Can Virtual Reality Reduce Pain and Anxiety During Blood Draw

Sponsor
C.R.Darnall Army Medical Center (U.S. Fed)
Overall Status
Completed
CT.gov ID
NCT04449341
Collaborator
(none)
59
1
2
29
61.9

Study Details

Study Description

Brief Summary

Adult patients aged 18-50 undergoing blood draw for routine lab evaluation will be randomized to a control group or experimental group to assess if the use of virtual reality reduces procedural pain (primary outcome) and procedural anxiety (secondary outcome) during venipuncture.

Condition or Disease Intervention/Treatment Phase
  • Device: Oculus Go headset with Ocean Rift application
N/A

Detailed Description

A prospective randomized controlled trial comparing standard practice for conducting venipuncture to standard practice with the addition of Virtual Reality using the Oculus Go Head Mounted Display (HMD). The study will be performed on volunteers who are reporting to the phlebotomy lab to have venipuncture for blood draws that were previously ordered by their health care providers. Participants who were not already scheduled to undergo routine venipuncture will not be included.

When approaching the ticket stand to draw a waiting number for the lab, prospective participants will be asked by an assistant investigator located near the kiosk if they are interested in participating in the study. If the participants express interest, they will be directed to the screening station. The screening station will be set up in a private room near the lab waiting area, and participants will be screened for eligibility and educated on the benefits and risks of the study. They will also provide informed consent if they decide to participate.

All participants will be asked to fill out a self-reported data questionnaire in addition to the informed consent document to assess for inclusion and exclusion criteria discussed later in this protocol. This questionnaire will assess the participant's expected level of anxiety prior to the procedure and expected level of pain associated with the procedure by utilizing a visual analog scale (VAS). The VAS will be on a 100 millimeter line.

Once approved for participation in the study all participants will undergo a brief instructional class on how to operate the HMD and will be allowed sufficient time to become comfortable with its use. The investigators expect approximately 5-10 minutes to be required for this portion of the study. Once familiar with the use of the virtual reality headset, participants will be asked to randomly draw an envelope from a container. This envelope will contain a block and sequence number. The block and sequence number will be the subject identification and will correspond to a predetermined number set on a separate document that will determine if the participant will use the HMD during venipuncture or not. The screener will not have immediate access to the list showing which group the participant will be assigned to. One member of the study team will be present in the lab room to ensure the participant uses the virtual reality headset (or not) according to what is randomly drawn. This member of the research team will have the list showing whether or not the participant is assigned to the control arm or the experimental arm. The participants will then proceed to the specimen room to undergo venipuncture.

Venipuncture for both groups will be occur in the non-dominant arm. The reasoning for this is that the Oculus Go requires one free hand to use a controller. This will ensure that the individuals participating are able to effectively use the device. Those unable to undergo venipuncture in the nondominant arm will undergo venipuncture in the dominant arm instead and will use the Oculus Go dominant arm will undergo venipuncture in the dominant arm instead and will use the Oculus Go controller with their non-dominant hand.

Those utilizing the Oculus Go HMD will be interacting with the virtual reality game Ocean Rift. They will utilize a single controller to explore an underwater safari park. Ocean Rift has multiple environments to choose from, including coral reefs, ship wrecks, lagoons, the arctic, and prehistoric seas. Participants may interact with and and learn about different creatures to include dolphins, turtles, orcas, ray, whales, sea lions, manatees, and dinosaurs. During the game users may travel where they please and interact with what they choose. The virtual reality device is equipped with head-tracking software that allows the user to choose direction by looking around. The entire interior and exterior of the headset will be cleaned with alcohol-based wipes after each use. Alcohol will be used since it is generally well-tolerated on human skin, and since it evaporates quickly. The headset will be dried in the open air for a minimum of two minutes between each subject's use.

Those not using the virtual reality will still wear a headset that will simply be turned off. This is to ensure that any significant change noted with the virtual reality is due to the use of virtual reality itself, and not simply due to "blindfolding" the patient during the procedure.

As some patients experiencing anxiety may be tempted to move during the procedure, lab personnel will instruct participants to remain still during venipuncture. Participants will be advised that they may take breaks as needed if anxiety becomes overwhelming.

After undergoing the procedure, each participant will be asked to fill out the postprocedure questionnaire and return it to the study team member present in the lab room, who will clean the headset as the participant completes the questionnaire. This questionnaire assesses the patient's pain intensity and level of anxiety with the VAS similar to the VAS assessing pain, as well as the patient's satisfaction with the visit which will be measured utilizing a Likert scale for individual questions.

Study Design

Study Type:
Interventional
Actual Enrollment :
59 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Investigator)
Primary Purpose:
Supportive Care
Official Title:
Can Virtual Reality Reduce Patient's Pain, Improve Patient's Experience, and Reduce Procedure Related Anxiety With Venipuncture? A Randomized Control Trial
Actual Study Start Date :
Jun 10, 2020
Actual Primary Completion Date :
Jul 9, 2020
Actual Study Completion Date :
Jul 9, 2020

Arms and Interventions

Arm Intervention/Treatment
Experimental: Standard care venipuncture with additional of virtual reality

Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset

Device: Oculus Go headset with Ocean Rift application
Information already included in arm description

No Intervention: Standard care venipuncture without addition of virtual reality

Patients undergoing blood draw while wearing Oculus Go headset that is turned off

