EMDR in Spider Phobia: Work Mechanisms and Treatment Outcome
Study Details
Study Description
Brief Summary
The goal of this study is to increase the efficiency of exposure in virtual reality (VR).
Based on the EMDR research the investigators would like to show that the implementation of eye movements during the VR exposure results in a faster physiological relaxation response among probands with spider phobia, which has a positive effect on the subjective and behavioral efficacy of the VR exposure.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Detailed Description
The VR paradigm consists of one room with a spider in it. The proband is supposed to look at it for a few minutes. This exposure is repeated several times.
In the experimental group a ball appears during the exposure, that moves horizontally across the room. The probands are supposed to follow this movement with their eyes.
EDA, EKG and respiration are being recorded. Furthermore the subjective and behavioral spider phobia is measured before, during and after the exposure to determine occurring changes.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Experimental: Eye movements Eye Movement Desensitization and Reprocessing Therapy + virtual reality exposure therapy |
Behavioral: Eye Movement Desensitization and Reprocessing Therapy
In 1989, Shapiro discovered that while talking about negative life events or thoughts, rhythmic eye movements on a horizontal axis can alleviate the associated vividness and burden (Shapiro, 1989). She established the psychodynamic-behavioral Eye Movement Desensitization and Reprocessing (EMDR) Therapy, which includes the induction of rhythmic eye movements as a central feature. EMDR is regarded as an efficient treatment tool. Several times it has also been successfully applied in the field of specific phobias (de Jongh, ten Broeke, & Renssen, 1999; de Jongh, Holmshaw, Carswell, & van Wijk, 2011; Lapsekili & Yelboga, 2014; Muris, Merckelbach, van Haaften, & Mayer, 1997) and there is a standard protocol for using EMDR on specific fears and phobias (de Jongh, 2015).
Behavioral: Virtual Reality Exposure Therapy
Exposure to fear-evoking stimuli is conducted more often in virtual environments using simulators or similar computer-technologies (Virtual Reality Exposure Therapy, VRET). One great advantage of using VR-technologies is that it is possible to create an environment which is highly controllable by its creators. Feared stimuli or scenarios can be varied on individual purposes and presented several times. This facili- tates the practice of exposure-based treatments especially for situations or places diffi- cult to access or requiring a considerable amount of time and/or money (e.g. being in war zones or a passenger on a flight), where in vivo exposures have often not been con- ducted or only in a limited manner (Mühlberger & Pauli, 2011).
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Active Comparator: Control virtual reality exposure therapy |
Behavioral: Virtual Reality Exposure Therapy
Exposure to fear-evoking stimuli is conducted more often in virtual environments using simulators or similar computer-technologies (Virtual Reality Exposure Therapy, VRET). One great advantage of using VR-technologies is that it is possible to create an environment which is highly controllable by its creators. Feared stimuli or scenarios can be varied on individual purposes and presented several times. This facili- tates the practice of exposure-based treatments especially for situations or places diffi- cult to access or requiring a considerable amount of time and/or money (e.g. being in war zones or a passenger on a flight), where in vivo exposures have often not been con- ducted or only in a limited manner (Mühlberger & Pauli, 2011).
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Outcome Measures
Primary Outcome Measures
- Change in Behavioral Assessment Test (BAT) in vivo [5 minutes before, 5 minutes after intervention and during folow up (2 weeks post Intervention)]
expected fear just before getting started and actually present fear just before finishing
Secondary Outcome Measures
- Skin Conductance Reactivity (SCR) [during the VR-session]
- Electrocardiogram (ECG) [during the VR-session]
providing the Heart Rate (HR)
- manipulation check electrode below the right eye (M. orbicularis oculi) [during the VR- exposure sessions (5 min x 4 sessions)]
for registering eye movements
- Change in Subjective Fear Ratings [1 min before and during ( each minute) exposure in Virtual Reality]
Subjective Units of Disturbance Scale
Eligibility Criteria
Criteria
Inclusion Criteria:
- the Structured Clinical Interview for DSM-IV (SCID, First et al., 2002; applied German translation: Strukturiertes Klinisches Interview für DSM-IV, Achse I, SKID I, Wittchen et al., 1997), in order to get a reliable diagnosis of spider phobia
Exclusion Criteria:
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pregnancy
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current psychopharmacological medication
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current involvement in psychiatric- or psychotherapeutic treatment
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cardiovascular or neurological diseases
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color blindness
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hearing disorders
Contacts and Locations
Locations
No locations specified.Sponsors and Collaborators
- University of Regensburg
Investigators
None specified.Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- URegensburg