Efficacy of VR Distraction During Local Anesthesia in Children
Study Details
Study Description
Brief Summary
The aim of this study is to compare between active distraction (video game) and passive distraction (cartoon video) using a Virtual Reality ( VR ) device, in reducing injection pain and anxiety associated with local anesthesia in children.
Condition or Disease | Intervention/Treatment | Phase |
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N/A |
Detailed Description
This comparative study is a double blinded controlled randomized clinical trial which includes 82 healthy 6-10 years old children with positive and definitely positive behavior according to Frankl Rating Scale with no known allergy to local anesthesia, no emergency dental treatment, no previous treatment from the same researcher and no previous experience in using the Virtual Reality ( VR ) device.
the participants will be allocated and treated at department of pediatric dentistry, faculty of dentistry, Tishreen university and a written consent will be obtained from the parents.
The random-numbers table will be used to divide 82 participants in to two groups:
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The active distraction group, which will be receiving the injection of local anesthesia while using the VR device with a video game and a Play Station 4 ( PS4 ) controller.
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The passive distraction group, which will be receiving the injection of local anesthesia while using VR device watching a cartoon video.
All the participants will receive an inferior alveolar nerve block with semi supine position.
Study Design
Arms and Interventions
Arm | Intervention/Treatment |
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Active Comparator: active distraction group local anesthesia with video game using VR device |
Device: active distraction
The subject receives the injection of local anesthesia while playing a game on a mobile phone mounted on the VR device using a PS4 controller.
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Active Comparator: passive distraction group local anesthesia with cartoon video using VR device |
Device: passive distraction
The subject receives the injection of local anesthesia while watching a cartoon on a mobile phone mounted on the VR device.
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Outcome Measures
Primary Outcome Measures
- dental pain [during the injection of local anesthesia]
evaluated by outcome assessor using the Faces, Legs, Activity, Cry, Consolability Behavioral Pain Rating Scale ( FLACC scale ) ( a behavioral pain assessment scale which has five criteria face, legs, activity, cry, consolability ,which are each assigned a score of 0, 1 or 2.Total score of scale is summed in range 0 to 10, where: 0=relaxed and comfortable; 1-3=mild discomfort; 4-6=moderate pain; 7-10=severe pain).
- dental pain [Immediately after the injection of local anesthesia]
self assessment pain by the children using Wong-Baker faces pain rating scale (a scale shows a series of faces ranging from a happy face at 0, or "no hurt", to a crying face at 10,which represents "hurts like the worst pain imaginable" )
Secondary Outcome Measures
- dental pain and anxiety [during the injection of local anesthesia]
using mi band 3 to recording the pulse
Eligibility Criteria
Criteria
Inclusion Criteria:
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healthy children need a simple treatment for temporary teeth in the mandibular jaw
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children with positive and definitely positive behavior according to frankl behavior classification
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children with no known allergy to local anesthesia
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children with no previous treatment from the same researcher
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children with no previous experience in using the VR device
Exclusion Criteria:
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children with negative and definitely negative behavior according to frankl behavior classification
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children with known allergy to local anesthesia
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children with emergency dental treatment in the mandibular jaw
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children with previous treatment from the same researcher
Contacts and Locations
Locations
Site | City | State | Country | Postal Code | |
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1 | Tishreen university | Latakia | Syrian Arab Republic |
Sponsors and Collaborators
- Tishreen University
Investigators
- Principal Investigator: oula kara Mohammed, DDS, Tishreen University
- Study Chair: Nabih Raslan, Dr., Tishreen University
Study Documents (Full-Text)
None provided.More Information
Publications
None provided.- VR distraction in children