Effect of Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.

Sponsor
Universitat Politècnica de Catalunya (Other)
Overall Status
Not yet recruiting
CT.gov ID
NCT05956938
Collaborator
(none)
60
3
5

Study Details

Study Description

Brief Summary

The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Condition or Disease Intervention/Treatment Phase
  • Device: Stroboscopic Glasses
  • Device: Action Video Game
N/A

Detailed Description

During the last years there have been several investigations related to the effect of action video games (VA) on the visual system, specifically perceptual and cognitive processes. These investigations indicate that playing VA can be a powerful tool for improving visuo-spatial attention, visuo-motor control, and reaction time. On the other hand, certain studies indicate that the use of stroboscopic glasses can help improve sports performance, and especially dynamic visual acuity , as well as various visual performance skills. The study aims to observe the possible improvement of performance in dynamic visual acuity (DVA), in terms of speed and trajectory, comparing training using action video games and strobe glasses. The results will allow us to understand which visual training is more beneficial for improving dynamic visual acuity in athletes.

Study Design

Study Type:
Interventional
Anticipated Enrollment :
60 participants
Allocation:
Randomized
Intervention Model:
Parallel Assignment
Masking:
Single (Investigator)
Primary Purpose:
Treatment
Official Title:
Effect of Training Using Action Video Games and Stroboscopic Glasses on Dynamic Visual Acuity.
Anticipated Study Start Date :
Aug 1, 2023
Anticipated Primary Completion Date :
Oct 1, 2023
Anticipated Study Completion Date :
Jan 1, 2024

Arms and Interventions

Arm Intervention/Treatment
Experimental: Action Video game Group

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

Device: Action Video Game
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account an increase in the difficulty of the task gradually based on the nature of the video game. The video game selected will be ContraIII: Alien Wars, from the Nintendo Mini Classic console.

Experimental: Stroboscopic Glasses Group

A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz).

Device: Stroboscopic Glasses
A one-hour training session will be held, divided into 2 30-minute sessions over 2 days. Each session will take into account a gradual increase in the difficulty of the task, divided into three visuomotor and anticipation components (ball size, type of trajectory and distance from the stimulus). The training sessions will consist of 2 series, and will be based on passing a ball between two people. Every 60 passes the flicker level of the glasses will increase, starting with level 1 (6hz) and ending at level 6 (1.75hz)

No Intervention: Control Group

Participants in the control group will watch 1 video clip/series/film of 1 hour duration on a television located at least 1.5 meters away.

Outcome Measures

Primary Outcome Measures

  1. Dynamic Visual Acuity [Before the intervention]

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

  2. Dynamic Visual Acuity [Immediately after the intervention]

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

  3. Dynamic Visual Acuity [1 month]

    Dynamic Visual Acuity 1.0 m/s and contrast 100%

  4. Dynamic Visual Acuity [Before the intervention]

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

  5. Dynamic Visual Acuity [Immediately after the intervention]

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

  6. Dynamic Visual Acuity [1 month]

    Dynamic Visual Acuity 1.0 m/s and contrast 10%

  7. Dynamic Visual Acuity [Before the intervention]

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

  8. Dynamic Visual Acuity [Immediately after the intervention]

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

  9. Dynamic Visual Acuity [1 month]

    Dynamic Visual Acuity 0,5 m/s and contrast 100%

  10. Dynamic Visual Acuity [Before the intervention]

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

  11. Dynamic Visual Acuity [Immediately after the intervention]

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

  12. Dynamic Visual Acuity [1 month]

    Dynamic Visual Acuity 0,5 m/s and contrast 10%

Secondary Outcome Measures

  1. Posner task [Before the intervention]

    Change of attention

  2. Posner task [Immediately after the intervention]

    Change of attention

  3. Posner task [1 month]

    Change of attention

  4. Go - No - Go task [Before the intervention]

    Selective attention and response control

  5. Go - No - Go task [Immediately after the intervention]

    Selective attention and response control

  6. Go - No - Go task [1 month]

    Selective attention and response control

  7. Multiple object tracking (MOT) [Before the intervention]

    Simultaneously monitor multiple moving objects.

  8. Multiple object tracking (MOT) [Immediately after the intervention]

    Simultaneously monitor multiple moving objects.

  9. Multiple object tracking (MOT) [1 month]

    Simultaneously monitor multiple moving objects.

Eligibility Criteria

Criteria

Ages Eligible for Study:
18 Years to 39 Years
Sexes Eligible for Study:
All
Accepts Healthy Volunteers:
Yes
Inclusion Criteria:
  • No strabismus and/or amblyopia.

  • Not presenting accommodative difficulties or difficulties in ocular convergence.

Exclusion Criteria:
  • Presence of amblyopia and strabismus, accommodative insufficiency, convergence insufficiency

  • Be federated in any sport in which they train more than 3 hours a week in the past and previous year (1 year ago) from the day of the experimental measurements.

Contacts and Locations

Locations

No locations specified.

Sponsors and Collaborators

  • Universitat Politècnica de Catalunya

Investigators

None specified.

Study Documents (Full-Text)

None provided.

More Information

Publications

Responsible Party:
Marc Argilés Sans, Principal Investigator, Universitat Politècnica de Catalunya
ClinicalTrials.gov Identifier:
NCT05956938
Other Study ID Numbers:
  • VAD1
First Posted:
Jul 24, 2023
Last Update Posted:
Jul 25, 2023
Last Verified:
Jul 1, 2023
Individual Participant Data (IPD) Sharing Statement:
No
Plan to Share IPD:
No
Studies a U.S. FDA-regulated Drug Product:
No
Studies a U.S. FDA-regulated Device Product:
No
Keywords provided by Marc Argilés Sans, Principal Investigator, Universitat Politècnica de Catalunya

Study Results

No Results Posted as of Jul 25, 2023