revised Neurophysiology of Pain Questionnaire to Post Intervention of VR, Approximately 45 Minutes Later
Description 12 true false questions, higher scores of correct answers demonstrate higher pain knowledge. 12 points is highest score, 0 points is lowest score
Time Frame Change in baseline score immediately post intervention, approximately 45 minutes after VR intervention

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
Measure Participants 20
Mean (Standard Deviation) [score on a scale]
1.45
(1.8)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Middle School VR Students
Comments
Type of Statistical Test Other
Comments Paired samples t-test (pre - post measure of group)
Statistical Test of Hypothesis p-Value .010
Comments
Method t-test, 2 sided
Comments
3. Primary Outcome
Title Change in Baseline Physical Activity Subscale of the Fear Avoidance Belief Questionnaire Scores to Post VR Viewing, Approximately 45 Minutes Later
Description 7 point Likert scale (0= completely disagree, 6=completely agree), 5 questions (question 1-Physical activity may cause pain, question 2-Physical activity makes pain worse, question 3-Physical activity might harm my tissues if I am hurting, question 4-Physical activity should not be done if it increases pain, question 5-Physical activities cannot be done if it makes pain worse). The higher the score the higher the fear avoidance beliefs. Lowest score 0, highest score 30.
Time Frame Change in baseline score immediately post intervention of viewing VR, approximately 45 minutes

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
Measure Participants 20
question 1
.2
(1.2)
question 2
-.05
(2.3)
question 3
.55
(2.0)
question 4
-1.0
(1.8)
question 5
-.35
(1.9)
Statistical Analysis 1
Statistical Analysis Overview Comparison Group Selection Middle School VR Students
Comments
Type of Statistical Test Other
Comments Paired samples t-test (pre post measure of group)
Statistical Test of Hypothesis p-Value .591
Comments
Method t-test, 2 sided
Comments

Adverse Events

Time Frame Adverse events were assessed for from the start of Virtual reality during the entire educational session (approximately 45 minutes) and then after completion of the VR educational experience for 15 minutes while the completed the ending data collection. 1 hour total time.
Adverse Event Reporting Description any episode of ill feeling while performing the VR or immediately (15 minutes) after performing VR
Arm/Group Title Middle School VR Students
Arm/Group Description Middle school students viewing the VR on PNE
All Cause Mortality
Middle School VR Students
Affected / at Risk (%) # Events
Total 0/20 (0%)
Serious Adverse Events
Middle School VR Students
Affected / at Risk (%) # Events
Total 0/20 (0%)
Other (Not Including Serious) Adverse Events
Middle School VR Students
Affected / at Risk (%) # Events
Total 0/20 (0%)

Limitations/Caveats

[Not Specified]

More Information

Certain Agreements

Principal Investigators are NOT employed by the organization sponsoring the study.

There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.

Results Point of Contact

Name/Title Dr. Kory Zimney
Organization University of South Dakota
Phone 16056586373
Email kory.zimney@usd.edu
Responsible Party:
Kory Zimney, Associate Professor, University of South Dakota
ClinicalTrials.gov Identifier:
NCT04470375
Other Study ID Numbers:
  • USD-IRB-20-129
First Posted:
Jul 14, 2020
Last Update Posted:
Feb 5, 2021
Last Verified:
Jan 1, 2021