Outcome Measures

Primary Outcome Measures

  1. Procedural Pain [2 months]

    Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain

Secondary Outcome Measures

  1. Procedural Anxiety [2 months]

    Determine if use of Oculus Go headset reduces procedural anxiety utilizing the visual analog scale, which measures anxiety on a linear scale from 0 to 100 millimeters, with 0 being no anxiety and 100 being maximum anxiety

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 50 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • Adults aged 18-50

  • Currently scheduled to undergo venipuncture

Exclusion Criteria:
  • Less than 18 years old or greater than 50 years old

  • History of motion sickness (nausea or vertigo)

  • Pregnant women

  • Reported history of blood borne disease (no request will be made for which disease participant has)

  • Use of pain medication(s) on day of study

  • Current use of medical devices, including hearing aids, pacemakers, implanted cardiac defibrillators

  • Currently experiencing headache/migraine

Contacts and Locations

Locations

Site City State Country Postal Code
1 Carl R Darnall Army Medical Center Fort Hood Texas United States 76544

Sponsors and Collaborators

  • C.R.Darnall Army Medical Center

Investigators

  • Principal Investigator: Matthew J Perdue, PA, C.R.Darnall Army Medical Center

Study Documents (Full-Text)

More Information

Additional Information:

Publications

Responsible Party:
Matthew J. Perdue, DSc, PA-C, Fellow, US Army-Baylor DSc Emergency Medicine PA Studies, Principal Investigator, C.R.Darnall Army Medical Center
ClinicalTrials.gov Identifier:
NCT04449341
Other Study ID Numbers:
  • 921118
First Posted:
Jun 26, 2020
Last Update Posted:
Jul 13, 2021
Last Verified:
Jul 1, 2021
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
Yes
Keywords provided by Matthew J. Perdue, DSc, PA-C, Fellow, US Army-Baylor DSc Emergency Medicine PA Studies, Principal Investigator, C.R.Darnall Army Medical Center
Additional relevant MeSH terms:

Study Results

Participant Flow

Recruitment Details
Pre-assignment Detail
Arm/Group Title Virtual Reality Control
Arm/Group Description Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Period Title: Overall Study
STARTED 31 28
COMPLETED 30 28
NOT COMPLETED 1 0

Baseline Characteristics

Arm/Group Title Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality Total
Arm/Group Description Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description Patients undergoing blood draw while wearing Oculus Go headset that is turned off Total of all reporting groups
Overall Participants 30 28 58
Age (Count of Participants)
<=18 years
0
0%
0
0%
0
0%
Between 18 and 65 years
30
100%
28
100%
58
100%
>=65 years
0
0%
0
0%
0
0%
Sex/Gender, Customized (participants) [Number]
Unknown
30
100%
28
100%
58
100%
Race and Ethnicity Not Collected (Count of Participants)
Count of Participants [Participants]
0
0%

Outcome Measures

1. Primary Outcome
Title Procedural Pain
Description Determine if use of Oculus Go headset reduces procedural pain perception utilizing the visual analog scale, which measures pain on a linear scale from 0 to 100 millimeters, with 0 being no pain and 100 being maximum pain
Time Frame 2 months

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Arm/Group Description Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Measure Participants 30 28
Median (Inter-Quartile Range) [score on a scale]
6.50
5.00
2. Secondary Outcome
Title Procedural Anxiety
Description Determine if use of Oculus Go headset reduces procedural anxiety utilizing the visual analog scale, which measures anxiety on a linear scale from 0 to 100 millimeters, with 0 being no anxiety and 100 being maximum anxiety
Time Frame 2 months

Outcome Measure Data

Analysis Population Description
[Not Specified]
Arm/Group Title Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Arm/Group Description Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description Patients undergoing blood draw while wearing Oculus Go headset that is turned off
Measure Participants 31 28
Median (Inter-Quartile Range) [score on a scale]
5
6.5

Adverse Events

Time Frame 2 months
Adverse Event Reporting Description
Arm/Group Title Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Arm/Group Description Patients undergoing blood draw while interacting with VR application Ocean Rift while wearing Oculus Go headset Oculus Go headset with Ocean Rift application: Information already included in arm description Patients undergoing blood draw while wearing Oculus Go headset that is turned off
All Cause Mortality
Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/30 (0%) 0/28 (0%)
Serious Adverse Events
Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/30 (0%) 0/28 (0%)
Other (Not Including Serious) Adverse Events
Standard Care Venipuncture With Additional of Virtual Reality Standard Care Venipuncture Without Addition of Virtual Reality
Affected / at Risk (%) # Events Affected / at Risk (%) # Events
Total 0/30 (0%) 0/28 (0%)

Limitations/Caveats

[Not Specified]

More Information

Certain Agreements

Principal Investigators are NOT employed by the organization sponsoring the study.

There is NOT an agreement between Principal Investigators and the Sponsor (or its agents) that restricts the PI's rights to discuss or publish trial results after the trial is completed.

Results Point of Contact

Name/Title Matthew Perdue
Organization Carl R Darnall Army Medical Center
Phone (254) 553-4653
Email matthewperdue94@gmail.com
Responsible Party:
Matthew J. Perdue, DSc, PA-C, Fellow, US Army-Baylor DSc Emergency Medicine PA Studies, Principal Investigator, C.R.Darnall Army Medical Center
ClinicalTrials.gov Identifier:
NCT04449341
Other Study ID Numbers:
  • 921118
First Posted:
Jun 26, 2020
Last Update Posted:
Jul 13, 2021
Last Verified:
Jul 1, 2021