Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis

Sponsor
University of Massachusetts, Lowell (Other)
Overall Status
Completed
CT.gov ID
NCT03094364
Collaborator
Ohio State University (Other)
31
1
2
36
0.9

Study Details

Study Description

Brief Summary

Participants will receive intensive therapy through a video game in their own homes for 1 month. The game is operated by movements of the body (no controller needed) and acts like a virtual therapist. Participants will agree to play the game for 30 hours. They will also receive 4 home visits from a therapist designed to increase use of their arm for daily activities that are important to them. Participants will also receive a smart watch that will measure use of their weaker arm and alert them when their arm is not participating in activities. Arm strength and function will be measured before and after the therapy program.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Gaming CI Therapy
N/A

Detailed Description

Randomized waitlist control trial. One group will receive treatment immediately (50%) and the other group will receive treatment following a three-week delay (50%). Group 1 will be assessed by physical/occupational therapists and rehabilitation psychologists (blinded to treatment phase) before and after the virtual gaming treatment. Group 2 will receive two baseline assessments (baseline followed by three weeks of usual and customary care and then another baseline before starting the gaming treatment), and again after three weeks of virtual gaming treatment.

Study Design

Study Type:
Interventional
Actual Enrollment :
31 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Outcomes Assessor)
Primary Purpose:
Treatment
Official Title:
Video Game-based Therapy for Arm Weakness In Progressive Multiple Sclerosis
Study Start Date :
Nov 1, 2015
Actual Primary Completion Date :
Oct 31, 2018
Actual Study Completion Date :
Oct 31, 2018

Arms and Interventions

Arm Intervention/Treatment
Active Comparator: Immediate Treatment

Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.

Behavioral: Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.

Active Comparator: Delayed Treatment

Patients will receive an in-home consultation with an occupational/physical therapist in which they are educated about the intervention, the system is set up, and they are guided through use of the system. After initial contact, therapist support will be available via telephone to address specific difficulties with operating the system, as well as three additional home visits throughout the 3 week intervention. The rehabilitation program requires use of the rehabilitation gaming system for 1.5 hours daily for 21 consecutive days (equivalent dosage to standard CI therapy), limb activation device worn for 90% of waking hours, and completion of the automated transfer package to facilitate real-world arm use (e.g., problem-solving modules, daily monitoring of arm use). After completing the intervention, the patient will receive additional consultation with the therapist to formulate goals for follow-up. Follow-up assessments will be conducted to assess long-term retention of motor gains.

Behavioral: Gaming CI Therapy
Intensive remote (via video game) therapy for upper extremity hemiparesis.

Outcome Measures

Primary Outcome Measures

  1. Bilateral Activity Monitors (Accelerometers) [0 to 1 Months]

    Devices to monitor upper extremity movement throughout treatment

  2. Wolf Motor Function Test [0 to 1 Months]

    Assessment to evaluate motor function

Secondary Outcome Measures

  1. Biomechanical Measures [0 to 1 Months]

    Recorded during game play through limb activation device and Kinect

  2. Multiple Sclerosis Impact Scale (MSIS-29) [0 to 1 Months]

    Scale to asses living with MS

  3. Short form-36 Health Survey [0 to 1 Months]

    Survey

  4. Neuro-QOL [0 to 1 Months]

    Assessment to measure quality of life

  5. Patient Health Questionnaire (PHQ-9) [0 to 1 Months]

  6. Montreal Cognitive Assessment (MoCA) [0 to 1 Months]

    Assessment to measure cognitive function

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years and Older
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Patients who have progressive multiple sclerosis resulting in upper extremity motor impairment.

  • Have the ability to comprehend and participate in basic elements of the therapy.

  • Have substantial non-use in the more affected upper extremity.

Exclusion Criteria:
  • Are currently participating in other experimental trials.

  • Are currently participating in additional upper extremity therapy.

  • Experienced relapse within the past 6 months.

  • Too frail to undergo intensive rehabilitation,

  • Those with serious, uncontrolled medical problems.

Contacts and Locations

Locations

Site City State Country Postal Code
1 The Ohio State University, 2154 Dodd Hall Columbus Ohio United States 43210

Sponsors and Collaborators

  • University of Massachusetts, Lowell
  • Ohio State University

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Lynne Gauthier, Associate Professor of Physical Therapy and Kinesiology, University of Massachusetts, Lowell
ClinicalTrials.gov Identifier:
NCT03094364
Other Study ID Numbers:
  • 60052127
First Posted:
Mar 29, 2017
Last Update Posted:
Apr 18, 2019
Last Verified:
Apr 1, 2019
Individual Participant Data (IPD) Sharing Statement:
Yes
Plan to Share IPD:
Yes
Keywords provided by Lynne Gauthier, Associate Professor of Physical Therapy and Kinesiology, University of Massachusetts, Lowell
Additional relevant MeSH terms:

Study Results

No Results Posted as of Apr 18, 2019