The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults

Sponsor
Biruni University (Other)
Overall Status
Completed
CT.gov ID
NCT06079489
Collaborator
(none)
44
1
2
8
5.5

Study Details

Study Description

Brief Summary

The increasing use of computers and mobile devices due to advancing technology has brought with it some negative consequences such as video game addiction. Research has shown that playing video games for too long can lead to a number of acute and chronic serious musculoskeletal problems that can negatively affect health. The aim of the present study is to investigate the effect of telerehabilitation-based structured exercise program in video game-addicted adults and compare these effects with the effect of brochure-based exercise. Postural assessments, pain assessments, fine motor skill assessments, grip strength measurements, and reaction time assessments were performed. All assessments were repeated before and after the 8-week program for both groups. Participants in the EG were given a telerehabilitation-based structured exercise program for an average of 40 minutes three days a week for 8 weeks. Participants in the CG were given brochure-based exercises three days a week for 8 weeks.

Condition or Disease Intervention/Treatment Phase
  • Other: Brochure-Based Exercise Program
  • Other: Telerehabilitation-Based Structured Exercise Program
N/A

Study Design

Study Type:
Interventional
Actual Enrollment :
44 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Double (Participant, Outcomes Assessor)
Primary Purpose:
Treatment
Official Title:
The Effect of Telerehabilitation-Based Structured Exercise Program in Video Game-Addicted Adults
Actual Study Start Date :
Feb 1, 2023
Actual Primary Completion Date :
Oct 1, 2023
Actual Study Completion Date :
Oct 1, 2023

Arms and Interventions

Arm Intervention/Treatment
Active Comparator: Control Group

Participants were advised to repeat the brochure-based exercises 3 days a week for 8 weeks. Correct sitting and standing positions and ergonomic materials were also explained in detail. Participants' adherence to the exercise program was tracked by an exercise diary.

Other: Brochure-Based Exercise Program
Simple posture exercises

Experimental: Experimental Group

Progressive physical fitness and posture exercises were given via telerehabilitation 3 days a week for 8 weeks. Specific exercises for upper extremities, lower extremities, neck, trunk and lower back were selected and progressed by changing the frequency, duration and variety within the program. All exercises were performed under the supervision of a physiotherapist during video conference calls lasting an average of 40 minutes. Correct sitting and standing positions and ergonomic materials were also explained in detail. Participants' adherence to the exercise program was tracked by an exercise diary.

Other: Telerehabilitation-Based Structured Exercise Program
Progressive physical fitness and posture exercises

Outcome Measures

Primary Outcome Measures

  1. Pain Assessment [1-2 minutes]

    The pain was assessed with the 10-cm VAS. The participants used the VAS to make an assessment of their own pain, with 0 representing no pain, and 10 cm representing severe pain.

  2. Fine Motor Skill Assessment [4-5 minutes]

    The fine motor skill was assessed with the 9-Hole Peg Test. It is a simple, fast test that requires minimal space and equipment and evaluates fine upper motor function. In this test, the patient is asked to insert the pegs into the holes in the desired order and collect them back. The duration of the test is measured by a specialist via a stopwatch.

  3. Posture Assessment [5-10 minutes]

    Posture was assessed with the PostureZone Posture Application. The PostureZone mobile application, which can be downloaded free of charge on both Android and iOS via smartphone, will be used to evaluate the static postures of the participants. It is an application developed for clinicians that assess static posture. The participant is photographed with minimal clothing on, certain pivot points are marked, and the deviations of these points relative to the vertical-horizontal planes are determined.

  4. Hand Reaction Assessment [10-15 minutes]

    Hand Reaction was assessed with the Nelson Hand Reaction Test. The participant sits on a chair with his forearm and hand in a comfortable position on the table. The tester holds the end of the ruler. The participant is asked to catch the ruler. Twenty rials are performed. The lowest 5 and highest 5 attempts are discarded and the average of the remaining 10 attempts is recorded as the result.

  5. Handgrip Strength Assessment [4-5 minutes]

    Jamar Hydraulic Hand Dynanometer was used to assess handgrip strength. Each trial was repeated three times and the average was recorded in kilograms

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 40 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
No
Inclusion Criteria:
  • Being between 18-40 years old

  • Having a score of ≥30 on the Game Addiction Inventory for Adults (GAIA)

  • Volunteering to participate in the study

  • Having high-speed internet, a camera, and a microphone

Exclusion Criteria:
  • Having a neurological/orthopedic condition that would prevent exercise

  • Having a cognitive impairment

  • Having a vision or hearing loss

Contacts and Locations

Locations

Site City State Country Postal Code
1 Biruni University Istanbul Turkey 34060

Sponsors and Collaborators

  • Biruni University

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

None provided.
Responsible Party:
Hikmet Ucgun, Assistant Professor, Biruni University
ClinicalTrials.gov Identifier:
NCT06079489
Other Study ID Numbers:
  • buhucgun03
First Posted:
Oct 12, 2023
Last Update Posted:
Oct 12, 2023
Last Verified:
Oct 1, 2023
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Additional relevant MeSH terms:

Study Results

No Results Posted as of Oct 12, 2023