Can a 6-minute Walking or Resting Break Improve Executive Function in Gamers.

Sponsor
New York Institute of Technology (Other)
Overall Status
Completed
CT.gov ID
NCT04674436
Collaborator
(none)
29
2
3
7.1
14.5
2.1

Study Details

Study Description

Brief Summary

This study will ask ranked first person shooters in esports to participate on three separate days from their home computer to test executive function prior tp play and following two hours of play. One testing day will incorporate a 6 minute walk break, another day will incorporate a 6 minute rest break, and the third day will be continuous play. Executive tests will be administered electronically prior to game play and post game play.

Condition or Disease Intervention/Treatment Phase
  • Behavioral: Walking
N/A

Detailed Description

A ranked first person shooter player will play for two hours each session, and on separate days will take a 6 minute walking break or a 6 minute resting break within 2 hours of game play. This study is virtual and you may play from your regular home gaming computer. The third day will be continuous play.

The study will take place on 3 separate days. Preferably 2 -3 days in -between testing days.

  • Participants will sign an electronic consent form to sign and agree to participate. It will explain the study in detail.

  • Participants will then be asked to take two executive function tests online. These test will be sent electronically through email. This is for practice. These tests take approximately 6-7 minutes.

  • We will schedule one day where the participant will play a first -person shooter game. Prior to playing the participants will be take to take the two executive function tests.

  • On one day the participant will be asked to stop after the first hour (they will be allowed to finish the test) they will either walk for 6 minutes near their computer or rest for 6 minutes. Participants will be contacted through cell phones or discord.

  • Game play will resume normally for another hour. When that hour is completed the participant will be asked to take the two online tests again.

  • This will be 2 days. The third day the participant will take the online tests and play continuous for 2 hours with no break and then repeat the online tests.

Study Design

Study Type:
Interventional
Actual Enrollment :
29 participants
Allocation:
Randomized
Intervention Model:
Crossover Assignment
Masking:
None (Open Label)
Primary Purpose:
Treatment
Official Title:
Can a 6-minute Walking or Resting Break Improve Executive Function and Gaming
Actual Study Start Date :
Jul 24, 2020
Actual Primary Completion Date :
Feb 24, 2021
Actual Study Completion Date :
Feb 24, 2021

Arms and Interventions

Arm Intervention/Treatment
Experimental: 6 minute walking break

Participants will walk casually for 6 minutes following one hour of game play, then continue play for one more hour.

Behavioral: Walking
6 minute casual walk

Experimental: 6 minute rest break

Participants will rest supine for 6 minutes following one hour of game play, then continue play for one more hour.

Behavioral: Walking
6 minute casual walk

No Intervention: Continuous play

Participants will play continuous for 2 hours.

Outcome Measures

Primary Outcome Measures

  1. Executive Function [2 hours]

    The primary purpose of this study is to evaluate executive function changes following a 6-minute walking break to a 6 minute resting break in competitive esport players following 60 minutes of prolonged play

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 25 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes

Inclusion Criteria:1. Women or men 18-25 years of age 2. Play first-person shooter games with a ranking of "gold" or higher (self reported).

-

Exclusion Criteria:1. Any participants that do not have a competitive ranking 2. Any participants that are colorblind (self reported) 3. Any participants that have sustained previous hand injuries within the last year, or suffer from chronic wrist pain.

-

Contacts and Locations

Locations

Site City State Country Postal Code
1 New York Institute of Technology College of Osteopathic Medicine Old Westbury New York United States 11568
2 New York Institute of Technology Old Westbury New York United States 11758

Sponsors and Collaborators

  • New York Institute of Technology

Investigators

  • Principal Investigator: Joanne Donoghue, New York Institute of Technology

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Joanne DiFrancisco-Donoghue, Associate Professor, New York Institute of Technology
ClinicalTrials.gov Identifier:
NCT04674436
Other Study ID Numbers:
  • BHS-1566
First Posted:
Dec 19, 2020
Last Update Posted:
Jan 18, 2022
Last Verified:
Jan 1, 2022
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No

Study Results

No Results Posted as of Jan 18, 2022